Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Creators
Details
Licensed ARR
Published last week
Updated last week
This mod adds lots of gamerules to increase the difficulty of entities, like stat changes or unique effects.
N = New Stat B = Base Stat
Effects only apply when entities spawn after gamerule changes have been made
Gamerule Updates: The gamerule does not trigger when an entity spawns and therefore will update to the changes in the gamerules
Default values are all 0 and false
- MED Entity Armor Multiplier: Multiplies existing armor and adds 1 armor point
- MED Entity Damage Multiplier: Multiplies the base damage
- MED Entity Scale Multiplier: Adds multiplied base by 0.01 (N = B + (0.1B))
- MED Zombies Inflict Poison: Adds poison to whatever entity zombies hit. Level of effect changes by +1 for every level but duration stays at 200 ticks (gamerule updates)
- MED Entity Movement Speed Multiplier: (N = B + (0.125B))
- MED Creepers Explosion Power: Adds a second explosion with an explosion power = to gamerule value (gamerule updates)
- MED Creeper Decay Explosion: Set the level of wither effect that applies to creepers the moment before the explode (gamerule updates)
There are many more planned which includes the following:
- MED Entity Step Height: Add how many blocks mobs can walk up to without needing to jump (like horses)
- MED Gold Armor Piglins: Piglins spawn with golden armor
- MED Netherite Armor Piglins: Piglins spawn with netherite armor (recommended to use Entities Do Not Drop Inventories)
- MED Netherite Weapon Piglins: Piglins with gold swords now have netherite ones and piglin brutes have netherite axes (recommended to use Entities Do Not Drop Inventories)
- MED Skeleton Power Bows: Set the level of power enchantment for skeletons’ bows (limit exceeds 5)
- MED Entity Sharpness Weapons: Sets the level of sharpness on weapons of entities (limit exceeds 5)
- MED Entity Protection Armor: Sets the level of protection applied to entities with armor
- MED Skeleton Flame Bows: Adds flame to skeletons’ bows
- MED Eternal Night: Permanently sets the time to midnight
- MED Blood Moon: Unique and strong entities spawn at night. Stronger entities spawn at higher levels (gamerule updates)
- MED Entities Do Not Drop Inventories: Clears entities’ inventories at the same moment as dying meaning any armor or tools do not drop (gamerule updates)
- MED Decreased Animal Spawns: Sets the chance of animals to immediately despawn (gamerule value of 90 means 10% chance to actually spawn) (gamerule updates)



