Compatibility
Minecraft: Java Edition
1.19.2–1.19.3
1.18.2
Platforms
Supported environments
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Details
Licensed LGPL-3.0-or-later
Published 2 years ago
Updated 2 years ago
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A mod that dynamically converts mob attributes into a range using tabletop RPG dice mechanics. The conversion uses the mob's existing/current attribute values and the resultant average values remain the same (or very close) to the vanilla values.
Ex. Vanilla Zombie = 20 health (10 hearts) on spawn.
Convert using D6 dice, calculated formula:
3d6+10 = range from 13-28, average = 20
It is configurable with which dice type to use, range factor, bonus amount and which mobs to apply to.