Added Enchantments
Intimidation (Any Weapon)
- Intimidation I: Deals 1/4 of an entity's health on hit if it's at max health.
Proficiency (Any Mining Tool)
- Proficiency I: 30% chance to give to player Haste for 1 second when breaking a block.
- Proficiency II: 30% chance to give to player Haste for 2 seconds when breaking a block.
- Proficiency III: 40% chance to give to player Haste for 3 seconds when breaking a block.
Bugfixes
- Fixed Critical Enchantment not working.
Added Enchantments
Critical (Sword Enchantment)
- Critical I: 10% chance to deal an extra 4 damage on hit.
- Critical II: 10% chance to deal an extra 5 damage on hit.
- Critical III: 15% chance to deal an extra 5 damage on hit.
- Critical IV: 15% chance to deal an extra 6 damage on hit.
- Critical V: 20% chance to deal an extra 7 damage on hit.
Nocturnal (Helmet Enchantment)
- Nocturnal I: Applies Night Vision and Luck II to the wearer.
Adds 6 new enchantments!
Sheltering (Turtle Shell Exclusive): Gives the wearer greater protection than protection IV. (Mutually exclusive with Protection, Fire Protection, Blast Protection, or Projectile Protection.)
Snow Speed I-III (Leather Boots Exclusive): Makes the wearer faster while on powdered snow. (Mutually exclusive with Soul Speed.)
Flare (Chestplate Exclusive): If an entity attacks the wearer, they'll be set on fire. (This is similar to thorns.)
Paralysis (Sword Exclusive): Stuns the attacked entity for 5 ticks per hit.
Leeching (Any Weapon): Heals the user 2 hearts per hit.
Crushing (Mace Exclusive): Pushes the attacked entity into the ground on hit.