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Creators
Details
4.4.0
Compatibility
Changes
-Content upgrades and improvements made by contributors over the past months, preparing Mi Alliance for its port to 1.20.1. -Rebalancings, UX improvements, and a full phase 3
FIXES -Community: Full rework of Mi AI backend -Community: Full rework of Mi spawning backend -Community: Fixed Colony bridges -Community: Added Billoo Drop toggle order -Letter of Thoughts no longer costs Honor -Friendly splash damage should no longer target friendly players -Flamethrower can now use Charcoal -Fixed Archers not working properly -Frequency of “artillery on this position!” call-outs was heavily reduced to less clutter the audioscape. -Torpimis survive for slightly longer out of water and Submirines now target enemies properly, making them more consistent against Destroyers.
BALANCE -Common Mi wearing Miridium now have their health improved, drastically increasing survivability of general Phase 2 platoons. -Mortimi fire rate has been increased to make them more reliable. -All Mortimi impacts deal more damage. -Tonk HE shells fire faster and deal more damage. -Tonk Flamethrowers can no longer target air targets, and their damage per second was reduced once again. -Tonk Autocannons had their accuracy substantially increased, making them a great all-round anti-air weapon. Their damage against underwater targets and accuracy against players was heavily reduced. -MiKo have their damage against larger targets substantially increased. Their damage against players remains the same. They remain counterable with Autocannons. -Destroyers are now Phase Two only. -Torpimis deal more damage against high-health targets, making Submirines the primary counter against Destroyers. -Mi no longer deploy Sponges -Trackers have +1 increased damage and knockback resistance, and have improved retreat behavior.
CONFIG -Added extra percentage-based health modifier for Phase 2 -Added extra percentage-based health modifier for Phase 3
NEW CONTENT -Phase 3 is a full-invasion stage designed for players with a nearly maxed-out army, putting full focus on Mi Alliance. -Phase 3 triples Mi spawn rate and spawn size. Prepare for war. -Phase 3 can be shut down at some point. -Phase 3 causes dimension-unique Mi to spawn in any dimension. -Phase 3 allows Mi to deploy upgraded terraforming beacons, and Legionnaire Goobs.
-Zap-mi new Mi for both players and enemies, a Mi that locks down important targets. This specialist is found in the End. -Added a very expensive Chosen Recruit -Community: Changed Warptrooper Warp-Pack sound effect to be more minimalistic.
PLANNED -Full user interface for improved PvP system to replace Declaration Blocks with -Phase 3 will have additional content and unique loot drops in the future.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:drGKHwAq:HfSWvc6w"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:drGKHwAq:HfSWvc6w"
}

