Compatibility
Minecraft: Java Edition
26.2
26.1.x
1.21.5–1.21.11
Platforms
Supported environments
Client and server
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Tags
Creators
Details
Licensed GPL-3.0-or-later
Published 5 months ago
Updated 17 hours ago
⚔️ Might Makes Everything (MME)
A hardcore survival overhaul inspired by MITE. Built for Fabric, continuously updated.
📖 About
Might Makes Everything is a Fabric mod inspired by the legendary mod MITE (Minecraft Is Too Easy), rebuilt from the ground up with an even deeper survival experience.
You start with only 3 hearts. You can barely break a block with your bare hands. Every tool must be crafted, every metal must be earned, and every step into the dark is a gamble.
⚠️ Status: The mod is still a work in progress and not yet fully complete. Only version 1.21.5 is fully playable from start to finish; builds for other Minecraft versions have only been adapted for compatibility, and their features are not guaranteed to work correctly.
❤️ Survival Overhaul
- Start with only 3 health points and a hunger bar
- New nutrition system: Protein / Sugar / Fiber. Different foods provide different amounts — neglect your diet and suffer malnutrition or diabetes (insulin resistance)
- You are extremely fragile — without armor, any monster can easily kill you
- Crafting takes time — high-tier weapons, armor, and metal anvils take exceptionally long
- Health regenerates very slowly (64 seconds per heart) and even slower when malnourished; sleeping in a bed regenerates 8× faster — you can also sleep during the day to recover
- Leveling requires far more XP, but the rewards scale: every 5 levels grants +1 max HP & hunger, up to level 35 (vanilla standard)

⛏️ Mining & Gathering Restrictions
- Attack range drastically reduced (1.5 blocks unarmed) — weapons extend it
- Block interaction range: 3 blocks
- Breaking blocks is extremely slow — most blocks cannot be destroyed by hand
- Logs: only short axes, axes, or battle axes
- Stone & ores: pickaxes or warhammers
- Metal blocks: only a pickaxe/warhammer of a higher-tier metal
- Most player-crafted portable/functional blocks can be picked up by hand

🏹 Early Game Progression
- You start as a mere hunter-gatherer: hunt animals, gather plants, and craft food to survive
- Craft flint tools by hand to obtain wood
- Your first metal pickaxe comes from collecting metal particles in gravel
- Food drains faster (mining, fighting, etc.) — stock up enough to survive the night
- The metal workbench slows the pace — advancing through each metal tier shapes the whole game rhythm

⚒️ New Metals & Ores
- 4 new ores & 5 new materials: Silver, Mithril, Ancient Metal, Adamantium (+ Rusted Iron)
- Metal tiers (low → high): Gold → Copper/Silver (→ Rusted Iron) → Iron → Ancient Metal → Mithril → Adamantium → Netherite
- Tiers impose extra restrictions on crafting, using, and repairing tools
- Rusted Iron is only obtainable from monsters; Ancient Metal only from Trial Chambers
- No artificial mineshafts early on — you must collect exposed ore in caves or on rocky shores
- Monsters deeper underground are more diverse and dangerous — deeper means richer, larger ore veins

🌌 The Underground Dimension
- Build a portal in the bedrock layer of the Overworld (bedrock must occupy the bottom-left or bottom-right corner) to enter the Underground
- The Underground has two layers separated by bedrock:
- Mithril & diamonds spawn more frequently in the second layer
- Adamantium is exclusive to the second layer
- Underground monsters are far more dangerous than Overworld ones
- The terrain is extremely complex — it's easy to get lost
- Find the Mantle at the lowest level of the Underground and build a portal with it (bottom-left/bottom-right corner) to enter the Nether
- The Nether is now far more dangerous, and entering it requires passing through the Underground first
- Trial Chambers & Ancient Cities now spawn only in the Underground; obtain Rune Teleport Stones from Trial Cages in the Hall of Trials
- Rune Portals:
- Mithril Portal: teleports ~8,000+ blocks away
- Adamantium Portal: teleports ~20,000+ blocks away
🔥 Furnaces & Fuel Heat Levels
- 5 new furnace types:
Furnace Heat Level Clay 1 Sandstone 1 Hardened Clay 1 Obsidian 3 Netherrack 4 - Furnaces extinguish when blocked by opaque blocks
- Many new items can be used as fuel
- All wooden items, charcoal, and torches can cook meat in any furnace
- 4 fuel heat tiers — vanilla changes: Blast Furnace = 4, Smoker = 1, Furnace = 2
- Campfires burn only 80 seconds, but can be extended by adding fuel
- Smelting requirements:
- Common metals (copper/silver/gold/iron) → cobblestone-tier furnace + coal
- Mithril → obsidian-tier furnace + lava
- Adamantium & Netherite → Netherrack furnace powered by Blaze Rods
- Netherite remains the top tier, upgraded from Adamantium with a template
- Skeletons now have ranged and melee variants — fast and deadly

⚔️ New Tools & Weapons
- New arsenal: clubs, knives, daggers, warhammers, battle axes, pickaxes (war picks), and sickles
- Wooden (except shovels), stone, and diamond tools had their functions removed; the wooden sword recipe now gives a low-damage wooden club
- Obsidian can now be used to craft tools
- Almost all tool durability can't withstand heavy use
- Flint axe — the easiest early-game tool, crafted by hand to harvest logs
- Copper pickaxe — the easiest tool for mining stone and ore
- Repairing requires a same-tier (or higher) metal anvil and consumes nuggets — no XP needed. Anvils have durability now, and you can inspect it right in your inventory

✨ New Enchantments
- Dagger → Butchering
- Scythe / Hoe / Pickaxe → Harvesting
- Pickaxe / Hoe → Fertility
- Axe / Battle Axe → Cleaving

🌾 Farming Overhaul
- Blueberry bushes in forests can be harvested repeatedly — blueberries are edible and used in other foods
- Crops have stricter growth requirements and grow extremely slowly
- New manure system: animals produce manure that enriches farmland
- Wheat yield reduced — harvesting gives only 1 wheat

🏚️ World Changes
- Villages only spawn as zombie villages, with longer intervals — no villagers, no crops
- Strongholds only spawn 10,000+ blocks from spawn
- Furnaces, workbenches, anvils, and enchanting tables become unusable if blocked by opaque blocks in front of or above them
- The closer monsters are to the bottom of the world, the more often they drop equipment





