All versions
0.3.5
Release
MISC3LLAN3OUS 0.3.57 months ago 27
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
0.3.5 changes:
- Added blue_skies:spider_webbing to mineable/hoe.
- Added a new tag (#misc3llan3ous:pale_garden) which contains all the backport Pale Gardens. Added this to the boarlinless biome tag.
- Also added #minecraft:is_ocean to boarlinless.
- Removed #c: and #forge:golems (to add it to d3t instead).
- Replaced the AlgoboPrey global variable with the tag #misc3llan3ous:algobo_prey, which doesn't include the undead entries, as all undead entries get targetted when in water, regardless of whether they are on the list.
- Added "ancient_debris_in_overworld:ancient_debris_in_overworld" to #needs_diamond_tool and added a loot table for the block. This is to fix the issue that in this mod, you can only mine the block with vanilla diamond and netherite pickaxes, it does not normally take into account pickaxe tier.
- I also tried to change the feature of ancient_debris_in_overworld to actually use vanilla ancient debris instead, but for some reason it caused the game to crash when creating a new world :(
- Added Rotborn to #d3t:constructs and d3t:organic.
- Added stony_shore and herios_floral_expansion:giant_flower_plains to #reduced_boarlins.
- Rupture now also works on any entity with over 8 armor points.
- Added Zombified Boarlins to #minecraft:zombies.
- Added all currently existing damage types to #minecraft:avoids_guardian_thorns and #minecraft:panic_causes.
- Added Plant Poison to minecraft:bypasses_effects.
- Added Plant Poison and Insecticide to minecraft:bypasses_armor and minecraft:bypasses_enchantments.
- Compacted some JSONs.
- Added d3t:rocklife and constructs to immune_to_tocw.
- Removed d3t:spirits from immune_to_bioweapons and added d3t:spectral instead.
- Added the Wind Gem item, which is used to craft the Wind Glove. The Wind Glove recipe uses a tag, which lets you use a Guster Eye (alexsmobs) instead.
- Removed an unused tag (misc3llan3ous:fast_food).
- Made the tick event procedure of Boarlins run on server side only.
- Renamed Caught By Ancient Mine (effect) to Player Kill Assist.
- Reordered the us_en language file as a result of moving effect and enchantment descriptions into my MCreator workspace.
- Added a gamerule (misc3WideNetEnchantments) which makes the attack enchantments apply to a wider variety of mobs as defined by d3t, but at a lower magnitude if the targets are tagged as somewhat/x (x being the relevant tag).
- Added Stony Peaks to #misc3llan3ous:reduced_boarlins and made proper spawn whitelist and blacklist biome tags for Khalus and Algobos (#misc3llan3ous:spawns_algobos/khalus, #misc3llan3ous:doesnt_spawn_algobos/khalus) and a spawn whitelist biome tag for Ghusts (#misc3llan3ous:spawns_ghusts).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MZplUgJT:sBTgJDRD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MZplUgJT:sBTgJDRD"
}

