1.0.0
Compatibility
Changes
MINE BOUND 1.0 RELEASE!!!
Added: T0-T4 Advancements (required to progress), Overhauled vanilla progression, Locked out most vanilla gear, Edited a few of vanilla crafting recipies to match the mod progression
SPOILERS (if you want to go into this blind with no clue whats in it)
Spoiler
Added: - -Tungsten, Titanium, Durasteel, Violium, Ferozium, Aegisalt, and Solarium - -Ore blocks, raw ore, smelted/refined, and armor sets for all new materials - -Cotton crop, seeds, and cotton - -Salve, Bandages, Nanowrap Bandages, Stim packs (health, jump, speed, and attack) - -Cotton wool, Woven fabric, Canvas, Silk Fibre/Silk, Synthetic Material - -Hammer, Mortar and Pestle, Mortar and Durasteel - -Plant fibre and Cave vines - -Core Fragments - -Erchius ore/Chunks - -liquid erchius - -Tech console and techs (head, body, and legs) - -EPC (Environmental Protection Chips) - -Augments: Resistance 1-3, Regeneration 1-3, Strength 1-3, Gravity - -Weaponry for all tiers (Shortswords, broadswords, wands, and revolvers) - -Two new shields - -Carpentry kit - -Upgrade Module - -Repair kit - -New mob drops - -Explorers and Trailblazer lanterns (place torches, joke item added for fun) - -Blasting powder and Blazing coal - -Copper wire - -Silicon boards - -Battery - -Rope - -Thermal Shard - -Astra Alloy - -Poison - -New debuffs (Shattered, Fireblight, Frostbite) - -Completely new player hud with visuals for changing EPCs, Augments, and Techs - -Energy system, used by wands, revolvers, and most techs - -Head Tech: Minimorph, Minimorph speed, Nightsight, and Area Sense - -Body Tech: Dash, Air Dash, Sprint, and Blink - -Leg Tech: Pulse jump, Triple Pulse Jump, Extended Jump, Burst Jump - -Blocked player from accessing nether completely until completing all T3 advancements (locked feature, might get a gamerule in the future) - -Hunger is time based not affected by health or exauhstion (locked feature, may get a gamerule in the future since going afk can kill you) - -No more regeneration over time when at full health - -All loot chests in vanilla minecraft have had vanilla gear removed - -Mobs no longer drop their armor or weapons (new trident recipe to compensate, might add more recipes in the future) - -Trial chamber loot has been changed - -Mace recipe has been changed - -Crafting table recipe has been changed - -Furnace recipe has been changed - -Iron armor recipe has been changed - -Anvil recipe has been changed - -Smithing table recipe has been changed - -Eye of Ender recipe has been changed - -Blast furnace recipe has been changed - -Fishing rod recipe has been changed - -Stone and Deepslate can now be crushed via hammer to get cobbled versions - -Sugarcane can be ground into more sugar - -Tungsten is only found deep below forest biomes - -Titanium is only found deep below ocean biomes - -Durasteel is only found deep below jungle and swamp biomes - -Violium is only found deep below Basalt deltas - -Aegisalt is only found deep below Warped and Crimson forests - -Ferozium is only found deep below Soul sand valley - -Erchius ore and Core fragment ore are only found deep in the deepslate layer - -Solarium is only found in the end - -Other features either too small to mention or can be figured out with minimal effortProjects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bfbjbile:lebB1PiK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bfbjbile:lebB1PiK"
}

