- Enhanced Mob AI for fairer combat encounters by adding a cooldown to their block ability
- Added a new config option
Require Stand Advancement To Spawn Mobs with Powers
to better control progression. By default: true - Fixed a critical issue with datapacks failing to load on dedicated servers
- Corrected Stand behavior to prevent them from attacking their owners
- Fixed weird bug with Remote Control. (again...)
- New Feature: Entity Whitelist/Blacklist
- Added a new config option useEntityWhitelist
- false (default): The entityList now acts as a blacklist, preventing the specified mobs from getting a stand
- true: The entityList now acts as a whitelist, allowing only the specified mobs to get a stand
- The blockedEntities option has been renamed to entityList for better clarity
- Improved Config Descriptions.
- All comments for the config options have been rewritten to be clearer and more informative
- Added experimental data-driven Combo System for both Stand and Non-Stand abilities, configurable via datapacks
- Time Stop for mob Stand users now has a randomized duration for more varied encounters
- Initial implementation of Non-Stand powers (disabled by default); can be tested using
/stand give @s rotp_mwp:debug_stand
- Reworked Stand Arrow mechanics for mobs to better match player experience; now uses the Stand Virus system properly
- Improved baby Stand mechanic and mob AI – better performance and dynamic positioning to keep mob-controlled Stands in attack range
- Added config for W.I.P combo system
- Bug fixes
- Fixed Killer Queen's Sheer Heart Attack config settings not applying correctly
- Fixed mobs getting duplicate Stand abilities after reloading world or chunks
- Fixed Gold Experience granting Stands to its created lifeforms
- Added new 3 config options:
- Blocked Stand Actions
- Long Range Stands (gives more range for mob's stand ((30 blocks))
Remove Cast Exception(W.I.P)
- Some visual features to Debug Stand
- Random Actions textures now gives only Stand Actions
- Some changes with names of abilities
- Now /stand command in Ripples of The Past works with Living Entities!
- Added more blocked stand actions by default:
- Crazy Diamond's Repair
- Crazy Diamond's Block Bullet
- Crazy Diamond's Block Anchor Move
- Fixed Baby System in Beta versions
- Implemented Baby System
- Some bug fixes
- Implementing Non Stand Powers for Mobs....
Change Log:
- Added Soul Entity to blocked entities by default (cant change it in config)
- Added new Baby System for stands. Like if your hitbox smaller (by weight) for 1.5 blocks, you will have a small baby stand. Works on all entities. ALSO, Stand will have some debuffs with new baby system
- Fixed debug stand, works for all
- Added Textures for Debug Stand (/stand give @s rotp_mwp:debug_stand)
- Added two Wonder of You to blocked stands by default (can change it in config)
- Added a small list for blocked actions (you cant change it in config). Right now added:
- Star Platinum Zoom
- Star Platinum Inhale
- Magicians Red Detector
- Some changes in Stand AI, like if mob dont have an stamina for actions, this mob will unsummon and wait for stamina and use an action.
- Fixed when stand using action without stamina, when action is requiring a more stamina that stand have
- Fixed bug with dead mobs what have stands AI
- Fixed a shadow crash with name of entities
Change Log:
- Added new two actions to debug stand "Aggro One to Two Entity" (the first entity targeting the second entity) and "Remove Stand" to remove stand
- Now config option "Spawn Boy II Man" working. Also you can transform your villager (if it's a baby) to rps kid. Also can spawn (replacing an old villager to new one if old one baby)
- Now your entity can die, if arrow doesnt give a stand to entity
- Added more stands to blocked by default:
- "Catch The Rainbow" Addon
- "Metallica" Addon
- "White Album" Addon
- Fixed config
To have a "Debug Stand", type "/stand give @s rotp_mwp:debug_stand
" in minecraft chat.