Compatibility
Minecraft: Java Edition
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Supported environments
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Details
New Player Status and Level System
Players start with only 3 health points and a hunger meter;
Players now have status values for protein, sugar, fiber. Different foods provide varying amounts of these three values. Pay attention to your diet; otherwise, you may suffer from malnutrition or diabetes (i.e., insulin resistance);
Players have become extremely vulnerable; without equipment, any monster can easily kill them;
Crafting takes time, and the duration varies by item. Crafting high-tier weapons, armor, and metal anvils is exceptionally slow;
Health regeneration is extremely slow (64 seconds per point), and slows further when malnourished. Lying in bed increases health regeneration speed by eight times;
The experience required to level up has been significantly increased, but leveling up provides greater benefits: every five levels increases the maximum HP and hunger by one point, until level 35, when it returns to the original game’s standard.
Restrictions on Player Harvesting and Destroying Abilities
Player attack range has been significantly reduced (1.5 blocks unarmed); weapons can extend this range;
Block interaction range is 3 blocks;
Destroying blocks has become extremely time-consuming; most blocks cannot be destroyed unarmed;
Log blocks can only be harvested using a short axe, axe, or battleaxe;
Stone blocks and ores must be broken using corresponding tools such as pickaxes or warhammers;
Metal blocks can only be broken by pickaxes or warhammers made from a higher-tier metal;
Most player-crafted portable blocks and functional blocks can be picked up unarmed;
New Lifestyle and Pace of Survival
In the early stages of the game, players can only act as hunters and gather resources. They must hunt animals, gather plants, and craft food to stave off hunger until they can craft flint tools to obtain wood. The first metal pickaxe must be crafted by collecting metal particles from gravel;
Food is consumed more quickly (the rate at which hunger points are depleted varies depending on actions such as destruction or combat). In the early stages, players must gather enough food to survive the night and see the dawn of the next day;
The introduction of the metal workbench slows down the game’s pace, and advancing through each metal tier affects the overall rhythm of the game.
Three new metal ores and five new metal materials
Silver, Mithril, Ancient Metal, and Adamantium have been added to the game;
Metals now have tiers, ranked from lowest to highest as Gold → Copper/Silver (→ Rusted Iron) → Iron → Ancient Metal → Mithril → Adamantium → Netherite. Differences in metal tiers introduce additional restrictions on crafting, using, and repairing tools;
Rusted Iron is a metal material that can only be obtained from monsters, while Ancient Metal can only be found in the trial chambers;
In the early game, it is impossible to create man-made mine shafts; you can only collect exposed ores in caves or on rocky shores;
Monsters deep underground are more diverse and dangerous; players must risk their lives to explore deeper, larger, and more valuable ore veins hidden deep Underground or in the Underworld.
A new dimension has been added, and the conditions for entering the Nether have been adjusted.
The Trial Chamber and the Ancient City have been adjusted to spawn in the Underground
The Nether is now a more dangerous place; to enter the Nether, you must first pass through the Underground;
To enter the Underground, you must build a portal in the bedrock layer of the Overworld, ensuring bedrock is placed in the bottom-left or bottom-right corner of the portal;
The Underground is divided into two layers separated by bedrock. The minerals obtainable in each layer differ; Mithril and diamonds spawn more frequently in the second layer, and Eldman is exclusive to the second layer;
Monsters generated in the Underground are far more dangerous than those in the Overworld;
The terrain of the Underground is extremely complex, making it easy for players to get lost;
Only by reaching the lowest level of the Underworld to find the Mantle and building a portal with the Mantle in the bottom-left or bottom-right corner can you enter the Nether;
Rune Teleport Stones can be obtained from the Trial Cages in the Hall of Trials; the Hall of Trials and Ancient Cities now only spawn in the Underworld;
Added Rune Portals: Mithril Portals can teleport approximately 8,000+ blocks away from the origin, while Adamantium Portals can reach 20,000+ blocks away.
New Furnaces and Heat Levels
Added Clay (1), Sand (1), Hardened Clay (1), Obsidian (3), and Netherrack Furnaces (4). Each type of furnace supports different fuel heat levels and can smelt different items;
All furnaces will go out and be unable to heat items if blocked by opaque blocks;
Many types of items can now be used as fuel;
All wooden items, charcoal, and torches can be used to cook meat in any furnace;
Fuel heat levels are divided into 4 tiers. Furnaces have different fuel tier requirements: the Blast Furnace from the base game is now set to 4, the Smoker to 1, and the Furnace to 2;
Campfires burn for only 1600 ticks (80 seconds), but you can add fuel to extend their burn time;
Common metals (copper, silver, gold, iron) can only be smelted in furnaces of cobblestone tier or higher using coal as fuel;
Mithril requires a furnace of obsidian tier or higher fueled by lava;
Adamantium can only be smelted using a Blaze Rod to power a Netherrack furnace; Netherite is the same;
Netherite remains the highest-tier tool, upgraded from Adamantium using a template;
Skeletons now come in ranged and melee variants; they possess high movement speed and deal high damage;
New Tools
Might Makes Everything adds clubs, knives, daggers, warhammers, battle axes, pickaxes (war pickaxes), and sickles to your tool and weapon arsenal;
Wooden (except for wooden shovels), stone, and diamond tools have had their functions removed, and the recipe for wooden swords has been changed to a wooden club with lower damage;
Obsidian can now be used to craft tools;
The durability of almost all tools cannot withstand high-intensity use;
The flint axe is the easiest tool to obtain early on and can be crafted by hand to harvest logs;
The copper pickaxe is the easiest tool to craft using readily available materials for mining stone and ore;
Repairing items requires a metal anvil of the same level or higher and consumes nugget pellets; no experience is required. Metal anvils now have durability, and different repair amounts consume varying amounts of durability. You can view the durability of the metal anvil directly in your inventory;
Add a new enchantment
Dagger: Butchering
Scythe, Hoe, and Pickaxe: Harvesting;
Pickaxe, Hoe: Fertility
Axe and Battle Axe: Cleaving;
Changes to the Farming Mechanics
Blueberry bushes in the forest can be harvested repeatedly; blueberries are edible and can also be used to craft other foods;
Crops have stricter growth requirements and grow extremely slowly;
A manure system has been added; animals now produce manure, which can enrich farmland;
Wheat yield has been reduced; harvesting wheat now yields only one wheat;
Other Changes
Villages will only spawn as zombie villages, and their spawning intervals have been increased;
Villages no longer contain villagers or crops;
Strongholds will only spawn at locations 10,000+ blocks away from the spawn point;
Furnaces, workbenches, anvil, and enchanting tables must not be blocked by opaque blocks in front of or above them, or they will be unusable;
The closer monsters are to the bottom of the world, the more frequently they will drop equipment and weapons;
You can also sleep during the day to quickly restore health.


