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Details
1.6.18
Compatibility
Changes
v1.6.18
-
Hireable Ents
- Ents can now be hired with Golden Ent Draughts (20% chance)
- Requires +600 Alignment and Pledged to Fangorn
(metweaks-ASM.properties -> "hireableEnts")
-
New Sweep Attack for Ents (AoE Ability)
-
Option to turn off firespeard for hearth's to allow small & decorative fireplaces (default disabled, supplied by PT400C)
(metweaks-ASM.properties -> "hearthFireDoesntSpread")- Otherwise if you build fireplaces, make sure there is are solid non-burnable blocks in the corners to avoid fire spread
v1.6.17
-
New Throwable Toggle for Spears (G key)
- Works clientside (serverside is only required to be able to open gates with spears)
(metweaks-ASM.properties -> "throwableSpearToggle")- This helps in situations like:
- You click at an NPC to trade or to talk and accidently throw the spear
- You try to open a gate and throw the spear
- etc.
-
Fellowship Friendly Fire Patches
- Players can no longer hit other player mounts if pvp is prevented in the shared fellowship
- Hired Units with neutral relation can no longer accidently hit each other if the fellowship has unit friendly fire disabled
- Your Rhino Riders can now safely ride together with other players units
(metweaks-ASM.properties -> "fellowshipFFPatches")
-
Fixed extreme client lag caused by Fireworks (without removing them). In case you had applied mevans firework fix, you can now redownload the lotrmod jar and enjoy fireworks again.
-
Invisibility and sneaking now also works for the target mechanic of all lotr and vanilla mobs (default disabled)
(metweaks-ASM.properties -> "fixInvisibility")
-
Fixed Mounted Ranger North Banner not occuring in invasions
-
Fixed new year specials not working because i made a typo
-
Fixed shooting entity being invulnerable by its own projectiles, due to ticksInAir not checked.
v1.6.16
- Fixed NPE in Explosion Physics Entity
- Added Option Config > Explosion Physics > Play Block Sounds
- Fix Fire not working for Explosions when ParticleFactor is 0
- Fixed placing Chandeliers at any kind of bar or Et-Futurm chain not working
- Improved Render Performance for Physic Entities
- Fixed local settings not returning to default in case of a servercrash in singleplayer
- LOTR's Rhun Fire now also renders when spread by explosion
v1.6.15
- Chandeliers can now be placed on the bottom of iron bars and et futurum chains (default disabled)
(metweaks-ASM.properties -> "etFuturumCompatibility")
- Fixed category and name being swapped for Shadow Size Config Option
- Option to increase max miniquest tasks per faction: Config > Misc > Max Miniquests Per Faction
- Option to make Mercenary Captains aggressive:
metweaks-ASM.properties -> "captainsAttack"(default disabled) - Healthbar now correctly positions for Speech, Custom Names and Player Name when rotated
- Corrected bannerProtectionPatches sometimes not being applied
- /selector @e now shows entities ordered by amount
- More Mounted Banner Bearers (default disabled)
- Dúnedain Banner Rider
- Southron Champion Banner Rider
- Golden Easterling Banner Rider
(metweaks-ASM.properties -> "moreMountedBannerBearers")
- ExplosionPhysics correctly calculates raycast density for explosion damage
- Fixed NPE in disconnect logger
- Minor performance speedup of Hired Unit Count Overlay
v1.6.14
- Added Explosion Physics
Setup:
- Main Feature Toggle:
(metweaks-ASM.properties -> "explosionPhysics") - Default World Settings: Config > Explosion Physics
- Local World Settings: Command /explosionphysics
- Main Feature Toggle:
- Added mounted banner bearers for Rohan
(metweaks-ASM.properties -> "mountedBannerBearers")- disable when playing on TOS
- Fixed Performance for LOTR Holidays checks (more FPS during weather storms etc.)
- Holiday Effects can now be disabled in
(metweaks-ASM.properties -> "lotrHolidays")
- Holiday Effects can now be disabled in
- Fixed Crash when using ME-Tweaks without LOTR
- Does any submod/addon remove the lotr class transformer?
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| MiddleEarth-Tweaks-1.6.18-dev.jar | Dev jar | 511.72 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EC5B3stk:cOt64xTf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EC5B3stk:cOt64xTf"
}

