2.0.2
- Fixed upside down rendering bug
- Fixed issue that renders pickup progress bar even though the player is not in knockdown mode
- Fixed issue with player dying the vanilla way instead of bleeding out when "Allow reviving in challenge dimensions" was disabled and player was not in a challenge dimension
2.0.0
!!! BREAKING CHANGES!!!
Now required on the client as well for any further 2.x.x version
- Updated to Mine Mine no Mi 0.10.6
- Added new config option to give knockdown to players that are bleeding out
- Added new functionality to carry players that are bleeding out and are knocked out on long press
- Fixed challenge fix not working properly
- Giant code refactor and easier publishing via gradle
- Now also on CurseForge!
1.3.0
- Fix wynd fuckup (Mine mine no mi version 0.10.3 is internally still 0.10.2)...
- Make every option of the Mod configurable
- Death on heart squash
- Remove strawdoll on bleeding out
- Prefer knockback logic over bleeding out logic
- Restore mine mine no mi challenge logic on death. (Will send you back instead of bleeding you out)
- Challenge dimension's now properly supported