Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.1.txt
v.6.1.13
- fix extracted soul tooltip
- obelisks should now spawn as normal mechanics in map, instead of from chests (this last part needs editing the obelisk config to set chance to 0 in maps)
- fix prophecy gen error
- fix harvest maps
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.1.txt
v.6.1.12
- fix melee atks always triggering loot penalty 0
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.1.txt
v.6.1.11
- added secondary lvl range to dimension datapacks, only works with player scaling on
- added REMOVE_ATK_SPEED_COOLDOWN config
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.1.txt
v.6.1.10
- fix nearest block spell action not working bellow Y 0
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.1.txt
v.6.1.9
- try fix runewords sometimes failing to craft
- added physical damage taken as elemental stat (bit experimental but shouldTM work)
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.1.txt
v.6.1.8
- added config for adv mode roleplayers (it stops force setting adv > survival mode outside of maps)
- should have removed prophecy unique reward, now the unique rarity reward can drop prophecy uniques too, but not only
- armor can now go in negatives
- reverted team PR to check if it was the cause of team bugs
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.1.txt
v.6.1.7
- ailment now cant proc if damage is 0
- ailment base dmg is now lowered if the attack was converted, say phys to fire 50%, bleed will be 50% weaker
- added default feature config values
- fix crash
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.1.txt
v.6.1.6
- fix is low code, again
- made all curio slots work for gear stats
- changed heal strenght stat to work on ms or hp heals but heal > ms heal conversion now happens first
- show decimals now to any number under 10 in stats, and its a client config now
- auto items now happen on craft too
- added 2 new harvest maps
- improved effect overlay, text is now visibler
- removed name from dungeon datapacks, they will error but work fine
- changed how translation modids work, they now use the id of the mod that created the datapack type
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.1.txt
v.6.1.5
- tweaked is target low code
- fix newbie res config
- try fix talent tree visual lines bug
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.1.txt
v.6.1.4
- extracted gear souls can no longer be used to generate random items
- should fix the no self damage stat effects stat
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.1.txt
v.6.1.3
- added max possible favor config
- fixed infusion fails not incrementing uses
- added names to classes gui
- added check_combined_hp_and_ms to is_target_low condition
- added no_attacker_stats_on_selfdmg stat, added to base stats, and the stat conditions and effects required for it
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.1.txt
v.6.1.2
- special drops like uber frags and watchers eyes are no longer affected by item caps and generate separately
- should fix compat mode dmg override
- spider summons now have size of cave spiders
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.0.txt
v.6.1.2
- try fix visual talent connection bug
- new currency, orb of relief
- fix effects not applying.. damn one of a kind code deleted them all
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.0.txt
v.6.1.1
- fix soul modifiers
- fixed default invalid dmg conversion being 10 instead of 0%
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.0.txt
v.6.1.0
- big refactor to a lot of code, specifically currencies, now called crafting orbs. Orbs of Crafting is now a separate dependency mod and will be used in my other mods, hopefully coming soon
- fixed soul cleaner config
- set scale to nearest player true by default
- fixed leech cap stat scaling: normal > none
- maybe fix compat config resetting
- hp bars now show magic shield
- should check some 'is teamed' methods to work even when far away, so friendly traps dont turn on you as soon as the friend teleports away
- if youre lacking resists in map you'll now take 10% of your hp as damage per second and you wont regenerate any resource
- spectators now dont count as nearest players
- messed with recipe gen code, report if any recipes are missing please
- one of a kind should now work for effects
- tp to caster spell action added
Please report any weird things or bugs!
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.0.txt
v.6.0.5
- learning method 3x > 2x xp
- fixed ailment resistance, was reducing instead of increasing damage when in minus
- block chance now requires shield
- attempt fix auto items
- tweaked the dmg code
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.0.txt
v.6.0.4
- added soul cleaner item blacklist
- new experimental feature, damage conversion compatibility If you have the Compatibility addon installed, you can now play with other mod's spells having their damage turned into Mns damage
- the compat presets are now 3 and renamed: Original, Compatible and Lite. Original is the original mns, Compatible is nearly the same as original except other mod's spells are scaled and turned to mns damage, and Lite is toned down mod to better fit into more vanilla modpacks
- will no longer heal mobs to full at spawn, apparently some bosses dont like that
- the compat addon is now required to use the compatibility config
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.0.txt
v.6.0.3
- reverted sweeping because it caused one shotting mobs bug
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.0.txt
v.6.0.2
- fixed sweeping
Changelog of recent updates: https://github.com/RobertSkalko/Mine-And-Slash-Rework/blob/1.20-Forge/changelogs/v.6.0.txt
v.6.0.1
- fixed 1 hp mobs