v1.4.7
- Fixed Incompartiblities with LOTRFA
- Player Armor is now calculated correctly for healthbars
- Fixed several issues with Ent-Draughts, Mugs and Stews when stacked
(metweaks-ASM.properties -> "patchDraughtUse")
- Draught Effects can be stacked now (+50% increase)
(metweaks-ASM.properties -> "draughtStackEffectsIncrease")
- Draughts can be stacked now
(metweaks-ASM.properties -> "draughtMaxStacksize")
- Enhanced Stew Stacksizes
(metweaks-ASM.properties -> "stewMaxStacksize")
- Added option to only show healthbar on Hireds and Players
- Fixed Crash upon losing connection to server while being in Unit Inventory wrapped by Unit Overview
- Fixed /entitystack not working with hired units
- Random Bug fixes
v1.4.5
- Added Unit Tracker to avoid loss of units during travel (F7 + U key)
-> (Config > Misc > Unit Tracking)
- Far -> teleport before unload
- Near -> teleport before invisible to client (avoids recreating entity on client)
- Added functional Sorting to the Unit Overview (U key)
- Added counting for riders and archers to Unit Overview
- Reduced Loss, Exceptions or Duping of units upon teleporting to their Owner
-> (metweaks-ASM.properties -> "fixTeleportToHiringPlayer")
- Unit Overview now shows mounted weapon if avaible
- Added Vertical Slab blocks render and name for WAILA
- Unit Counts will now only be showed if above zero
- Fixed some Column handling in Unit Overview
- Unit Overview now hides melee weapons of ranged only units
-> (metweaks-ASM.properties -> "unitOverviewHideMeleeForRangedOnly")
- API Additions:
- Added getRangedOnlyEntities() to handle whether an entity will show only a ranged weapon in the unit overview
- Added getRangedEntities() to handle whether an entity counts as archer or not
1.4.4
- Fixed Mounts running away or keep walking
(Config > Misc > Fix Mounts Running Away)
- Mass Transfer Units and whole Companies to other Players
(metweaks-ASM.properties -> "hiredTransfer")
- Reduced Warg/Spider Rider FallDamage
(Config > Misc > Reduce Warg/Spider Rider Falldamage)
- Fixed Crash with ET Futurum > 2.6.0
- Fixed Error when using guards advanced settings
- Fixed Crash when Rider out of height limit bounds
- Changed some default settings
- Added option to disable Unitoverview, AdventureModePatches
-> (metweaks-ASM.properties -> "unitOverview", "adventureModePatches")
- Fixed mounted entity not getting ignored when using Healthbar "Show Mouse Over"
- Fixed Transfer Gui triggering when using the other buttons
v1.4.5
- Added Unit Tracker to avoid loss of units during travel (F7 + U key)
-> (Config > Misc > Unit Tracking)
- Far -> teleport before unload
- Near -> teleport before invisible to client (avoids recreating entity on client)
- Added functional Sorting to the Unit Overview (U key)
- Added counting for riders and archers to Unit Overview
- Reduced Loss, Exceptions or Duping of units upon teleporting to their Owner
-> (metweaks-ASM.properties -> "fixTeleportToHiringPlayer")
- Unit Overview now shows mounted weapon if avaible
- Added Vertical Slab blocks render and name for WAILA
- Unit Counts will now only be showed if above zero
- Fixed some Column handling in Unit Overview
- Unit Overview now hides melee weapons of ranged only units
-> (metweaks-ASM.properties -> "unitOverviewHideMeleeForRangedOnly")
- API Additions:
- Added getRangedOnlyEntities() to handle whether an entity will show only a ranged weapon in the unit overview
- Added getRangedEntities() to handle whether an entity counts as archer or not
1.4.4
- Fixed Mounts running away or keep walking
(Config > Misc > Fix Mounts Running Away)
- Mass Transfer Units and whole Companies to other Players
(metweaks-ASM.properties -> "hiredTransfer")
- Reduced Warg/Spider Rider FallDamage
(Config > Misc > Reduce Warg/Spider Rider Falldamage)
- Fixed Crash with ET Futurum > 2.6.0
- Fixed Error when using guards advanced settings
- Fixed Crash when Rider out of height limit bounds
- Changed some default settings
- Added option to disable Unitoverview, AdventureModePatches
-> (metweaks-ASM.properties -> "unitOverview", "adventureModePatches")
- Fixed mounted entity not getting ignored when using Healthbar "Show Mouse Over"
- Fixed Transfer Gui triggering when using the other buttons
v1.4.4
Fixed Mounts running away or keep walking
(Config > Misc > Fix Mounts Running Away)
Mass Transfer Units and whole Companies to other Players
-> (metweaks-ASM.properties -> "hiredTransfer")
Reduced Warg/Spider Rider FallDamage
(Config > Misc > Reduce Warg/Spider Rider Falldamage)
- Fixed Crash with ET Futurum > 2.6.0
- Fixed Error when using guards advanced settings
- Fixed Crash when Rider out of height limit bounds
- Changed some default settings
- Added option to disable Unitoverview, AdventureModePatches
-> (metweaks-ASM.properties -> "unitOverview", "adventureModePatches")
- Fixed mounted entity not getting ignored when using Healthbar "Show Mouse Over"
- Fixed Transfer Gui triggering when using the other buttons
v1.4.3
You can now Transfer Warrios and Farmers to other Players
v1.4.2
- Made plates & spears applyable for ranged units
- Added velocity improvements for pebbles, plates etc. aswell
Randomly Enchanted Ranged NPC Weapons
-> (metweaks-ASM.properties -> "randomEnchRangedNpcWeapons")
Added durability usage for ranged weapons if not their default
1. Durability Mode
-> (metweaks-ASM.properties -> "guardsEquipDurabilityMode")
2. Choose whether broken weapons should be removed or kept
-> (metweaks-ASM.properties -> "guardsEquipRemoveBroken")
3. How much durability can they use?
-> (metweaks-ASM.properties -> "guardsEquipDurabilityFactor")
- Ranged AI on mount will properly handle axes, firepots etc.
- Fixed delayed sync in moverange for ranged ai if a new weapon was applied
v1.4.1
Ranged AI Improvements
- Fix NPCs shooting above targets
- Fix Performance and Following for ranged NPCs on horse
- Several enhancements for the AI itself
-> (metweaks-ASM.properties -> "aiRangedImprovements")
Balance for Upgraded Ranged Weapons at Units (configurable)
for different weapon types than their default:
1. Delay Multiplier
-> (metweaks-ASM.properties -> "guardsAttackDelayFactorRanged")
2. Option to use dynamic or weapons default delay
-> (metweaks-ASM.properties -> "guardsDynamicAttackDelayRanged")
3. Lower chance for darts to be poisened if not used by Taurethrim
- Fix block and item use when setting guard home
- Updated Portuguese Translation (provided by Juh)
v1.4
Upgradeable Ranged Weapons for Units
-> (metweaks-ASM.properties -> "guardsEquipRanged")
1. Ammo Ranges and Attackspeed gets automatically balanced
2. No hardcoded Projectiles anymore, enchantments now work
3. You can spawn Bosses with various op ranged weapons
4. Improved velocity to avoid missing targets
5. Ability to restrict which ranged weapon types can be equipped
-> (metweaks-ASM.properties -> "guardsLockCategoryRanged")
6. Permission of Termites
-> (metweaks-ASM.properties -> "guardsEquipAllowTermites")
Unit Overview (U Key)
1. Easy mass assignment
2. Ability to see melee weapons of rangers / high elves all the time
3. Summary about number of warriors, banner bearers and farmhands
4. Shows equipment penalties like poor protection
5. Inventory of warriors and farmers
6. Rightclick an entry to highlight the npc
7. Click on their items to edit their inventory
8. See their armor protection
- Improvements for Adventure Mode & Compartibility for Hoe's
- Added Portuguese Translation (provided by Juh)
- Improved Vertical Slab culling with stairs
- Fixed MeTweaks Config Change Confirm for big GUI scale
- Prevents metweaks keys from triggering when F3 keybind is used
v1.4.2
- Made plates & spears applyable for ranged units
- Added velocity improvements for pebbles, plates etc. aswell
Randomly Enchanted Ranged NPC Weapons
-> (metweaks-ASM.properties -> "randomEnchRangedNpcWeapons")
Added durability usage for ranged weapons if not their default
1. Durability Mode
-> (metweaks-ASM.properties -> "guardsEquipDurabilityMode")
2. Choose whether broken weapons should be removed or kept
-> (metweaks-ASM.properties -> "guardsEquipRemoveBroken")
3. How much durability can they use?
-> (metweaks-ASM.properties -> "guardsEquipDurabilityFactor")
- Ranged AI on mount will properly handle axes, firepots etc.
- Fixed delayed sync in moverange for ranged ai if a new weapon was applied
v1.4.1
Ranged AI Improvements
- Fix NPCs shooting above targets
- Fix Performance and Following for ranged NPCs on horse
- Several enhancements for the AI itself
-> (metweaks-ASM.properties -> "aiRangedImprovements")
Balance for Upgraded Ranged Weapons at Units (configurable)
for different weapon types than their default:
1. Delay Multiplier
-> (metweaks-ASM.properties -> "guardsAttackDelayFactorRanged")
2. Option to use dynamic or weapons default delay
-> (metweaks-ASM.properties -> "guardsDynamicAttackDelayRanged")
3. Lower chance for darts to be poisened if not used by Taurethrim
- Fix block and item use when setting guard home
- Updated Portuguese Translation (provided by Juh)
v1.4
Upgradeable Ranged Weapons for Units
-> (metweaks-ASM.properties -> "guardsEquipRanged")
1. Ammo Ranges and Attackspeed gets automatically balanced
2. No hardcoded Projectiles anymore, enchantments now work
3. You can spawn Bosses with various op ranged weapons
4. Improved velocity to avoid missing targets
5. Ability to restrict which ranged weapon types can be equipped
-> (metweaks-ASM.properties -> "guardsLockCategoryRanged")
6. Permission of Termites
-> (metweaks-ASM.properties -> "guardsEquipAllowTermites")
Unit Overview (U Key)
1. Easy mass assignment
2. Ability to see melee weapons of rangers / high elves all the time
3. Summary about number of warriors, banner bearers and farmhands
4. Shows equipment penalties like poor protection
5. Inventory of warriors and farmers
6. Rightclick an entry to highlight the npc
7. Click on their items to edit their inventory
8. See their armor protection
- Improvements for Adventure Mode & Compartibility for Hoe's
- Added Portuguese Translation (provided by Juh)
- Improved Vertical Slab culling with stairs
- Fixed MeTweaks Config Change Confirm for big GUI scale
- Prevents metweaks keys from triggering when F3 keybind is used
v1.4.1
Ranged AI Improvements
- Fix NPCs shooting above targets
- Fix Performance and Following for ranged NPCs on horse
- Several enhancements for the AI itself
-> (metweaks-ASM.properties -> "aiRangedImprovements")
Balance for Upgraded Ranged Weapons at Units (configurable)
for different weapon types than their default:
1. Delay Multiplier
-> (metweaks-ASM.properties -> "guardsAttackDelayFactorRanged")
2. Option to use dynamic or weapons default delay
-> (metweaks-ASM.properties -> "guardsDynamicAttackDelayRanged")
3. Lower chance for darts to be poisened if not used by Taurethrim
- Fix block and item use when setting guard home
- Updated Portuguese Translation (provided by Juh)
v1.4
Upgradeable Ranged Weapons for Units
-> (metweaks-ASM.properties -> "guardsEquipRanged")
1. Ammo Ranges and Attackspeed gets automatically balanced
2. No hardcoded Projectiles anymore, enchantments now work
3. You can spawn Bosses with various op ranged weapons
4. Improved velocity to avoid missing targets
5. Ability to restrict which ranged weapon types can be equipped
-> (metweaks-ASM.properties -> "guardsLockCategoryRanged")
6. Permission of Termites
-> (metweaks-ASM.properties -> "guardsEquipAllowTermites")
Unit Overview (U Key)
1. Easy mass assignment
2. Ability to see melee weapons of rangers / high elves all the time
3. Summary about number of warriors, banner bearers and farmhands
4. Shows equipment penalties like poor protection
5. Inventory of warriors and farmers
6. Rightclick an entry to highlight the npc
7. Click on their items to edit their inventory
8. See their armor protection
- Improvements for Adventure Mode & Compartibility for Hoe's
- Added Portuguese Translation (provided by Juh)
- Improved Vertical Slab culling with stairs
- Fixed MeTweaks Config Change Confirm for big GUI scale
- Prevents metweaks keys from triggering when F3 keybind is used
v1.3.11
- Added Hoe's as an actual Tool like in Modern Minecraft. Can now be used to harvest Hay, Thatch, Reed and Wattle&Daub Blocks.
(metweaks-ASM.properties -> "improveBlockBreakSpeeds")
- Fixed (metweaks-ASM.properties -> "tauredainPoisonDartChance" not saving correctly, Make sure to change that setting to 10 (percent) if you previously didnt change it
- Fixed ME-Tweaks Status Message fading out two times faster than intended. (Let me know if the speed is fine now)
v1.3.10
- Fixed Orc Bombardiers destroying blocks within evil bannerprotection
(metweaks-ASM.properties -> "npcExplosionProtection")
- Added Axe as tool for Melon Blocks
(metweaks-ASM.properties -> "improveBlockBreakSpeeds")
- Foods like Berries can now be consumed faster to balance their low saturation. Makes them an actual an option for lategame again.
(metweaks-ASM.properties -> "foodConsumeDurations")
- Improved Patch for "Npc's offering a quest but were not showing the exclamation mark"
- Tauredain Blowgunners now have a low chance of shooting a poisened dart.
(metweaks-ASM.properties -> "tauredainPoisonDartChance")
- Added an option to disable Tin, Copper and Silver Oregen
(metweaks-ASM.properties -> "disableTinCopperSilverGen")
- Added command /guardmodehorn as serverside only opportunity
- Fixed Breakspeed for many vertical slabs
- Improved health bar visibility for "Show Mouse Over" and "Only Injured".
- Added missing name in title of config change confirm gui
- Made Command Feedback translations all serverside
- Added "Dim" argument to /selector
- API Additions:
- Added setConsumeDuration() for ItemFood classes that you cant modify