Mine Cells - Dead Cells Mod 1.3.0
IMPORTANT
- If you are updating from a previous version, make sure to reset the dimensions of Mine Cells! Follow the guide here
- This is an alpha version! Please test it out and backup your world before deciding to use it!
Blocks
- Prison Stone, Prison Cobblestone, Prison Bricks and Small Prison Bricks: each with their respective stairs, slabs and walls
- Doors, trapdoors, fences and fence gates for Putrid Wood
- Spawner Rune - alternative to a spawner. It spawns mobs when a player is nearby and waits for the mobs to be killed before spawning another
Generation
- Completely overhauled Prison dungeon generation - Much smaller, easier to navigate through and better optimized!
- Insufferable Crypt - new dimension, biome and dungeon (all in one). The Conjunctivius's Room was moved there
Conjunctivius Boss
- Replaced the
conjunctivius_unbreakable
tag withconjunctivius_breakable
, so the blocks are now opt-in rather than opt-out - Hard-coded some of Conjunctivius's parameters to make it less prone to getting bugged
- Conjunctivius can now pass through blocks when doing the charge attack
Portals
- Changed the way portals choose where they should teleport a player
- Portals now display the name of their target dimension above themselves
Game rules
- New Gamerule:
minecells.suffocationFix
(false
by default) - teleports players out of a dimension if they were going to suffocate in bedrock
Other
- Added a name for the Elevator (with a tip included)
Mine Cells - Dead Cells Mod 1.2.3
Fixes
- Added a tag for blocks that The Conjunctivius shouldn't destroy
- Blocks destroyed by Conjunctivius will now drop
- Added a name for Portal Frame
- Updated recipes to use any type of wood
Balancing
- Cursed Sword:
- dmg: 22 -> 25
- speed: 0.5 -> 1.0
- durability: 250 -> 600
- Assassin's Dagger:
- dmg: 5 -> 7
- crit: 3 -> 5
- Blood Sword:
- dmg: 5 -> 7
- bleeding cooldown: 30s -> 20s
- Hattori's Katana:
- dmg: 4 -> 8
- speed: 2.0 -> 1.8
- ability cooldown: 30s -> 15s
- ability charge time: 2s -> 1.5s
- durability: 800 -> 1200
- Conjunctivius's Tentacle:
- dmg: 6 -> 10
- durability: 500 -> 800
Technical changes
- new gamerule:
minecells.mobsDropCells
- removed old, unused code
New Block - The Spawn Rune (unfinished)
- Alternative to a Mob Spawner
- More info when it's fully implemented
Mine Cells - Dead Cells Mod 1.2.2 beta
Blocks
- Added 3 new (creative-only) decorative blocks: Alchemical Vials, Spilled Alchemical Vials and Alchemical Equipment.
- Cell Forge's "Cell Liquid" texture is now slightly animated.
Bugfixes and improvements
- Fixed incompatibility with It Takes a Pillage mod. (And possibly other mods that adjust the Milk Bucket's functionality)
- Players who die in the Prison dimension now respawn there, in the portal they came from.
- Quality of life changes for the Cell Forge:
You can now shift-click items into their corresponding slots in the crafting inventory.
The items come back into your inventory when you select another recipe.
Selecting a recipe plays the "button press" sound effect.
Mine Cells - Dead Cells Mod 1.2.1 alpha
New block and game mechanic - the Cell Forge!
- Currently only avilable in creative mode
- Lets you combine items and cells to craft new items
- You can create your own recipes using datapacks! (see the wiki entry for more info)
Cells
- Cell drop reenabled
- Two new config options added:
allMobsDropCells
- if set to true, all living entities will drop cellscellDropWhitelist
- a list of mobs (excluding Mine Cells mobs) that will drop cells (ifallMobsDropCells
is set to false)
/cells
command
/cells get <player>
- displays the amount of cells the player has/cells set <player> <amount>
- sets the amount of cells the player has/cells give <player> <amount>
- adds the specified amount of cells to the player/cells take <player> <amount>
- removes the specified amount of cells from the player (fails if the player doesn't have enough cells)
Mine Cells - Dead Cells Mod 1.2.0
Blocks
- Spikes Block - when stepped on, it will deal damage to the player, apply bleeding, weakness and slowness. (Currently only available in creative mode)
Effects
- Bleeding - deals damage over time. Cannot be removed with milk
- Cursed - makes the player die instantly upon taking any damage. The only way to remove it is to wait for the effect to end
Items
- Health Flask - restores 2 hearts, removes bleeding and poison
Weapons
- Blood Sword - applies bleeding on hit (30s cooldown)
- Cursed Sword - deals massive damage, but also brings a death curse upon the wielder
- Hattori's Katana - little damage, fast, has a special charge ability when holding right click (30s cooldown)
Video - Conjunctivius's Tentacle - Lets the user swing the tentacle and use it like a grappling hook
Video
The Blood Sword and Hattori's Katana are found in loot in the Prison dungeon.
Cursed Sword and Conjunctivius's Tentacle drop from the Conjunctivius boss.
Fixes
- The game should no longer crash if a portal cannot find the world data regarding its overworld destination. Instead, it will now teleport the player to the world spawn.
Mine Cells - Dead Cells Mod 1.1.0
Generation
- The Prison - a new dimension + structure, accessible through portals spawning in the Overworld.
- each portal is unique and will teleport you to a different, unexplored part of the Prison
- Overworld portals now activate automatically after you've acquired diamonds in the world
- Removed overworld dungeon structure
- The Kingdom dimension is now inaccessible in survival mode. It will be reintroduced in the future as The Promenade of The Condemned
Blocks
- Putrid Wood: Log, Wood, Stripped Log, Stripped Wood, Planks, Stairs and Slabs
- Wilted Leaves, Wilted Wall Plant and Wilted Hanging Plant
- Orange variant of the above
- Crates, Small Crates and Brittle Barrels, dropping some nuggets and ingots
- Chain Pile and Chain Pile Block
- Cage and Broken Cage
- Flag, with two variants:
- King's Crest
- Promenade of the Condemned
- Hanged Skeleton
Items
- Removed Interdimensional Rune item
Improvements
- Slightly improved some mob animations
- Balance changes
Mine Cells 1.0.0 - first full release!
Now playable in survival!
Patch 1:
- removed bug related to accesswideners
Expect many bugs, glitches and balancing issues. The mod is probably going to be pretty difficult for now, as no special equipment is implemented. Diamond+ armor is advised.
Overworld generation
- New overworld dungeon
- Contains a chest with the Interdimensional Rune
- Kill enemies in and around the dungeon to get Cells
- Right click while holding the Rune to fill it with a Cell
- Overworld portal structure
- Is and empty portal to the Mine Cells dimension
- Right click while holding the Cell-filled Interdimensional Rune to activate it
- Stand in the portal and wait for it to teleport you
Mine Cells dimensions
- The Conjunctivius' Room:
- Press the button to call the elevator. Then click on the elevator to go down. At the bottom of the shaft, there will be a room with the Conjunctivius boss.
- a tower with the Assassin's dagger item at the top
- some small, decorative structures.
Entities
- New Boss: The Conjunctivius (currently only available through commands)
- If you want to try it out, please spawn it in a large, closed space
- Sewer's Tentacles' correct behavior implemented
Worldgen
- New Dimension: The Kingdom (portal not yet available)
- Putrid Waters: Lifeless ocean of The Kingdom
- Promenade of the Condemned: The first area of the Kingdom, filled with chained trees and monsters
- New toxic fluids: Sewage and Ancient Sewage