Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
MineColonies: War 'N Taxes Addon
War 'N Taxes (formerly MinecolonyTax) is an Addon made for Modpack Devs which revolutionizes MineColonies gameplay by introducing a comprehensive taxation system, fully configurable war and raid mechanics, and flexible currency options. Originally designed for the EpicWars: Warborn Realms SMP Server, this mod now also features simple PvP Arena setup, peace negotiations, and economic penalties—all integrated with SDMShop for streamlined currency management.
Note: This is a beta release. If you encounter any bugs or errors, please report them via the Discord channel.
Note: Mod REQUIRES Minecolonies and FTB Teams to work properly!.
What’s New in This Release
- WAR_ACTIONS & RAID_ACTIONS: Administrators can now enable War participants to interact with colonies under siege by performing break/place block actions without triggering the Levitation Effect—while non-war colonies remain protected. Raid participants are limited to entity damage only.
- WarStatistics: Track and query comprehensive war data via PlayerData or the
/warstats
command. - Improved Chat Logging & Announcements: All war, raid, and duel events are now logged with clearer, timestamped messages and broadcast notifications.
- Disconnect Handling: Wars and raids continue seamlessly if a participant disconnects; their status is preserved until reconnection or war end.
Core Features
- Configurable Tax Earnings: Define base and upgrade tax rates for every MineColonies building.
- Maintenance Costs: Building incomes are balanced by automatic maintenance deductions from the colony’s tax revenue.
- Tax Revenue Cap: Taxes stop accumulating once a configurable maximum is reached.
- Tax Freeze Mechanism: Temporarily halt a colony’s tax collection as part of war outcomes or economic penalties.
Recommended to use with SDMShop, FTBTeams (Required), (Villager) Recruits Mod.
If you want to use another Currency, set SDMShopConversion = false
and configure your currency in the mod’s config.
War and Raid Mechanics
- 1:1 Ratio (±1 Player) Balance: Teams can differ by at most one player at war start.
- Normalized Lives Resolution: Outcome calculated as
(remaining lives + guards) / (initial lives + guards)
, ensuring proportional fairness. MineColony Guards each count as one life. - War Actions / Raid Actions:
- War Actions: Breaking and placing blocks in enemy colonies under war, without levitation side-effects.
- Raid Actions: Only entity damage; blocks remain protected.
- Raids: Steal tax revenue directly with configurable durations, transfer rates, and cooldowns.
- Death Handling & Spectator Mode: Participants become spectators when out of lives; Last-Life inventories are saved and restored after war end.
- Disconnect Handling: Wars/raids automatically pause individual lives but continue globally.
War Process
- Declare War:
/wagewar <colonyName>
initiates a join phase (/joinwar
or opt out). - Join Phase: Allies and defending officers auto-join during the prep window.
- Active War: Defaults to 2-hour duration; each player has 5 lives.
- Objectives: Eliminate enemy lives; spectators remain until the war concludes.
- Sue Peace: Propose with
/suepeace whitepeace
or/suepeace reparations <amount>
; requires defender acceptance. - Resolution: Configurable in the mod’s config:
- Total Victory: All opponents eliminated.
- Strategic Victory: Based on normalized lives if time expires.
- Stalemate: Near-equal strengths; optional penalties.
PvP Arena Duels
- Arena Setup: Define arena corners with
/pvparena p1
and/pvparena p2
. - Duel Challenges: Initiate with
/pvp
, with clickable accept/decline buttons. - Spectator Mode: Join (
/pvp spectate [player]
) or exit (/pvp spectate stop
). - Inventory Management: Inventories and armor saved/cleared during duels and restored afterward.
Fixes & Improvements
- Fixed: KeepInventoryOnLastLife feature now properly preserves inventories.
- Fixed: Raider death notifications display correctly.
- Fixed: SMShop balance transfer—colonies can now go into debt if no tax revenue is available to pay a victorious attacker.
- Refactored Code: Improved readability and maintainability across core modules.
- Language Support: Basic multi-language framework added (WIP).
Server Hosting Services
We offer extreme performance server hosting, ideal for heavy modded Minecraft servers:
- Ryzen 9 7950x3d with dedicated (not shared) cores
- 16–32 GB RAM, ultra-fast I/O
- Limited offer—contact on Discord for details
Community and Support
Join the EpicWarsCvC Community:
- CurseForge Modpack: EpicWarsCvC on CurseForge
- Discord: Join our server
- Server IP:
play.epicwarscvc.com
Your feedback is essential—report bugs or suggest features via Discord or the comments section.
With these enhancements, MineColonies: War 'N Taxes blends economic management, strategic warfare, and PvP duels into one seamless experience. Enjoy deeper colony strategy and dynamic conflict under your own rules!