- Fixed default blacklist
- Bumped version
- Inverted the for-loop check for speed
- Added compatibility for single-player
- Bumped version to 0.0.6
- Replaced HashSet with ObjectArrayList for efficiency
- Skipped version 0.0.4 because it's bad luck
- Changed from boolean array to bit array using bitwise
- Changed load order
- Unlimited entity support
Ram usage should be around 200 bits for the precomputed entity list for most modpacks, and mob removal about 5 CPU instructions.
Updated mobs array size, supports up to 1023 mobs.
Initial Release



