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Creators
Details
Licensed ARR
Published 3 years ago
Updated 2 weeks ago
All versions
9.0
Release
Mo-Variants 9.02 weeks ago 72
Uploaded by
Compatibility
Minecraft: Java Edition
26.3
Platform
Data Pack
Changes
Updated
- Updated to 26.3 (this version strictly only works on 26.3)
- If adding to an existing world that already had a version of Mo-Variants, run /function mo-var:init if you do not see a chat message saying it initialized.
New:
- Biome Variant: Stray Jockey (Stray riding a polar bear)
- Miniboss: Spider Queen - Good loot drops + decent challenge for mid game, no bossbar but does appear on locator bar
- Demon mob (old demon still summonable via command), overhauled with a unique look and way of attacking (not to be confused with the Arch Demon)
- Gurgler - Zombie villager that patrols the ocean floor with a spear, with unique and obtainable Diving Gear equipped!
Half-Zombie overhaul
- Half Zombies will now switch to a Pickaxe and break certain blocks that are in their way if Mob Griefing is ON.
- Half Zombies now spawn as one of two random subvariants, each weilding different weapons
- Half Zombies can drink potions as needed, such as water breathing and fire resistance
- Half Zombies can switch weapons depending on situation (eg. a bow at range, then switching to a sword)
- Default spawn chance reduced
Giant Overhaul
- 2 New attacks and 1 Reworked attack
- Random Spawn chance drastically reduced
- Added an item to summon the Giant
- Will no longer break foliage unless there is a player within 10 blocks of it
Config overhaul
- Now uses Dialogs
- New setting to change how many of a variant will spawn at once when they do spawn
- New settings to add/change spawn caps to each variant
- New settings to change HOW each variant spawns (true random vs a procedural rate)
- New setting to toggle Bossbars showing
- Overall much cleaner look and easier to navigate
Small tweaks
- Many default spawn rates changed:
- Lost Soul spawn chance slightly reduced
- Slightly reduced spawn chance of the Pharaoh
- Greatly reduced spawn chance of the Eradicator
- Slightly reduced Frozombie Spawn rate (in preparation of it's deprecation with the Frostbite coming in 26.4)
- GREATLY reduced the Cactusk Spawn Rate
- Slightly reduced Arch Demon spawn rate
- Slightly reduced Undead Barbarian spawn rate
- Slightly reduced Undead Knight spawn rate
- Slightly reduced Void Sentinel spawn rate
- Greatly reduced Krampus spawn rate
- and probably more im forgetting lol
- Bosses now also show on the Locator Bar if nearby with a special Bowtie Icon
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:alk9mtOr:LDDF0Nul"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:alk9mtOr:LDDF0Nul"
}

