All versions
0.5.2
Release
MISC3LLAN3OUS 0.5.22 months ago 22
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
0.5.2 changes: (Note: Where it says BACKPORT, expect this feature to be added to the 1.20.1 branch as well eventually)
- Fixed typo in Czech name of the Temporary Ancient Mine. BACKPORT
- Overhauled all potion effect icons (improved many, reassigned some, deleted unused ones and made them all 18x18).
- Removed the Helionaut advancement.
- Removed BS Armor Equipped effect.
- Removed the Extra Thorns damage type.
- Added advancement Uncomfortable Ceasefire, which is granted to a player when they kill a Ghust while being in the Overworld. How do you practically actually achieve that? Idk...
- Removed the ghust_hurt1 sound effect, as it was accidentally way too loud.
- Changed how much Slight Speed a Netherite Boarlin Sword can give you (increased range).
- Netherite Boarlin Swords now also give you a new effect: Flammability
- Whenever you take any fire damage, if you have this effect and you are not on fire (or have less than 4 seconds of fire left and are holding the Netherite BS), you get set on fire for a random number of seconds between
Flammability lvlandFlammability lvl * 2
- Whenever you take any fire damage, if you have this effect and you are not on fire (or have less than 4 seconds of fire left and are holding the Netherite BS), you get set on fire for a random number of seconds between
- Boarlins are now scared if they simply have under 6 HP. BACKPORT
- Updated the fall damage from Chorus Veggies to corelate to Chorus Fatigue level, not amplifier. BACKPORT
- Optimized CVProcedure by making it only calculate the fall damage when the amplifier is 0 or 10. BACKPORT
- Reassigned the individual Chorus Veggies effects to their proper effect icon files. BACKPORT
- Eating Chorus Fruit now gives you a new effect - Delayed Chorus Drawbacks
- This effect makes you take fall damage after a tick if you have Chorus Fatigue and then gives you / increases your Chorus Fatigue the same way eating Chorus Veggies does. The damage taken from this is 5 less than from Chorus Veggies teleportation (so zero if you don't have Chorus Fatigue to begin with).
- This can be entirely disabled with a gamerule.
- Replaced the Ghusts Spawn gamerule with Ghust Spawn Chance (Percentage), which can be used to adjust the chance for a Ghust to spawn once it is successfully rolled in the spawn pool.
- Removed unused "ToKHandTick" procedure.
- Instead of ToKIdentity, Totems of Kowledge now track how many Totems of Knowledge exist in the world (or specifically how many have been in someone's inventory) and their own order.
- ToKOrder is used instead of ToKIdentity.
- In their display condition (special information/tooltip), they tell you what number they are and out of how many. You could say the Totem of Totems now knows things.
- In Special Looting, Telekinesis and Looting are now detected through enchantment tags - #c:teleport_loot_to_user and #c:increase_entity_drops respectively.
- Made coral harvesting compatible with Telekinesis enchantments.
- Reversed all Ghust sounds and made the Ghust use the proper "warn" sound.
- Made Ghust Tentacles edible and added Cooked Ghust Tentacles. Both give you a bit of high level Antigravity, the cooked ones also give you a bit of Balanced Boost.
- Added top level trade to Arcanists - 5 Emeralds and 1 Solidified Void Essence can now get you an Empty Location Heart.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MZplUgJT:h9zLHS2Y"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MZplUgJT:h9zLHS2Y"
}

