- Fixed mod files generation issue when loading the mod for the first time (although it's still advised to allocate at least 3-4gb of RAM for the first launch of the mod)
- Fixed Trolls persistence (only persistent when tamed)
- Fixed lanterns rotation in structures
- Fixed crabs spawning
- Fixed lebethron lang mistake
- Fixed mossy cobblestones variants recipes
- Fixed dolomite loot-table to drop cobbled dolomite
- Fixed chairs recipes
- Fixed vanilla furnaces recipe to use the cobbled mod blocks instead of stones
- Fixed rope loot-table
- Fixed cracked stone tiles stairs lang name
- Fixed entities spawning with gold armor
- Fixed Hills of Evendim and Marshal lang mistakes
- Fixed rabbits & foxes variants in cold & warm biomes
- Skeleton horses no longer spawn in Middle-earth
- Balanced horse armors between factions
- Replaced tin by lead in Dwarven steel recipe
- Nerfed horse meat and dishes saturation & hunger values to fit vanilla ones.
- Added silver maple tree and reworked maple textures
- Added place stacking to vertical slabs (like normal slabs)
- Added wheat ingredient and strawberry as berry tag input in the berry pie recipe
- Added command to enter middle-earth
/middle-earth tp [PlayerName] xyz
- Added snails & frogs to mirkwood swamps, nindalf, ethir anduin and some snails in the Shire.
- Fixed spawn cap & persistence of NPCs
- Fixed map runtime crash
- Fixed many recipes & loot tables (stone cutter output, smelting cobbled stones, smooth diorite/epmosto, deepslates variants, quartz bud, stone tools, saplings, flowers, charcoal, stone mycelium and river sand)
- Fixed aquatic spawns (fishes, squids, dolphins, crabs)
- Fixed weapons rendering on ground or fixed
- Fixed out of bound ocean generation
- Fixed palm & lebethron sapling odds to spawn rare white variant.
- Fixed wall lantern to rotate/mirror within structure generation
- Fixed wood fences and furnitures
- Updated maple set textures
- Added
logs_that_burn
stone_crafting_materials
andstone_tool_materials
tags to their respective items - Added and fixes lang keys (mainly biomes and blocks)
- Added bones and skull loot from NPCs
- Added flax to many biomes
- Added few advancements
- Barrow Wights now attack every NPCs
- Snow Trolls now only attacks living entities
- Removed armor drops from NPCs
- Removed flowers for waste pond biome
- Pigs no longer transform into zombie pigmen when struck by lightning
- Added 1692 new blocks!!! (more wood, stone, foliage, decorative blocks and much more)
- Added 29 new weapons
- Added 24 food items
- Added 26+ resource items
- Added 27 new biomes
- Cave biomes generation (and geodes)
- Added 10 new cave biomes
- Increased the map size to 96k by 96k blocks!
- Increase world height to vanilla bounds (-64 to 320y)
- Added 24 custom trees configured generation
- Optimised worldgen
- Added Men and Uruks
- Added 117 armor pieces & shields
- Added Stone Trolls
- Reworked Snow Troll model
- Added Deers, Pheasants, Geese, Ducks, Swans and Snails
- Reworked and added new structures
- Added 194 new blocks!
- Added 37 new weapons
- Added 18 misc items (food, resources, etc.)
- Added 14 armor items
- Added 13 biomes (69 in total)
- Added the Middle-earth map view (zooming, moving, player coordinates and more!)
- Added the Alloy Furnace block (you can now craft different alloys like dwarven steel, bronze, etc.)
- Added Toggeable Lanterns (flint n steel to turn it on, shovel to turn it off)
- Added Barrow Wights
- Added Nazgûls
- Added Mirkwood Spiders
- Added 3 structures
- Changed Empty & Starlight Phial recipe (water phial and glowing item)