ModularWarfare-Ultimate

ModularWarfare-Ultimate

Mod

Guns, Armor, Backpacks, Modification, More parameters for Attachment.

Client and server EquipmentGame Mechanics

672 downloads
4 followers
Createda month ago
Updateda month ago

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2.4.5f-fix

by Ar2t1e on Apr 19, 2024
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  • Fix extraction zip packs

2.4.5f

by Ar2t1e on Apr 15, 2024
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ADD

  • Add Attachment GUI
  • Add New Fire Mode - [fuse]
  • Add HUD First Peson
  • Add Crafting System For Weapons
  • Add config sprint
  • Add the ability to make explosive cartridges
  • Add the ability to change the zoom of the sight in aiming
  • Add New Backpack Gui
  • Add Random animation of gun reloading (postReload, postReloadSecond)
  • Add New Attachment: (Stock, Handguard, Railing, Laser)
  • Add InstantShotTrail [from shining]
  • Add Homing Projectile - (At the moment, the homing projectile does not have a full configuration in the weapon, this will be added in the next version)
  • Add New ParticleExplosion
  • Add Render Attachment Third Person
  • Add Render flashModel Third Person
  • Add Random animation of gun fire (fire, fireSecond, fireThird)
  • Add Headshot Mobs [from shining]
  • Add a list of default attachments [from shining]
  • Add Enhanced type gun arm armor display
  • Add Itemframe [from shining]
  • Add New Gun: grenadelauncher [when using a grenade launcher - cartridges instantly change their model]
  • Improved Flash + Animation Flash
  • Config Handguard
"handguard": {
    "disableButtonSight": false,
	"disableButtonGrip": true,
	"disableButtonBarrel": true,
	"disableButtonLaser": false,
	"disableButtonFlashlight": true,
	
	"showButtonSight": false,
	"showButtonGrip": false,
	"showButtonBarrel": false,
	"showButtonLaser": false,
	"showButtonFlashlight": false
  },
  • Config Railing
 "railing": {
   "disableButtonSight": false,
   "disableButtonGrip": false,
   "disableButtonLaser": false,
   "disableButtonFlashlight": false,
   
   "showButtonSight": true,
   "showButtonLaser": true,
   "showButtonGrip": false,
   "showButtonFlashlight": false
 }
  • Fire Smoke[WIP]
  • Config ExplosionBullet:
 "velocity": 6.0, - velocity parameter (specify outside the explosion Bullet)
 "explosionBullet": {
   "isExplosionBullets": true,
   "explosionStrength": 5.0,
   "gravityY": 0.1,
   "flaming": false,
   "damageWorld": true,
   "isLeavesMark": true,
   "isGravidy": true
 }
  • Add IngredientItem (You may need this if you want to make custom ingredients for crafting)

FIX

  • Fix hitbox player [from shining]
  • Fixed the spread of bullets [from shining]
  • Fix Custom Inventory
  • Fix AnimationController [from shining]
  • Fixed a problem when using shaders you look at water but there is none

New Animation && Sound

  • New Animation - drawEmpty, defaultEmpty, inspectEmpty, preUnloadEmpty, unloadEmpty, postUnloadEmpty, preReloadEmpty, reloadFirstEmpty, reloadSecondEmpty, fireEmpty, postFireEmpty, modeChangeEmpty,
  • New sound weaponInspectEmpty, weaponInspect, weaponDraw, weaponDrawEmpty, weaponPreReloadEmpty, weaponReloadEmpty, weaponReloadSecondEmpty, weaponIdleEmpty

External resources



Project members

Ar2t1e

Member


Technical information

License
Apache-2.0
Client side
required
Server side
required
Project ID