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Details
Licensed ARR
Published 3 years ago
Updated 2 months ago
All versions
1.5.0-1.21.1-alpha
Alpha
Middle-earth 1.5.0-1.21.1-alpha2 years ago 925
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Changes
- Add many new blocks... We now have 3804 blocks !!!
- Add many weapons... 125 melee weapons, 76 shields, 15 artefacts, 19 bows and 4 crossbows so far in total.
- Add many armor items... 380 armor pieces in total !!! And 9 mount armors.
- Rework food items and their recipes (some got temporarly deleted)
- Rework the Middle-earth Map item/feature
- Add first iteration of customization of armors (hoods, cloaks, dyes).
- Add new type of block for gates, functions like doors but on a much larger space.
- Add Dale and Isengard factions, and reworked previous ones.
- Add many many biomes, 248 so far, including new caves.
- Add sub biomes system, slope painting system and layers system for world generation.
- The Mountains got completely reworked
- Add Onboarding system for faction, race and spawn selection
- Add Data driven player races, spawns, factions and npc gear.
- Add Client & Server configs.
- Add smithing gameplay feature (alloy, anvil and artisan table additions and rework).
- Made the mod booting faster (will make it much faster in future patch).
- Add sleeping mechanic in the Middle-earth dimension.
- Modify player respawn coordinates depending on your faction choice.
- Add Wargs and Broadhoof Goats as mounts.
- Add Boulders feature generation
- Add commands for operators to modify factions/races/spawns
- Add & Replace structures for each factions, as well as adding many ruins
- Add dual handing weaponery, backstab mechanic for daggers, and longbows.
- Add 5 smoking pipes!
- Add 11 paintings
- You can now sit on chairs, stools, cushions, etc. And many miscellaneous improvements!
- Reworked many entities and removed some until they get proper rework of features/assets.
- Add EMI integration
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:aT3Teaxa:l10mokL8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:aT3Teaxa:l10mokL8"
}

