Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
mmdload
Pulls MMD model files (or zip bundles of them) into .minecraft/3d-skin/ such that mmdskin picks them up.
For an example of an MMD auto-publishing compression workflow (for forgejo/gitea), look at mmdload-repo.
Commands
/mmdload <url>: fetch a URL once. Single MMD file or .zip. Chat reports progress and where it landed.
/mmdload (no args)`: fetches the URL saved in the config. Errors if nothing is set.
/mmdload-config <url>: saves the URL to config and fetches it immediately. Persists across restarts; the same URL is auto-fetched on every client startup.
Config
config/mmdload-client.toml, generated on first launch:
# URL to fetch on client startup. Accepts a single MMD file or a .zip.
# Leave empty to disable startup auto-download.
autoDownloadUrl = ""
Set it manually or via /mmdload-config.
Accepted files
.pmx .pmd .png .jpg .jpeg .bmp .tga .vmd .vpd
Anything else in a zip is skipped.
Zip entries with ../ are rejected (no zip-slip). 200 MB cap on download size.
Notes
Files extract into 3d-skin/ preserving the zip's internal directory structure, so a zip with EntityPlayer/MyModel/model.pmx lands at 3d-skin/EntityPlayer/MyModel/model.pmx. mmdskin reads from there directly.


