Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
WARNING! CURRENT BUILD IS A BETA AND A REWORK OF THE MOD IS CURRENTLY IN DEVELOPMENT SINCE I DID NOT LIKE THE WAY THINGS TURNED OUT. BUT PLEASE ENJOY THE FEATURES THAT ARE CURRENTLY AVAILABLE EVEN IF THEY ARE VERY BUGGY
IF YOU HAVE A WORLD USING 1.0 CONTENT, YOUR SAVE WILL NOT SUPPORT 2.0. YOU CAN TRY IF YOU WISH TO UPDATE, BUT YOU WILL MOST LIKELY LOSE EVERYTHING SINCE 2.0 USES A DIFFERENT WORKSPACE AND CONTAINS NOTHING ABOVE THE NEW REWORKED TUNGSTEN TIER
Landing on a new world with familiar materials, your goal is to gain more powerful gear, defeat the Ender Cult, and destroy the dragon they summoned to save the universe!
Progression
Mine Bound is split into new tiers: Tungsten, Titanium, Durasteel, and Solarium
Tier 1, Tungsten: Tungsten is found at deepslate level under all forest biomes and is required for mining diamonds, iron tools are still available but cannot mine diamond ores, or diamond blocks.
Tier 2, Titanium: Titanium is found at deepslate level under ocean biomes and is required for mining obsidian and netherite, and is an upgrade to diamond at the netherite level with buffs made for ocean exploration
Tier 3, Durasteel: Durasteel is found at deepslate level under jungle biomes and is required for mining solarium level ores, it is a direct upgrade to netherite with it's only changes being buffs against endermen and piglins
Tier 4, Solarium: Solarium is one of four new endgame ores. Solarium is found in the end and is required to do class upgrades.
Class Upgrades: Class upgrades are made with 3 new ores found in the nether. Violium, a purple ore used for the melee class. Aegisalt, a green ore used for the gunner class. And Ferozium, a blue ore used for the magic class.
Classes: There are three classes of weaponry. Melee, using swords and the heavy weapon broadsword. Gunner, using revolvers and the heavy weapon rifle. And Magic, using wands and the heavy weapon staff.
Heavy Weapons: Heavy weapons are secondary stronger varients of normal weapons. Rifles shoot faster than revolvers but have the same durability, Broadswords do extra sweep damage and reach farther, and staffs can shoot healing projectiles at players, however these projectiles work on ANY player including your enemies!
Hunger: Hunger is now timed, and cannot heal you. However there is a gamerule to turn hunger off completely for those who want to play without starve damage
Energy: Energy is used by tech and weapons, and regenerates overtime. There is a gamerule to make energy not deplete but it is overpowered.
Tech: EPCs are used for environmental protection, Augments are used for infinite minor stat buffs, and Head/Body/Leg tech are used for movement and exploration
Healing: Players do not passively regenerate health anymore and must use salve, bandages, or other healing items to keep themselves alive
Important Notes Minebound is a standalone mod and not meant to be played with other content mods.
Everything in this mod could be subject to change, and I highly suggest starting fresh as this will not work well in an existing world or modpack, if you do want to use other mods i HIGHLY suggest: JEI, Journeymap/Xaero's Minimap, and a backpack mod!
Final Notes I am not a fulltime mod maker, nor am I a professional by any means. If this mod has bugs, issues, or seems too convoluted in some aspects it is probably an oversight I made. But hopefully this can bring joy to some and challenge to others, stay safe and enjoy the stars!


