v7.6.1J Bug Fix MOD
on Jul 13, 2024v7.6.1J Bug Fix
on Jul 13, 2024- Fixed Baby Creepers not spawning
- Slightly slowed the Demon Trident attack speed to better match that of the normal Trident
- Increased Drop rates for both the Pharaoh and Arch Demon's Heads and Weapons.
v7.6J - 1.21 MOD
on Jun 27, 2024v7.6J - 1.21
on Jun 26, 2024Updated to 1.21 Changes:
- Possessed Blade Wind Burst level reduced to 2
- Forgotten Miner's Steel-Toed Boots now have 4 points of Armor
- Charm of Dwarfism now further reduces gravity and makes you immune to Fall-Damage
- Lost Soul HP reduced (40 -> 20)
- Undead Barbarian's Battle Axe buffed
- Attack speed increased (3.7 -> 3.6)
- Gravity Increase lowered (0.06 -> 0.05)
- Movement speed decreased lowered (0.06 -> 0.05)
- Giant Attack Damage increased
- Void Sentinel HP lowered (70 -> 60)
- Spectre boots now give less safe fall distance (300 -> 100)
Fixes:
- Giant abiltiies weren't being used
- Moss Spider had the incorrect size and is now bigger
- Wraith Smoke Particles now show up again
v7.5.1J - Performance Optimization MOD
on May 28, 2024v7.5.1J - Performance Optimization
on May 28, 2024- Fixed performance issues with ambient mob variants loot tables being set to empty by every single entity every tick
- This will be even more optimized in future releases
v7.4.4 Performance Optimization Hotfix
on May 28, 2024v7.4.4 Performance Optimization MOD
on May 28, 2024WARNING: This is for 1.20.1 - 1.20.4.
For 1.20.5/6 see featured versions.
- Fixed performance issues with ambient mob variants loot tables being set to empty by every single entity every tick
- This will be even more optimized in future releases
v7.5J - Biggie N Smalls - MOD
on May 22, 2024v7.5J - Biggie N Smalls
on May 22, 2024Mo-Variants v7.5J
Purpose: To release an update compatible with 1.20.5 already while we work on a massive update improving the pack backend to release more updates, better and faster.
Changelog: Code Translation;
- Commands using NBT translated to new Components format NEW:
- Charm of Gigantism
- Makes you Bigger, Stronger, and bigger (again) to strike down foes while being the bigger person (literally)
- Dwarfologer Variant
- Spawns in raid or woodland mansions
- Teeny lil guy
- Drops new Item, "Charm of Dwarfism" Reworked / Changes :
- Miner's Armor now gives a slight increase to mining speed per piece worn. The "Miner's Steel Toed Boots" Also let you step up a full block.
- Void Wings now alter Gravity and Jump strength Attributes instead of giving Slow Falling.
- Possessed Blade now has the Wind Burst enchantment, boosting you up every time you land a hit, but has less durability
- Feather Boots changed to Spectre Boots;
- No longer unbreakable, but gives (virtually) complete fall damage immunity.
- Battle Axe damage lowered (14 > 10), along with durability (250 > 200) but comes with Breach 4, ignoring most of an enemies Defense, and can be enchanted with Sharpness.
- Battle Axe also now increases your gravity, so you can't even jump up a full block and its much harder to land crits. Is now a much more Timing and Skill based weapon.
- Moss Spider and Possessed Blade (Mob) are now bigger.
- Toxic Skeleton now shoots Nausea arrows instead of Poison.
- Baby Creeper is now a real Smol Creeper.
Known Issues:
- Possessed Blade may not spawn if Update 1.21 Experimental Features are not enabled
- Undead Barbarian may not spawn if Update 1.21 Experimental Features are not enabled
- Advancements not working
Mo-Variants 7.4.3 Smol
- Change Pharoah advancement to branch off of Cactusk
- Change Giant advancement to branch off of HalfZombie
- Change most advancements to be visible.
Fixes:
- Fix FireFlies & Butterflies dropping items when other packs add custom loot tables for bats.
- Fix double identifier advancement in 1.20.2+
Known Issues:
- [4/19/2024] Enable/Disable all Ambient Variants instead toggles Baby Variants (1.20 & 1.20.1)
Mo-Variants 7.4.2 QOL & BugFixes
Changes:
- Change startup for the last time, now uses rrc prefix across all our packs
- Demon advancement is now the parent for Arch Demon Advancement
- Firefly now caps at 500 instead of 251
Fixes:
- Fixed Variants sometimes overwriting mobs from other smithed standard packs
- Fixed Giant Reinforcements being able to be custom mobs from other datapacks/mods
- Fix advancements using the wrong namespace (may reset advancements sorry)
- Checked the entire pack for any errors, unused or unnecessary files, and resolved them all
- A few/A lot not listed here, a lot was done/fixed in this update.
v7.4.1 - QOL - MOD Version
on Feb 10, 2024v7.4.1 - QOL
on Feb 10, 2024v7.4.1 - QOL
Additions:
- Added Advancements for discovering many variants
- Added mobcaps for all Ambient Variants Changes:
- Demon's Trident is now more common to drop from the Arch Demon
- Demon's Trident now sets mobs on fire when thrown
- Lowered the fire rate of the Void Sentinel in HALF
- Lowered default Void Sentinel Spawnrate
- Slightly Increased droprate of the Void Wings from the Void Sentinel
- Lowered default Firefly and Butterfly spawnrate
- Lowered default Iko & Ikorr spawnrate
- Lowered default Baby Creeper spawnrate
- Fireflies no longer spawn with zombies
Fixes:
- Fixed config tellraw displaying to @a
- Removed "Modrinth Standard", replaced with "RRC Datapacks" root
- Fixed Merry Zombies and Merry Skeletons not spawning when enabled
Experimental Features: 1.20.5 Snapshots UP TO 24w06a (DP format 31)
- Fixed Experimental 1.21 Baby Creeper
- Reworked Giant in Experimental 1.21 to be Giant Zombie
- Smite now affects it
- Generally improved AI
- Can step over trees
- Can spot you from further away
- Charm of Empowerment changed to Charm of Gigantism
7.4- Mo-RANDOMNESS! - MOD
on Feb 2, 20247.4 - Mo-RANDOMNESS!
on Feb 2, 2024Mo-Variants 7.4 - Mo-Randomness
Additions:
- Added Spawnrate Config
- New Variants;
- Toxic Skeletons (Jungle)
- Mossy Spider (Jungle)
- New Iceologer Attacks;
- Can effect all nearby players with strong slowness
- Can create a pillar of ice for high ground
Changes:
- Change variant spawning to use /random & macros
- Iceologer Changes;
- Armor slightly increased
- Added sound effects for ice attack
- Now has Feather Falling
- Now has Frost Walker
- Crossbow now has Quick Charge 1
- Slightly lowered Undead Barbarian's Spawnrate
- Giant Changes;
- Now complies with "no mob griefing" gamerule
- The Roar radius has been increased to 40 (from 25)
- Now breaks leaves it stands on
- Roar now breaks leaves above players affected by it
- The giant will now jump more often to players that are higher than it
- Pharaohs Mask now gives +4 Armor, +1 Armor Toughness, and +0.1 Speed
- Arch Demon's Head now gives +2 Attack Speed and +3 Damage
- Re-designed Charred Skeletons
- Increased spawnrates of Cactusk, Charred Skeleton, & Frozombie
- Decreased spawnrate of Half Zombie, Baby Creeper, Undead Knight, Lost Soul, and Forgotten Miner
- Biome-Specific Variants now have Spawn Priority over Normal Variants
- Added "alldefault" function to reset all spawnrates to their default state
- Compatibility with Mob Captain datapack:
- Stop "Boss" variants from becoming captains
- Stop "Ambient" variants from becoming captains
- Stop Baby Creeper & Possessed Blade from becoming captains
Fixes:
- Demons turning into wraiths
- Iceologer not having Slowness Arrows
- Iceologer taking damage when spawning
- A bug causing the Pharaoh to never spawn
- Pharaoh's Bossbar
- Pharaoh's Levitate Ability
- Demon's ambient sound
- Wraith's now dig through to the surface when spawning inside a block (Instead of suffocating upon spawning)
- Fixed Arch Demon's Arms not being invisible
Mo-Variants 7.3.1 - Bugfixes N' QOL
Experimental Features
- Babyper overhaul now supports snapshot 24w05a & 24w05b.
Depreciations:
- Updated support for MC versions 1.20 and 1.20.1 for the last time.
- Depreciated MC versions 1.20 and 1.20.1, they will still be supported, but no further updates will be made to those versions. They also do not have the Giant Attacks, as that was the feature bugging them out Since V7.0, but every other update since will be included.
Additions:
- Added an optional integration with TimeLib
- Can be toggled in the config(why would you use this? if you want the pack for something else but not this integration).
- Will automatically enable and disable seasonal variants.
Changes:
- Fireflies no longer spawn during day (instead of just being killed as soon as they spawn if its day time, which caused lag and console spam)
- Butterflies no longer spawn on Zombies, Skeletons, or Spiders
- Butterflies now spawn on Creepers instead
- Deleted no longer needed files
- Nerfed Charm of Empowerment
- Lowered Firefly spawnrate
- Greatly increased spawn rate of Demons
- Greatly increased spawnrate of Arch-Demons
Fixes:
- Fixed support for 1.20 & 1.20.1