Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
First things first, I would appreciate any feedback here. Please comment about any bugs you have encountered or suggestions for what could be changed. Also, this mod is made in MCreator. I would be grateful if you gave it a shot anyway though, as I have made sure that it is optimized and should not cause any major bugs or performance issues.
Similarly to Quark or Supplementaries, this Forge 1.20.1 / NeoForge 1.21.1 mod adds miscellaneous things to the game, including new mobs, blocks, items and game mechanics. I will try to sum up the major additions here.
New Villager profession - The Arcanist: They sell some of the mod's interesting items, while buying amethyst and Crying Obsidian.
- Their profession block is Crying Obsidian.
Chorus Veggies: Craftable consumable items that teleport you in a circle around coordinates 0,0. They manipulate your X and Z values by either swapping them or multiplying one or both by -1. These provide an easy way to travel great distances, but without the immense convenience of methods like Waystones.
- Xarrot multiplies you X by -1
- Zeet multiplies your Z by -1
- Xegetable Zoup multiplies both by -1
- Zoonxine swaps your X and Z.
- But be careful not to eat too many in quick succession, as they will build up your Chorus Fatigue, which causes increased fall damage when teleporting using Chorus Veggies, along with making the teleportation less precise. Chorus Veggies also have different behavior in other dimensions. In the End, they teleport you to the nearest Enderman, while in the Nether, they teleport you back to the portal you entered through. This is configurable. You can also smack mobs with these to teleport the mobs instead. But beware - you really don't want to smack a mob that has more health than you do. You won't like the result. They can also be bought from Arcanists.
New mysterious mob - The Boarlin: Relatives of Piglins, they are neutral pig-like humanoids that strangely seem to access all dimensions. They spawn in with randomized health, resulting from whatever fight they were in before they last dimension-hopped. They usually have equipment and often use Boarlin Swords. They also sometimes drop a Heart of the Void on death, which can be used to craft a Boarlin Sword. They hate the undead and will attack them, but are afraid of zombified versions of their own kind. They will reward you if you bring proof of having put down a Zombified Boarlin.
New type of sword - The Boarlin Swords: They are sturdier but slower swords inspired by real life's 'bastard swords'. Each material has its own special ability. Their special abilities manifest depending on the weilder's health and the sword's durability. At peak condition, you get the best abilities. But these abilities are only accessible if the sword is held two-handed (nothing in your off-hand). They can be crafted with Hearts of the Void or bought from Arcanists for some emeralds and a normal sword of the same material. They can also be gained as gifts from Boarlins for giving them a Corrupted Heart of the Void. The abilities include: All swords: Passive Strength and Resistance. Copper (if a mod is present that adds copper nuggets): Has a chance to lit nearby undead mobs on fire. Golden: Has a chance to drop XP from mobs being hit. Iron: Extra armor. Steel (if added through other mods): Extra armor and armor toughness. Ancient Bronze: Dolphin's Grace and more Strength when held under water. Netherite: Almost 100% chance at peak condition to get a tick of Fire Resistance each tick. Improved performance when on fire. Many other swords: These can be obtained from Boarlins by giving them a Corrupted Heart of the Void, if the appropriate gamerule is enabled. Otherwise, they can be crafted with appropriate mods installed (such as, and most notably, Cosmere).
New organism: Superkelp: It grows in coral reefs as blocks that grow kelp from the top. They also turn nearby tropical fish into Kelpfish of two types: Algobos and Khalus.
- Algobos protect the superkelp ecoystem by attacking any who attack it by attacking the kelpfish or mining growing Superkelp Paste Blocks. They can also collect some seafood to use as consumables when fighting (configurable by gamerule). Algobos use Sea Pickles to heal. Sea Pickles also tame Algobos, but Bonemeal reproduces them.
- Khalus tend to Superkelp Paste Blocks by removing useless blocks from the tops of them (such as coral fans) and planting Sea Pickles on them (configurable by gamerule). They can be tamed and reproduced with Bonemeal. Tamed Khalus give their owner Dolphin's Grace.
- Superkelp Paste Blocks grow kelp on top if unobstructed. They also bonemeal anything placed on them. This is used by the Kelpfish to grow sea pickles (configurable by gamerule). Superkelp Paste can be eaten for high saturation, though it gives you nausea. It can also be cooked into Superkelp Pellets, which are a more powerful coal alternative. They can also be crafted with two raw copper and one iron ingot into Raw Ancient Bronze.
Ancient Bronze is a new metal, which performs better when under water. Armor will repair itself on use when at least in rain, tools will do so when used under water. Armor also has some specific perks when taking damage in wet conditions. Tools give Haste and Strength when held under water.
The Ancient Bronze Trident is a new weapon crafted from tridents that works like a sword and gets special abilities based on enchantments put on it. It has increased performance when used in wet conditions.
- It can also be bought from an Arcanist for a trident and a conduit.
- Enchantment abilities include:
- Unbreaking: Passively gives Slight Speed to weilder based on how damaged it is. More damage means more speed increase. Unlocked even by just having a water bucket in your inventory.
- Mending: Sacrifices its own durability to repair critically damaged elytra when flying. basically, it makes Elytras last longer.
- Sharpness: Shoots a bullet projectile when right clicked.
- Bane of Arthropods: Shoots an insecticide projectile when right clicked.
- Smite: Shoots a Healing Aura projectile when right clicked.
- Fire Aspect: Shoots fireballs when right clicked while sneaking. If done mid-air, this pushes the wielder back strongly. Can be used to launch oneself high into the air.
- Knockback: Places a temporary mine when right clicked on a block.
- Sweeping Edge: Triggers a double jump/dash ability when swung mid-air. All abilities except Mending of course scale with enchanment level.
New Enchantments: A few damage enchantments and a few for bows that give passive buffs while the bow is being aimed with. I highly encourage using Enchantment Descriptions and JEI to see exactly what they do. Three of the enchantments for bows give you effects that last as long as an arrow is nocked.
More Projectile Deflection (CURRENTLY 1.20.1 ONLY): You can now deflect some more projectiles, especially if you have the new Curio: The Wind Glove. The strenght of the deflection also scales with a new attribute: Wind Mastery.
Immersive Nether Ores: Especially if you want to do a Nether-only playthrough, you will like the addition of new ores to the nether.
- Nether Iron Ore: Generates in Netherrack near the Lava Ocean and yields Iron Nuggets and XP.
- Nether Diamond Ore: Generates only in Blackstone and yields XP and only shards of Diamonds, not whole Diamonds.
- Nether Lapis Ore: Generates in Netherrack in Warped Forests and yields XP and Lapis Lazuli.
- Nether Kervite Ore: Generates in Netherrack in Crimson Forests and yields XP and Kervite. Kervite is a remnant of Blood Magic that accumulates in the Nether (lore) and it can be turned into redstone by cooking it on campfires, or it can be burned into ash and XP in normal furnaces (if you have Supplementaries installed). You can also craft Kervite into Kervite Blocks, which are a vibrant red decorative kind of block.
If you have The Undergarden installed, this mod also overhauls how you get Utherium from mobs there. You will need to go through a boss battle to actually obtain it. Without The Undergarden installed, the boss is still accessible in creative, but will be much weaker as it will not spawn with equipment and nor will its minions.
A new Ghast variant - The Ghust: It lives in the End and shoots Gust Charges at you (or Wind Charges if you are on 1.21.1 and have the gamerule enabled). Gust charges are something like Wind Charges. Gust Charges can be obtained through crafting them from Ghust Tentacles or buying them from Arcanists.
Three new totems:
- The Totem of Knowledge: Dropped by witches, it slowly leeches away your XP and releases it quickly when you crouch.
- Totem of Calm Waters: Dropped very rarely by Drowned, holding this totem while on a boat results in temporarily stopping the AI of all nearby mobs that are in water, except a handful of immune mobs. Admittedly, this one is mostly useful in my modpack, where it prevents me from angering whales (from Alex's Mobs) when I accidentally ram them with a ship (from Small Ships). It will also help against Guardians and Drowned though. As a price, it makes you a little hungrier as you row your boat.
- Totem of Totems: Can be bought from Arcanist villagers. After use, it turns into a random other totem.
There is more, but this list is already kinda too long :')
If you wanna contact me or see more details about my projects, here is my Discord server: https://discord.gg/AScKNEcjDX


