Fixed urinal model Added Stealth Boy Added utility_door_top_bottom Added utility_door_top_new Added polished blackstone vertical slab Added Coal_Ore_Vertical_slab Added Metal_Rusty_Lines_Vertical_slab Added Metal_Rusty_Vertical_slab Added Metal_Rusty_Stairs Removed farting in Creative Mode Doors now make the sounds from FNV when opening/closing them (default sound is vanilla minecraft if they do not have a detected material) Fixed issue with some recently added weapons bugging visually (forgot to add some code to them)
Added new model for vconcreteR01 vertical slab Fixed bug with displaying mutant corpses Fixed bug where NPCs would drop their weapon on death despite it being in their corpse
Bomb collars now leave the "head gib" effect when detonated Fixed help for lootitemconfig Changes to audit log for some tellraw events Added NVSignNiptonWagon Added NVSignNiptonPostRight Added nukafridge01 Added nukafridge01_dirty Added NVSignNiptonHallLeft Added NVSignNiptonHallRight Added NVSignNiptonPostLeft Removed NBT tag check and assignment when harvesting corpses Made roaches not despawn when harvested for "milk" Made vendor generated loot have a minimum of 1 condition Melee damage now causes a hit sound to play like when shot Fixed mistake where I forgot to specify that only headshots could gib heads (although realistically only headshots would ever actually do enough damage to trigger this, having the redundancy in place is important for accuracy and scaling) Fixed bug that allowed really weak shots to heal NPCs NPC humans are now immune to fall damage (to prevent suicide) Reduced creatures armor penetration value Audit log now tracks blocks that are broken Added Vconcrete01_Vertical_Slab Added VconcreteR01_Vertical_Slab Added Vconcrete01_stairs Added Vconcrete01 Updated rotation for some blocks in the creative menu Added generalElectricSwitch01_left Added door_control_panel_left Added new and improved vault hydraulic door Fixed some block hitboxes Fixed some block textures/maps
Hotfix for NPCs not returning home as they should! Fixed the NEW melee bug Updated NeoClassicalSconce (LeoClassical) Model Added Chair01 Added PotDockBg1Way01 Added PotDockBg1Way02 Added PotDockBg3Way01 Made a variety of blocks able to be waterlogged, with more coming in the future Added PotDockBg4Way01 Added PotDockBgEndCap01 Added ToasterPostWar Added ToasterPreWar Added TrackLightingOff01 Added TrackLightingOn02 Added TrackLightingOn03 Changed audit log to track NPCs too. Audit log now separated into "players" and "NPCs" folders Changed some melee code related to audit logs Added Radroach "Milk" Radroach "Milk" can now be harvested from Radroach corpses Increased how likely cigarettes are to be addictive Coyote Tobacco is now addictive Fixed length of time that the Coyote Tobacco buff lasts Cigarette related buffs/debuffs renamed to tobacco (but not internally) Added the ability to extract chemicals from more items Added Rebound Recipe
Added message when players joins: Reminder to press F3+T to reset your resource pack to fix connected textures. Fixed IED not using the new code for reporting crimes (which caused crashes when it went to report crimes) Changed backpack size (from 12 to 15 slots) Changed backpack UI Changed code for backpack carryweight Added additional factions to GM character backup system (to store extra factions between characters) Inventory is now stored inside character backups Added TellrawEasy command Fixed QuestUpdate command to accept strings with spaces Added Bozar Added 30rnd 5.56x45mm mag Added Incinerator Added Riot Shotgun Added Holorifle Added Sawed Off Shotgun (12 gauge) Added Sawed Off Shotgun (20 gauge) Added Tesla Cannon Added Tesla Beaton Prototype Added BB Gun Updated mod credits Added BB Pellet Added Box of 500 BB Pellets Added fire explosion Added explosive assault check to fire Fixed bug with Gauss rifle Fix for clip weapon sounds Added minigun reload sound Added Multiplas Rifle Antivenom now has a chance to remove ALL poison types Updated strong antivenom to remove ALL poison types 100% of the time Nightstalkers now inflict deadly venom on bites Reduced how much damage Nightstalkers do with bites
Fixed paper map issue Fixed issue with not being able to open owned containers Fixed issue where player heads drop from ANY entity killed Changed some settings to hopefully prevent crashes that are related to Human loading. Gave Tobacco a buff effect for Perception and Luck Removed some files which may have been resulting in screwed up Connected Textures Optimized some texture sizes
Fixed a bug with logging spam in trial builder audit log The message for "cannot use this slot" should no longer display when performing operations with magazines ACTUALLY fixed the overstack size of ammo boxes in loot tables (needs testing) (min size was set to 0 which defaulted 64) Fixed bulletin board hitboxes Removed debug radio prints Fixed hitbox for vault tile set wall vertical slab Fixed bug with the newer dead player head mechanic Fixed recent poster display bug. Hopefully all of them Added support for unique weapons (disable auto stats) (isUniqueWeapon) Added nvgamorrahkit02_wood (with connected textures) Added gomorrahcushion01 Added Gomorrah_Vase_Only Added Gomorrah_With_Palm Added gomorrah_red_wall Added nvgomorrahkit_01_carpet Added hthlHallWall01_Bottom Added hthlHallWall01_Middle Added hthl_hall_wall_01_top Added hthl_hall_floor Fixed up Super Mutants Added Nightkin Modified how nightstalkers check for night Added map items
Recompiled some blocks to make them display properly Fixed bug where robots will disable themselves upon spawn without proper condition check Adjusted hotel door texture and model Converted Hotel Door into a Geckolib model for reversal Converted Barracks Door into a Geckolib model for reversal Removed some legacy test blocks and files Updated blue door (again) and made it make sense Modified garbage loot table (don't tell Picassio!) Fixed bug where ammo containers that spawn in loot tables can stack hella high Fixed Plasma Pistol animation Added Radio New Vegas Added BedMattress01 Added new sleep mechanic Fixed BathroomStallDividerSolo model path Added Twin Bed Added Queen Bed Added liquor_store_bars Added Dukov's Bed Added Makeshift Bedding Added novac_Bed_Queen Added SubQueenBed01 Added NVBedroll Fixed OfficeLetterCubbyBase hitbox Added Jukebox
Changed hitbox on Nellis Mural Added dlc04painting01 Added dlc04painting02 Added dlc04painting03 Added dlc04painting04 Added dlc04painting05 Reduced radiation cured per treatment Addiction treatment now gives the Fixer effect Made it even harder to cure addiction Added JacobstownWood Added jacobstownSign_L Fixed prewar mappings Added jacobstownSignRusted_L Added green iron X bars Minor changes to checkstats Added industrial_path_torn Added industrial_path_thin Added industrial_path_portioned Added industrial_path_platform_Straight Added industrial_path_platform_Corner_L Added industrial_path_platform_Corner_R Added industrial_path_platform_metal_support_base_L Added industrial_path_platform_metal_support_base_R
Added TLLampPost01_base Added TLLampPost01_middle Added TLLampPost01_top Added JunkDoor Added reputationNorthVegas Added reputationWestSide Added reputationJacobstown Change to auditlog and commands for more accurate details Dropped items no longer despawn Added VChalkboard02 Added books_shelf Added Books_Pile Added book_stack Added PreWarBook01 Added PreWarBook02 Added PreWarBook03 Added PreWarBook04 Updated Bookshelf (Bottom) Hitbox Updated Bookshelf (Top) Hitbox Added bulletinboard03 Added bulletinboard01 Updated Blue Door model Fixed transparency issue with school desk Added door_trim_small_white Added Door_Trim_Small Added Door_Trim_Medium Added barracksdoor01 Added antEggClutch02 Added antRefusePile Added hospitalLight Added hospitalScreen (the not dirty one) Added Metalbase01_1 Added Metalbase01_2 Added Metalbase01_3 Added Metalbase01_4 Added wood_table_circular_center Added wood_table_circular_large Added pillow01 Added ElectricBox1 Added ElectricBox1HulkStatic01 Added VGalleyRailingR01_Corner Added VGalleyRailingR01_single Added command "questUpdate"
Fixed control panel bug. Not available publicly on Forge or Modrinth) Fixed crops not harvesting properly due to a prior change) Changed tgm invisibility feature that didn't work properly. Hopefully it works now Changed how TGM triggers Fixed clockface model Further reduced the sound of radios Added chemical flasks fit inside doctor bags
Being invisible level 1 removes the player model and armors. Inventory overlay test Added Metal Spoon Added Big Spoon Added Metal Fork Added Butter Knife Changed a part of the terminal "help" command Change to how radios work (and reduced ear rape) Added VGalleyBridgeR Added VGalleyBridgeR_Lower Added VGalleyBridgeR_Upper Added TableVault01 Added vsignCommonRoom Control panels now use animTime and take longer to interact with Keycards beep when used on control panels vault hydraulic vertical doors make sound when opened/closed Using a melee weapon to rip down boards now takes time and is based on strength
Change to add an extra port on switch terminals Changes to prevent terminals from permanently changing the device name when it should be a temporary display setting change Added Bonesaw Reverted animation test experiment Improvements to terminal port GUI Added AmbientSoundEmitterEntity added some ambient sounds
Fixed the animation for aiming an empty hunting rifle Experimental changes to IDLES and other emote type animations Fixed Computerpart06 model mapping Made controlConsole03 into a terminal
Changes to character stats regarding Normal Pills Change to allow terminals to allow for more than 6 files on a device. Reading files on terminals will de-populate old text entries for clean reading Commented out print statements for reading terminal files Files on terminals can now be loaded by just pressing the arrow next to them when they are listed. No need to run the command "file load x" Reduced required permissions for custom commands Modified how doctors handle treating addiction Updated cureAddictions Updated how assaults register with explosives (Less crashes + more accurate + not just humanoid assaults) Bleeding no longer hurts in gamemode creative or spectator Added Stab Vest Added metal armors to the "extra melee resistance" list Added Army Mechanic Jumpsuit Added powder ganger soldier outfit Added icons for some outfits that had temp ones Added eyeglasses Added scribe robes Added Teddy Bear Added Dinky the Dinosaur Toy Added Pre-War Money Added HandRadio Added Vault 26 rep to restoredefaultstats Blunt weapons take damage when they hit targets, and take more damage based on how armored they are
Removed Cobwebs and Rainbows from Vault 26 radio. (it turns out it is a fallout cover from the wasteland, not the original. It doesn't belong) Replaced with mus_four_seasons_no_4_the_winter_mono Fixed Varmint Rifle bolt design Made the resource pack and mod resources more lightweight and optimized Can now checkstats command Vault26 Improved how Checkstats gets "skills", "specials" and "reputation" Fixed bug with vault26 rep Fixed bookshelf display settings Fixed bookshelf clipping Restored TestNPCFaction as a temp faction for temp characters Removed some bloat unused assets Removed "item" entity from cleanup command Legacy terminal "Stop movement" is gone Death edits Added clockface Fixed ID for vault_r_console_panel_07 Added SecurityCamera01 Fixed some vault signs not displaying all characters
Terminal commands changes Added RST Probe Added v26_ht Fully added Radio Framework Added Vault 26 Radio Added temp radio New Vegas Improved time scale
Added VSignSecurityAhead01 Added VSignSecurity01 Added VSignLowerLevel01 Added vsignMainEntranceAhead Added VSignMaleDormAhead01 Added VSignOverseersOfficeAhead01 Added VSignOverseersOffice01 Added VSignReactorAhead01 Added VSignReactorArrow01 Added VSignReactor01 Added VSignUtilityArrow Added VSignUtility Added VaultRConsolPanel07
Removed gravity from rad barrels and other blocks that really don't need it Nerfed radaway Fixed bug with radaway More items fit in backpacks More changes to player assault repercussions Fixed riot helmet weight Fixed electricarcanimated particle Added jam animations for pistols Made jams take longer Recently added guns can now be used by NPCs Added jam anims for bolt actions Updated 10mm pistol to work with new pistol display settings Improved hipfire anims for heavy energy weapons Added jam anims to heavy energy weapons Updated gatling laser reload anims Added jam anims for AR platform weapons Added LightCeilingVaultR01 Added LightWallVaultR01 Added vsignMainEntrance Added VLightR02_wall Added VLightR02_Ceiling Added vsignCafeteria Added vsignOffice Added VSignAtrium Added VSignAtriumAhead Added VSignArmory Added vsignCigarLounge Added vsignClassroom Added vsignClinic Added vsignClinicArrow Added vsignCommonRoomArrow Added vsignComputerRoom Added vsignDiner Added vsignElevator Added vsignEquipmentArrow Added VSignFemaleAhead01 Added vsignGentlemenArrow Added vsignLadiesArrow Added vsignLab Added VSignICU Added VSignICUArrow Added VSignQuarters Added VSignQuartersAhead Added VSignQuartersArrow Added reputationVault26 faction
Fixed typo in player backstory message Removed debug message from melee Finished and polished weapons from last update Reverted an animation change for guns Added bathroom_stall_divider_01_solo Updated display settings for bathroom_stall_divider_01 Added urinal01 Clean water sources can now give clean water bottles Fixed hitbox on GenericSign3 Added TargetWalls_Cinderblocks Added Target Walls Cinderblocks (Slab) Added Target Walls Cinderblocks (Stairs) Added nv_firehouse_trim_yellow Added nv_firehouse_door Added window_white_borders Added Wooden_Board_Barricades Added turret_laser Mr Handy now resists fire Added NvFireHouseTrimYellowStairs Added NvFireHouseTrimYellowSlabs Fix to player assault charges? Fixed texturepath for formal wear Added nvwood_red With connected texture Added connected textures for nvcraftsmanhomes Added schoolDeskDirty01



