
Minecraft: New Vegas
Adds Fallout content and tools for users and Dungeon Masters alike. Best used for hosting a server! Not recommended for random singleplayer worlds. Contains guns, armors, chems, foods, misc items, and more from Fallout: New Vegas.
Tags
Creators
Details
1.37.2
Compatibility
Required content
Changes
Bomb collars now leave the "head gib" effect when detonated Fixed help for lootitemconfig Changes to audit log for some tellraw events Added NVSignNiptonWagon Added NVSignNiptonPostRight Added nukafridge01 Added nukafridge01_dirty Added NVSignNiptonHallLeft Added NVSignNiptonHallRight Added NVSignNiptonPostLeft Removed NBT tag check and assignment when harvesting corpses Made roaches not despawn when harvested for "milk" Made vendor generated loot have a minimum of 1 condition Melee damage now causes a hit sound to play like when shot Fixed mistake where I forgot to specify that only headshots could gib heads (although realistically only headshots would ever actually do enough damage to trigger this, having the redundancy in place is important for accuracy and scaling) Fixed bug that allowed really weak shots to heal NPCs NPC humans are now immune to fall damage (to prevent suicide) Reduced creatures armor penetration value Audit log now tracks blocks that are broken Added Vconcrete01_Vertical_Slab Added VconcreteR01_Vertical_Slab Added Vconcrete01_stairs Added Vconcrete01 Updated rotation for some blocks in the creative menu Added generalElectricSwitch01_left Added door_control_panel_left Added new and improved vault hydraulic door Fixed some block hitboxes Fixed some block textures/maps
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:F8SImGkq:sksbwIjO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:F8SImGkq:sksbwIjO"
}
