Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated last year
All versions
1.1+mod
Release
v1.1 - Shrinkflation & Variation updatelast year 654
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.5
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Client and server
Changes
Additions:
- Added 'in_cave' criteria to check if an entity is underground (the 'in_cave' criteria is either: being at Y=-64-62; being in a 'cave_air' block; being in a Mineshaft/Stronghold/Trial Chamber/Ancient City; being in a (Lush/Dripstone) Cave/(Deep Dark) biome);
- Turtles now apply 10 seconds of Water Breathing to Players in a 5 block radius (both entities must be in water source blocks);
- Wandering Traders struck by lightning will now convert to Illusioners;
- Zombies/Skeletons/Bogged/(Cave) Spiders/Creepers can now spawn with an infinite 1.21 effect in certain locations (10%; Weaving - Mineshafts; Infested - Strongholds/mountain biome caves (must meet the 'in_cave' spawning criteria while in a mountain biome); Oozing - (Mangrove) Swamp);
- Added Sad Ghastlings (10% of Ghasts; drop 0-1 Ghast Tears without Looting; (max) health - 2.5 from 10; follow range - 80 from 90; shoot Small (Blaze) Fireballs);
- Added baby Creepers (5% of Creepers; drop 0-1 Gunpower without Looting instead of 0-2; (max) health - 5 from 20; explosion radius - 1 from 3; movement speed - 0.35 from 0.25);
- Added baby Spiders (10% of Spiders without passengers; don't drop String; (max) health - 4 from 16; follow range - 8 from 16; attack damage - 0.5 from 2; movement speed - 0.5 from 0.3; step height - 0.3 from 2);
- Added baby Bogged/Strays/(Wither) Skeletons (10% of spawns that aren't Horsemen; drop Bone Meal instead of Bones & no Arrows; spawn with (Tipped) Arrows/Sticks instead of Bows/Stone Swords; (max) health - 4 from 16/5 from 20; movement speed - 0.28 from 0.25);
- Added "adult" Phantoms (90% of Phantoms; deal 5.5 hearts of damage; drop 0-1 Bones without Looting on top of the Phantom Membrane drop);
- Some adult hostile mobs can now drop additional items (Same chance as Gold Ingots from Ziglins & must be killed by a Player; Creeper - TNT, Spider - Cobweb, Husk - Sand, Stray - Ice, Bogged - Vine, Ghast - Fire Charge, Phantom - Rotten Flesh);
- Added (baby/Cave) Spider/Creeper Spider Jockeys (10% chance for babies, 5% chance for Cave Spiders if meeting 'in_cave' criteria/Creepers if not meeting 'in_cave' criteria);
- Added baby Spider Cave Spider Jockeys & Skeleton Blaze Jockeys (10% chance);
- Some mobs without vehicles can now mount certain nearby mobs without passengers (10% chance every second, 2-block radius; Creeper -> adult Spider | baby Creeper -> Cave Spider | baby Spider -> (adult/Cave) Spider | Skeleton/Bogged/Stray -> adult Spider/Pig/Sheep/Cow/Skeleton Horse | baby Skeleton/Bogged/Stray -> Cave Spider/baby Skeleton Horse | (Wither) Skeleton -> adult Hoglin | Stray/Skeleton -> adult Goat | Stray -> adult Polar Bear | Skeleton -> Blaze | Drowned -> adult Turtle/Skeleton Horse | baby Drowned -> baby Skeleton Horse/large Salmon | Zombie (Villager)/Husk -> adult Spider/Zombie Horse/Cow/Sheep/Pig | baby Zombie (Villager)/Husk/Drowned -> adult Zombie (Villager)/Husk/Drowned | baby Zombie (Villager)/Husk -> Cave Spider/adult Chicken/baby Zombie Horse | Evoker/Pillager/Illusioner/Witch/Vindicator -> Ravager);
- Added 6 new Pig variants from Minecraft: Earth (ATTENTION! This doesn't affect where Pigs can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Pink Footed - Old Growth Taigas, Taiga Village; Pale - Windswept (Gravelly) (Hills/Forest), Pale Garden, Meadow, Stony Peaks; Mottled - Savanna biomes; Piebald - Badlands biomes, Desert (Village), Warm Ocean, the Nether; Spotted - (Old Growth) Birch Forest, Plains Village; Sooty - (Dark/Flower) Forest, Lush Caves);
- Added 9 new Cow variants from Minecraft: Earth (ATTENTION! This doesn't affect where Cows can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Sunset - Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean; Dairy - (Old Growth) Birch Forest, Plains Village; Umbra - (Dark/Flower) Forest, Lush Caves; Pinto - Badlands biomes, Desert (Village), Warm Ocean, the Nether; Cream - Savanna Village; Wooly - (Snowy) Taiga, Grove; Ashen - the End, Deep Dark, (Deep) Frozen (Ocean/River/Peaks), Snowy (Plains/Beach/Slopes/Villages), Jagged Peaks, Ice Spikes; Cookie - everywhere where other variants aren't; Albino - 5% of Cookie/Dairy/Temperate Cows, Pale Garden);
- Added 6 new Chicken variants from Minecraft: Earth (ATTENTION! This doesn't affect where Chickens can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Skewbald - Old Growth Taigas, Taiga Village; Bronzed - Windswept (Gravelly) (Hills/Forest), Meadow, Stony Peaks; Gold Crested - Savanna biomes; Amber - Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean; Stormy - (Old Growth) Birch Forest, Plains Village; Midnight - (Dark/Flower) Forest, Lush Caves);
- Added 6 new Eggs (Skewbald - Beige; Bronzed - Purple; Gold Crested - Yellow; Amber - Red; Stormy - Gray; Midnight - Black);
- Undead Horses can now be equipped with Horse Armor (it doesn't render the armor at the moment, but I will look into it);
- Horse Armor now protects Undead Horses from sunlight.
Changes:
- Vanilla Phantoms have been reclassified into baby Phantoms & nerfed (10% of Phantoms; (max) health - 5 from 20; same size as vanilla Phantoms);
- Buffed Spiders (Changed step height to 1.2 from 0.6);
- Buffed Ravagers (Changed step height to 1.5 from 1);
- Nerfed Blazes (Changed follow range to 40 from 48 & attack damage to 4 from 6);
- Nerfed Ghasts (Changed follow range to 90 from 100);
- Nerfed Cave Spiders (Changed step height to 0.3 from 0.6, (max) health to 6 from 12, movement speed to 0.2 from 0.3 & attack damage to 1 from 2);
- Nerfed Strays (Changed (max) health to 16 from 20, movement speed to 0.22 from 0.25, burning time to 2 from 1 & follow range to 12 from 16);
- Nerfed Husks (Changed armor to 1 from 2, movement speed to 0.2 from 0.23 & attack damage to 2 from 3);
- Baby Camels no longer replace 5% of adult Gold (Desert) Rabbits;
- Skeletons are now replaced with Pillagers in Mansions;
- Endermen are now replaced with Slimes during rain & Breezes during thunderstorms (the Endermen must spawn in the Overworld under skylight in order to get replaced; the slimes are size 0 (small); doesn't work in Desert/Badlands/Savanna biomes);
- Chicken in Zombie Jockeys that spawn underground (meet 'in_cave' criteria) have been replaced with Cave Spiders;
- Chicken in Drowned Jockeys have been replaced with large Salmon;
- Chestnut Wolves now spawn in both Old Growth Taigas;
- Black Wolves now spawn in Dark Forests (13.89% of Pigs in the biome will be replaced by them; 10% of the Wolves will spawn as babies);
- Temperate Pigs no longer spawn in ((Old Growth) Birch/Flower/Dark) Forests & (Plains/Taiga/Snowy) Villages;
- Warm Pigs will now replace vanilla Pigs in Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean (ATTENTION! This doesn't affect where Pigs naturally spawn);
- Cold Pigs will now replace vanilla Pigs in (Snowy) Taigas, the End, Deep Dark, (Deep) Frozen Ocean/River/Peaks, Grove, Snowy (Plains/Beach/Slopes/Village), Jagged Peaks, Ice Spikes (ATTENTION! This doesn't affect where Pigs naturally spawn);
- Temperate Cows now spawn only in Old Growth Taigas & Taiga Villages;
- Warm Cows will now spawn only in Savanna biomes;
- Cold Cows will now replace vanilla Cows in Windswept (Gravelly) (Hills/Forest), Meadow, Stony Peaks (ATTENTION! This doesn't affect where Cows naturally spawn);
- Temperate Chickens no longer spawn in ((Old Growth) Birch/Flower/Dark) Forests & (Plains/Taiga/Snowy) Villages;
- Warm Chickens will now replace vanilla Chickens in Badlands biomes, Desert (Village), Warm Ocean, the Nether (ATTENTION! This doesn't affect where Chickens naturally spawn);
- Cold Chickens will now spawn replace vanilla Chickens in (Snowy) Taigas, the End, Deep Dark, (Deep) Frozen Ocean/River/Peaks, Grove, Snowy (Plains/Beach/Slopes/Village), Jagged Peaks, Ice Spikes (ATTENTION! This doesn't affect where Chickens naturally spawn);
- Adult Sheep are now different colors in some biomes (Same biomes as the Warm/Cold variants in vanilla; Temperate: Gray -> Green; Cold: Light Gray -> Cyan; Warm: Gray -> Orange).
Fixes:
- Saddles taken off of Striders/Pigs now maintain their components;
- Fixed a typo in the v1.0 changelog;
- Fixed baby Ziglins having too much health when converted from Piglins.
Known issues:
- Horse Armor doesn't display on Undead Horses.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XxFP0BZI:c56IzU5Z"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XxFP0BZI:c56IzU5Z"
}

