Tags
Creators
Details
Licensed ARR
Published 3 years ago
Updated 5 months ago
All versions
7.4.0
Release
7.4 - Mo-RANDOMNESS!3 years ago 137
Compatibility
Minecraft: Java Edition
24w05b
1.20–1.20.4
Platform
Data Pack
Changes
Mo-Variants 7.4 - Mo-Randomness
Additions:
- Added Spawnrate Config
- New Variants;
- Toxic Skeletons (Jungle)
- Mossy Spider (Jungle)
- New Iceologer Attacks;
- Can effect all nearby players with strong slowness
- Can create a pillar of ice for high ground
Changes:
- Change variant spawning to use /random & macros
- Iceologer Changes;
- Armor slightly increased
- Added sound effects for ice attack
- Now has Feather Falling
- Now has Frost Walker
- Crossbow now has Quick Charge 1
- Slightly lowered Undead Barbarian's Spawnrate
- Giant Changes;
- Now complies with "no mob griefing" gamerule
- The Roar radius has been increased to 40 (from 25)
- Now breaks leaves it stands on
- Roar now breaks leaves above players affected by it
- The giant will now jump more often to players that are higher than it
- Pharaohs Mask now gives +4 Armor, +1 Armor Toughness, and +0.1 Speed
- Arch Demon's Head now gives +2 Attack Speed and +3 Damage
- Re-designed Charred Skeletons
- Increased spawnrates of Cactusk, Charred Skeleton, & Frozombie
- Decreased spawnrate of Half Zombie, Baby Creeper, Undead Knight, Lost Soul, and Forgotten Miner
- Biome-Specific Variants now have Spawn Priority over Normal Variants
- Added "alldefault" function to reset all spawnrates to their default state
- Compatibility with Mob Captain datapack:
- Stop "Boss" variants from becoming captains
- Stop "Ambient" variants from becoming captains
- Stop Baby Creeper & Possessed Blade from becoming captains
Fixes:
- Demons turning into wraiths
- Iceologer not having Slowness Arrows
- Iceologer taking damage when spawning
- A bug causing the Pharaoh to never spawn
- Pharaoh's Bossbar
- Pharaoh's Levitate Ability
- Demon's ambient sound
- Wraith's now dig through to the surface when spawning inside a block (Instead of suffocating upon spawning)
- Fixed Arch Demon's Arms not being invisible
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:alk9mtOr:MfZdW62C"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:alk9mtOr:MfZdW62C"
}




