v1.1
Compatibility
Changes
Additions
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Now works with Minecraft versions 1.21 to 1.21.10!
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Added trigger cheat /trigger flood.toggle_bossbar which toggles the visibility of the bossbars
Changes
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/trigger flood.time_interval now accepts values lower than 60, allowing the flood to rise more often if desired. Depending on how low this is set, the world may have trouble keeping up with block updates
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Changed flood level rise message to play on the actionbar rather than as a subtitle
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Doubled the amount of chunks that update per tick when a flood rise is triggered, resulting in a faster moving / faster updating flood
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To help reduce lag in The End, the flood level there will always visually start at y=40. However it won't begin to rise unless the global flood level reaches 41 or more
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Fixed issue where sometimes the underground wasn't getting flooded
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Adjusted pack install message to be shorter, and only play once
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jvw1pGfR:9VyJziWM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jvw1pGfR:9VyJziWM"
}

