MineLights 2.1
This is a large update that completely replaces the backend server, dramatically expanding hardware support and adding new features for a much smoother user experience. The original C++ server has been replaced with a new C# .NET-based application that makes use of RGB.Net for much larger device compatibility.
Previous server versions are not compatible.
Key Features & Major Changes
- Hardware Support Expansion: Support has been added for a large amount of new brands via their official SDKs:
- Logitech (G HUB / Lightsync)
- Razer (Chroma)
- SteelSeries (GameSense)
- Wooting
- Novation (e.g., Launchpad)
- Raspberry Pi Pico (for DIY projects)
- Automatic Server Management (Windows Only): The mod will now automatically start the
MineLights.exe
server if it isn't running and will monitor it, restarting it if it closes unexpectedly.- This feature can be disabled in the config screen if you prefer to manage the server manually.
- Complete Backend Rewrite
- Smarter Configuration: The in-game configuration screen now communicates directly with the new server. Enabling or disabling integrations will now reconfigure the server.
- OpenRGB Key Mapping: Keyboards controlled by OpenRGB should now correctly map named keys, enabling effects like the movement key highlighting on a wider range of hardware.
- Saturation/Oxygen bar on F9-F12 keys.
Installation / Upgrade Instructions
- DELETE your old
MineLights
server folder andminelights-*.jar
file completely. - Download and extract the
MineLights-2.1.zip
from this release: https://github.com/megabytesme/MineLights/releases/tag/v2.1.0 - Place the new
minelights-2.1.jar
into yourmods
folder. - Place the entire
MineLights
folder (containingMineLights.exe
) into yourmods
folder.- Your final folder structure should look like:
.../.minecraft/mods/MineLights/MineLights.exe
- Your final folder structure should look like:
Full Changelog & Technical Details
- Replaced the entire V1 C++ server with a new V2 implementation using .NET and the RGB.NET library.
- Added an auto-start and auto-restart monitor to the client for managing the server process on Windows.
- Added a server-side configuration file (
config.json
) to persist enabled integrations and disabled devices. - Implemented a TCP handshake protocol where the client sends its configuration to the server, allowing the server to dynamically load or unload SDK providers.
- Added named key mapping for devices controlled via OpenRGB by parsing LED names during device enumeration.
- Refactored the build process to create a self-contained .NET application, bundling the runtime so no external installation is required.
- Embedded all required native SDK DLLs (iCUE, Mystic Light, etc.) into the server executable, which are extracted at runtime to simplify distribution.
Minelights
Changes:
- Biome colours are more accurately represented
- Player health (F1 - F4), hunger (F5 - F8) and experience (1-0) is now shown on function keys and number row
- Player health will show wither effect and poison effect
- Movement keys are now highlighted and adapt to the block you are in
How to upgrade
- Delete the old minelights jar and folder
- Unzip the new MineLights zipped folder into your "mods" folder. If asked, overwrite any files.