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Licensed GPL-3.0-or-later
Published 7 months ago
Updated last week
All versions
26.3.4.1
Release
Might Makes Everything 26.3.4.1last week 67
Compatibility
Minecraft: Java Edition
26.3
Platform
Fabric
Supported environments
Client and server
Changes
MME 26.3.4.1 — Changelog
New
- Negative levels. Dying at level 0 or below now costs 1 level, down to -40. Recovering a level costs 7 XP. The number turns red below 0, green at 0, and the bar stays empty while in debt.
- Burning items. Fire no longer deletes drops instantly. A burning item cannot be picked up for 2s (hoppers and animals ignore it too), then:
- a player in pickup range grants one extra 2s;
- the final check needs a player in range: 70% saved with a smoker recipe (comes out cooked), 30% otherwise;
- stacks keep a varied fraction rather than all or nothing;
- saved items are pickable after 1.25s;
- dousing (water, rain, powder snow) decides immediately — earlier is better, up to 70%.
- Fire deaths. Mobs killed by fire drop their loot already burning.
Changed
- Spawners empty themselves after 16 spawns. Refilling with a spawn egg resets the count.
- Food: you can eat saturation food while hunger is full.
- Zombie pathing: on block edges, zombies target a standable cell in the surrounding 3x3 instead of walking underneath you.
- Caves below the surface are no longer flooded. Oceans, rivers and lakes are unchanged. New chunks only.
Fixed
- Startup crash with Farmer's Delight installed.
- Level 0 no longer hides the level number.
Notes
- Existing worlds are safe: nutrition, spawner counts and levels keep their saved values.
- Fire kills usually destroy the loot (cooked meat has no smoker recipe, so only 30% survives) — intended, not a bug.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mENue94Y:LLS4gHgi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mENue94Y:LLS4gHgi"
}

