Compatibility
Minecraft: Java Edition
Platforms
Supported environments
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
<---------------------------------------------------------------------------------------------->
This mod is similar to my *Minecraft Dungeons Artifacts mod. It adds a variety of weapons to the game, all coming from Minecraft Dungeons, along with some exceptions.
Weapons
This mod adds a lot of weapons. There are different types of weapons, having different uses and properties. Each weapon has a different rarity, either common or unique. Common weapons, unlike unique weapons, lack any enchants.
<---------------------------------------------------------------------------------------------->
Weapons can be obtained from crafting, but have one main source: chests. When killing a hostile mob, it has a chance to drop a chest. They come in three rarities, common, uncommon and unique.
The chests drop weapons, or materials for crafting. These materials are the main way to craft the weapons, and can only be obtained from chests. The unique chest also has a small chance to drop a heart, which can increase your health when used.
<----------------------------------------------------------------------------------------------
Enchantments
This mod adds over 20 enchantments. Here's a summary of what they all do.
<---------------------------------------------------------------------------------------------->
Shared pain - When a mob is attacked, it damages nearby mobs, dependant on the damage of the user's weapon.
Prospecter -
When hitting a mob, they have a chance of dropping emeralds.
Dynamo -
After rolling 3 times whilst holding the weapon, the player can deal a hit dealing a large amount of damage. Getting hit lowers a level of dynamo.
Leeching -
WHen killing a mob, heals the player the maximum amount of health of the mob (based off enchantment level).
Freezing -
When hitting a mob, freezes them for a short amount of time. Freeze time stacks.
Chorus -
When hitting amob whilst sneaking, they will teleport away from you.
Stunning -
When hitting a mob, they can be stunned for a short period of time. This has a cooldown.
Saturating -
When killing a mob, fills the players hunger and saturation.
Ambush -
When attacking a mob that isn't attacking you, deal a high amount of damage. (Doesn't affect players.)
Exploding -
When a mob is killed, they explode. This damages the player too.
Comitted -
When hitting the mob, the damage you deal increases dependant on how much damage you've dealt.
Pushback -
Stronger knockback.
Illager's Bane -
Deals more damage to illagers.
Rampaging -
When killing a mob, gain a temporary speed and damage boost.
Weakening -
Weakens the target.
Dual weilding -
When holding a dual weild weapon in your main hand and off hand, it hits the target with both hands.
Levitating -
Levitates the target.
Swirling -
After hitting the target, damages nearby mobs. This also damages the user.
Poison cloud -
Poisons nearby entities.
Withering -
Gives the target the wither effect.
Gust -
Shoots the target into the air.
Gravity -
WHen hitting a mob, it pulls them towards the user.
Thundering -
Strikes thunder when attacking.
Chains -
Chains a mob, causing them to be unable to move or take knockback.
Radiance -
Regenerates the user.
Critical hit -
Causes the target to take extra damage. The cooldown is target sided.
Rushdown -
When killing a mob, gain a temporary speed and swimming boost.
Voidstrike -
In a 5-hit combo, you deal more damage. Once the combo reaches an end you're damage will be set back to its original.
Crimson Bliss -
When killing a mob, completely heals the user.
Echo -
Repeats the attack.~~~~
Pogo -
When crouching and attacking, the player is shot backwards and damages nearby mobs.~~~~
Agility -
Shortens the rolling cooldown.
Bundles
This mod adds a few different bundles, which can be crafted. These give you a variety of weapons, but currently don't include every single weapon.