- Legacy4J: Added support for the small inventory added in 0.0.1-alpha.15.4.
- World Host should no longer try to host minigame worlds.
- The UPnP port is now closed when exiting the match.
- The Mini Games button is now much more reliable.
Matchmaking Server changes
- The server has been updated to ping @Minigame Join Ping in #portal whenever a public game is created. This works in all versions of Minimega from 0.0.1-alpha.15 to 0.0.1-alpha.15.5.
- Lobby: The inventory is now smaller. (Causes graphical issues with Legacy4J, will be fixed in the next build.)
- Glide: Fixed Look Behind being a toggle for 3rd person back. It is now properly a hold button for 3rd person front.
- Legacy4J & Lobby: The Ready button is now functional.
- Legacy4J & Glide: Disabled crafting menu.
- Lobby: The item tooltip is now rendered.
- Lobby: The item tooltip and the overlay message is now offset downwards to account for the bare hotbar.
- Lobby: The
/ready [is-ready]command has been added. It has the same functionality as the Ready button. - Lobby: The wait time is now 60 seconds.
- Moved all client mixins to the client section of the
mixins.jsonfile. dev.jab125.minimega.client.study.LivingEntityRendererhas been removed from the mod files.- Glide: Correctly use
intentionally_empty. - Matchmaking connection timeout has been doubled.
- Lobby: The health, hunger, and experience bars are now hidden.
- Glide: The Look Behind keybind is now fully functional.
- Legacy4J & Lobby: Implemented tooltips for the lobby.
- Legacy4J & Glide: The Look Behind tooltip now uses the same key as the keybind used open the inventory.
- Legacy4J & Lobby: The keybind to open the crafting menu now opens the regular inventory menu.
- Fixed log spam.
- Fixed a crash that occured when clicking on the discord button in the link screen.
- Legacy4J: Added a WIP LCE styled version of the landing screen.
- Legacy4J: Added the Mini Games button to the title screen. Note that the method used to add the button is unreliable and sometimes does not work.
- Replaced the Legacy4J central server with a custom matchmaking server.
- Connections are now P2P. (using UPnP with a modified version of WaifUPnP (source code bundled inside the JAR file))
- Changed the mod icon to match the icon uploaded to Modrinth.
- Increased wait time from 5 seconds to 30 seconds.
- Connecting manually to a minigame lobby via LAN now once again functions correctly.
- LAN worlds can no longer have multiple minigames running at the same time.
- Creating a lobby with a player cap of 8 or 16 players now correctly actually sets the player cap to 8 or 16.
- Elytras can no longer be activated after passing the finish line in Glide.
- Unlinked all Discord accounts (whoops!), they will need to be relinked.
- Mod description has been changed.
- Mod now correctly links to the Modrinth page.
- The community-made Lighthouse map has been added.
- Added visual Score Attack rings! Keep in mind that they are purely cosmetic as of now and don't have any functionality. The rings visually override any block in its location. It should still be compatible with Sodium.
- You can no longer make solo Glide matches on dedicated servers.
- Initial Release on Modrinth


