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Mo-Variants 7.4.3 Smol - MOD

Mo-Variants 7.4.3 Smol

  • Change Pharoah advancement to branch off of Cactusk
  • Change Giant advancement to branch off of HalfZombie
  • Change most advancements to be visible.

Fixes:

  • Fix FireFlies & Butterflies dropping items when other packs add custom loot tables for bats.
  • Fix double identifier advancement in 1.20.2+

Known Issues:

  • [4/19/2024] Enable/Disable all Ambient Variants instead toggles Baby Variants (1.20 & 1.20.1)

Mo-Variants 7.4.2 QOL & BugFixes - MOD

Mo-Variants 7.4.2 QOL & BugFixes

Changes:

  • Change startup for the last time, now uses rrc prefix across all our packs
  • Demon advancement is now the parent for Arch Demon Advancement
  • Firefly now caps at 500 instead of 251

Fixes:

  • Fixed Variants sometimes overwriting mobs from other smithed standard packs
  • Fixed Giant Reinforcements being able to be custom mobs from other datapacks/mods
  • Fix advancements using the wrong namespace (may reset advancements sorry)
  • Checked the entire pack for any errors, unused or unnecessary files, and resolved them all
  • A few/A lot not listed here, a lot was done/fixed in this update.

7.4.1 - MOD

v7.4.1 - QOL

on Feb 10, 2024
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7.4.1 Changelog-

Additions:

  • Added Advancements for discovering many variants
  • Added mobcaps for all Ambient Variants Changes:
  • Demon's Trident is now more common to drop from the Arch Demon
  • Demon's Trident now sets mobs on fire when thrown
  • Lowered the fire rate of the Void Sentinel in HALF
  • Lowered default Void Sentinel Spawnrate
  • Slightly Increased droprate of the Void Wings from the Void Sentinel
  • Lowered default Firefly and Butterfly spawnrate
  • Lowered default Iko & Ikorr spawnrate
  • Lowered default Baby Creeper spawnrate
  • Fireflies no longer spawn with zombies

Fixes:

  • Fixed config tellraw displaying to @a
  • Removed "Modrinth Standard", replaced with "RRC Datapacks" root
  • Fixed Merry Zombies and Merry Skeletons not spawning when enabled

Experimental Features: 1.20.5 Snapshots UP TO 24w06a (DP format 31)

  • Fixed Experimental 1.21 Baby Creeper
  • Reworked Giant in Experimental 1.21 to be Giant Zombie
  • Smite now affects it
  • Generally improved AI
  • Can step over trees
  • Can spot you from further away
  • Charm of Empowerment changed to Charm of Gigantism

Mo-Variants 7.4 - Mo-Randomness - MOD

Mo-Variants 7.4 - Mo-Randomness

Additions:

  • Added Spawnrate Config
  • New Variants;
    • Toxic Skeletons (Jungle)
    • Mossy Spider (Jungle)
  • New Iceologer Attacks;
    • Can effect all nearby players with strong slowness
    • Can create a pillar of ice for high ground

Changes:

  • Change variant spawning to use /random & macros
  • Iceologer Changes;
    • Armor slightly increased
    • Added sound effects for ice attack
    • Now has Feather Falling
    • Now has Frost Walker
    • Crossbow now has Quick Charge 1
  • Slightly lowered Undead Barbarian's Spawnrate
  • Giant Changes;
    • Now complies with "no mob griefing" gamerule
    • The Roar radius has been increased to 40 (from 25)
    • Now breaks leaves it stands on
    • Roar now breaks leaves above players affected by it
    • The giant will now jump more often to players that are higher than it
  • Pharaohs Mask now gives +4 Armor, +1 Armor Toughness, and +0.1 Speed
  • Arch Demon's Head now gives +2 Attack Speed and +3 Damage
  • Re-designed Charred Skeletons
  • Increased spawnrates of Cactusk, Charred Skeleton, & Frozombie
  • Decreased spawnrate of Half Zombie, Baby Creeper, Undead Knight, Lost Soul, and Forgotten Miner
  • Biome-Specific Variants now have Spawn Priority over Normal Variants
  • Added "alldefault" function to reset all spawnrates to their default state
  • Compatibility with Mob Captain datapack:
    • Stop "Boss" variants from becoming captains
    • Stop "Ambient" variants from becoming captains
    • Stop Baby Creeper & Possessed Blade from becoming captains

Fixes:

  • Demons turning into wraiths
  • Iceologer not having Slowness Arrows
  • Iceologer taking damage when spawning
  • A bug causing the Pharaoh to never spawn
  • Pharaoh's Bossbar
  • Pharaoh's Levitate Ability
  • Demon's ambient sound
  • Wraith's now dig through to the surface when spawning inside a block (Instead of suffocating upon spawning)
  • Fixed Arch Demon's Arms not being invisible

Mo-Variants 7.3.1 - Bugfixes N' QOL - MOD

Mo-Variants 7.3.1 - Bugfixes N' QOL

Experimental Features

  • Babyper overhaul now supports snapshot 24w05a & 24w05b.

Depreciations:

  • Updated support for MC versions 1.20 and 1.20.1 for the last time.
  • Depreciated MC versions 1.20 and 1.20.1, they will still be supported, but no further updates will be made to those versions. They also do not have the Giant Attacks, as that was the feature bugging them out Since V7.0, but every other update since will be included.

Additions:

  • Added an optional integration with TimeLib
    • Can be toggled in the config(why would you use this? if you want the pack for something else but not this integration).
    • Will automatically enable and disable seasonal variants.

Changes:

  • Fireflies no longer spawn during day (instead of just being killed as soon as they spawn if its day time, which caused lag and console spam)
  • Butterflies no longer spawn on Zombies, Skeletons, or Spiders
  • Butterflies now spawn on Creepers instead
  • Deleted no longer needed files
  • Nerfed Charm of Empowerment
  • Lowered Firefly spawnrate
  • Greatly increased spawn rate of Demons
  • Greatly increased spawnrate of Arch-Demons

Fixes:

  • Fixed support for 1.20 & 1.20.1

Mo-Variants 7.3 Mo-not bricking worlds... - MOD

7.3 Mo-Patches

on Jan 28, 2024
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Mo-Variants 7.3 Mo-not bricking worlds...

Since V7.0 There has been an oversight that has caused support for 1.20 & 1.20.1 to not work. This will be fixed in 7.3.1.

From the team at Rainy Realm Create:
We are very sorry about how buggy the last few updates have been. We removed them as we found out how bugged they were, trying to release new versions as we patched out bugs. We have had some growing pains behind the scenes, but the packs we make will come out infintely better for it.

We will be making some changes over the next few updates to enure some of these things never happen again. We understand you may be cautious of downloading this version, but if it is still here 24 hours after release(which it is) then it isn't crashing your world or anything.

We have big things planned for this pack, and look forward to delivering you those updates.

Fixes:

  • Fixed an issue causing Ikorrs to spawn in the THOUSANDS on top of Iko's, causing severe lag and even crashes
  • Fixed an issue causing Arch Demons to spawn hundreds at a time causing severe lag
  • Fixed bossbars
  • Fixed an issue causing hundreds of Illusioners to spawn at a once

Mo-Variants 7.2.2 HOTFIX

Version Redacted due to gamebreaking bugs.

Fixes:

  • Fix prefixing updates being really bugged.
  • Fix needing to update the startup version if a variant's spawnrate is decreased.
  • Fix firelies and butterflies hanging around(litterally) causing a ton of lag.
  • Fix missing festive zombie and skeleton manual spawns.

Mo-Variants 7.2.1 HOTFIX & QOL

Version Redacted due to gamebreaking bugs.

Changes:

  • Prefix everything in the pack to comply with the Smithed Standard.

Fixes:

- Fixed 3/4 ambient mobs showing the toggle messages in the manual spawning area. - Fixed another 1.20.3/4 short_grass change error - Fixed the festive skeleton and zombies showing the toggle message in manual spawning area. However, these manual spawns have not yet been added, sorry!

Mo-Variants 7.2 - Ambiance & QOL

Version Redacted due to gamebreaking bugs.

Experimental Features

We are now adopting Experimental Features. These new features will only work on enabled snapshots. We will accept bug reports for them, but as the snapshots say, if they are bugged, you are SOL.

  • Babyper Overhaul
    • Replaces baby zombie with Generic.scale creeper.
    • Explosion radius of 2 instead of 1.
    • Supports 23w51a to 24w03b

Additions:

  • New Variants:
    • Butterfly
    • Ikorr
      • Will defend the Iko variant, even from you.
  • Added a new Ambient variant category.
    • Variant mobs to help with the empty ambiance.
  • Added Uninstall function.
    • To uninstall this datapack if you don't like our amazing work... jk we know that's not the only reason to use this function.

Changes:

  • Overhauled the IKO variant
    • Now spawns in snowy Biomes.
    • Spawns in clusters of three.
    • Now with a new model.
  • Config Changes
    • Firefly & IKO have been moved to "Ambient" category.
    • Separated Manual Spawning into categories.
  • Increased spawnrates of Cactusk, Frozombie, and charred skeleton.
  • Slightly Increased damage done by Icologer's Ice.
  • Icologers HP increased (50 -> 60)
  • Icologer has two defense points now.
  • Iceologer now has 1 armor toughness point.
  • Iceologer now equips piercing 4, so watch our for your shield.
  • Fireflies now can't spawn during the day and will go hide away where you can't find them.

Fixes:

  • Fixed Babyper rarely being invisible.
  • Fixed Giants spawning only to suffocate.
    • They now teleport above ground if needed.
  • Fireflies now ignore giant reinforcements.
  • Variant spawning should be slightly better across reloading worlds.
  • Some old code that was unused still existing.
  • Fixed giant getting stuck on some blocks. he will now just trample and destroy them.
  • Fireflies no longer spawn in random dimensions.

Mo-Variants 7.1.4 - Fire & Balancing - MOD

Mo-Variants 7.1.4 - Fire & Balancing

Additions:

  • Fireflies
    • Fireflies spawn in clusters of 3-4.

Changes:

  • Undead Barbarian
    • Lowered Movement Speed significantly
    • Lowered Defense & HP
  • Undead Knight
    • Lowered Movement Speed
    • Lowered Defense & HP
  • Wraith
    • Lowered HP
    • Lowered Damage
  • Demon
    • Lowered Defense & HP
    • Lowered Damage
  • Lost Soul
    • Lowered Defense Slightly
  • Forgotten Miner
    • Lowered Defense Slightly
    • Lowered KB Resistance significantly
  • Giant
    • Lowered Spawnrate
    • Increased minimum Y level to prevent underground spawning(y=55 to y=60)

Fixes:

  • Fixed Holiday variants disabling every time the world is reloaded, despite preferences.

NOTE: This list is of all changes from 7.1 to 7.1.4 This update had a lot of problems on our end, so the other four versions never saw the light of day. You are not missing out, this was our bad.

Mo-Variants 7.0.2 - Mo-Config MOD VERSION

Mo-Variants 7.0.2 - Mo-Config

Changes/Fixes:

  • Holiday Variants are no longer enabled by default
  • Config Changes:
    • Upgrade Menu Styling
    • Separate Variants into Categories
    • Variant Toggles use several pages now
    • Some triggers will automatically reload the Variant Toggle Config. The rest come later.
  • Fix Short Grass change in 1.20.3/4
  • Fix Festive Zombies & Skeletons not being toggleable
  • Remove 160 unused files

Mo-Variants 7.0.1 - MOD Version

Mo-Variants 7.0.1

Changes/Fixes:

  • Fixed Charred Skeleton not having a manual spawn.
  • Fixed Giant not using new attacks (Added missing scoreboard objective).
  • Lowered the distance of Krampus' Bossbar.
  • Slightly increased Krampus' "Armor Toughness".
  • Slightly lowered Krampus spawn rate.
  • Slightly lowered Undead Barbarian's defense.
  • Slightly lowered Undead Barbarians Movement speed.
  • Lowered Undead Knight's Defense.
  • Slightly lowered Undead Knights "Armor Toughness".
  • Slightly lowered Undead Knights Movement speed.
  • Slightly lowered Forgotten Miner's Health.
  • Slightly increased Forgotten Miner's Spawnrate.
  • Slightly lowered Half-Zombie's Movement speed.
  • Increased Iceologer's Health.
  • Slightly lowered Undead Barbarian Spawn rate.
  • Slightly lowered the spawnrate of festive Zombies and Skeletons.

Mo-Variants 7.0: Operation Variantmas - THE MOD

Mo-Variants 7.0: Operation Variantmas

Additions

Added Seasonal Variants:

  • Krampus Boss [Holidays]
    • Challenging Christmas Boss that is severely slowed down in warmer biomes! Shoots explosive fireworks at any who dare challenge it!
    • Has a special crossbow with Quick Charge IV.
    • Can spawn anywhere and is Enabled by default for now, but after December will be Disabled by default, and will only spawn in cold biomes.
  • Festive Zombies & Skeletons [Holidays]
    • Wears Santa Hats. Enabled by default for now, but after December will be Disabled by default.

New Variants:

  • Added FroZombie
    • Spawns in cold biomes, slows down any player who gets too close.
    • Not too dangerous on it's own, but can be a problem with other mobs around!
  • Added Charred Skeleton
    • Spawns in hot climates, and shoots flaming arrows!
  • Manual spawning commands can now be copied to clipboard.
  • Added pack icon.

Changes

  • The Giant boss now has two new attacks:
    • It can unleash a terrifying roar that sends all nearby players flying! Better bring slowfalling potions!
    • It can now spawn a horde of zombie reinforcements
  • Update pack description.
  • Update pack advancements.
  • Update pack namespace.
  • Clean up pack for better development and optimization.

Fixes

  • Fix pack format error.
  • Fix disabling Lost Soul not working.
  • Fix "or copy command" suggesting not copying.
  • Fix Manual spawning commands being out of date.

External resources



Project members

Rainy Realm Creations

Rainy Realm Creations

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