1.10.0
Compatibility
Changes
Mob Monday (10/30/23)
Halloween Update!
For Halloween, I made two new mobs for Minecraft.
First is the ghost. It has a chance to spawn whenever any mob dies. They are neutral, but coming into contact with them will give you a haunted effect. This will basically prevent you from moving while under the effect. Ghosts are immune to all forms of damage besides magic like potions.
The other mob is the Plague Doctor illager. Like a witch, it throws potions. It can turn villagers into zombie villagers. If it hits the player. You get an infection effect. This effect sets you on fire if you are in the daylight like any undead mob would. Defeating the Plague Doctor will give you its staff and mask. The staff allows you to cast infection effects on other entities.
New Items!
Haunted Potion/Effect: Prevents an entity from moving/or at least severely slows them down. Also plays ghost sounds. *Potion is made with Phantom Membrane
Infection Potion/Effect: Sets entity on fire if they are in the daylight. Can also give poison and nausea side effects *Potion made with zombie heads
Purify Potion/Effect: Like milk, it will remove effects. But it will remove negative effects including the new infection and haunted effects. While under the effect it should prevent you from getting new bad debuffs. *Potion made with cheese
Plague Doctor Staff: Shoots a magic orb that casts infection when it hits a mob.
Plague Doctor Mask: Just a simple mask from the Plague Doctor.
*This update isn't as polished as I would've hoped. I had a lot of other things going on this week, so my time was limited to get this out by Halloween. I do plan on polishing some of these features in the near future.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hlXAql9o:nUevWUJ0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hlXAql9o:nUevWUJ0"
}

