
Minecraft: New Vegas
Adds Fallout content and tools for users and Dungeon Masters alike. Best used for hosting a server! Not recommended for random singleplayer worlds. Contains guns, armors, chems, foods, misc items, and more from Fallout: New Vegas.
Tags
Creators
Details
1.36.3
Compatibility
Required content
Changes
Fixed a bug with logging spam in trial builder audit log The message for "cannot use this slot" should no longer display when performing operations with magazines ACTUALLY fixed the overstack size of ammo boxes in loot tables (needs testing) (min size was set to 0 which defaulted 64) Fixed bulletin board hitboxes Removed debug radio prints Fixed hitbox for vault tile set wall vertical slab Fixed bug with the newer dead player head mechanic Fixed recent poster display bug. Hopefully all of them Added support for unique weapons (disable auto stats) (isUniqueWeapon) Added nvgamorrahkit02_wood (with connected textures) Added gomorrahcushion01 Added Gomorrah_Vase_Only Added Gomorrah_With_Palm Added gomorrah_red_wall Added nvgomorrahkit_01_carpet Added hthlHallWall01_Bottom Added hthlHallWall01_Middle Added hthl_hall_wall_01_top Added hthl_hall_floor Fixed up Super Mutants Added Nightkin Modified how nightstalkers check for night Added map items
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:F8SImGkq:EHQiyXCp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:F8SImGkq:EHQiyXCp"
}
