
Monstrous World
Play as almost any Halloween monster! A mysterious dark force makes everything it touches monstrous, including players! Get infected and join one of several monster factions, each with its own unique abilities. A spooky variation on the RPG play style.
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Details
1.0.3
Compatibility
Changes
Added the Pumpkin Hollow biome, an uncommon biome which appears deep within the Autumn Delight Added hanging Pumpkin Lanterns which appear on Pumpkin Trees in the Pumpkin Hollow Added a cottage which appears rarely in the Pumpkin Hollow, and contains various cure items The Glowing Pumpkin Sapling grows into a Pumpkin Tree which has these lanterns, and the secret to its creation may also be found in this cottage Possessed and Insanity effects now are temporary, lasting 1-2 Minecraft days. Current cures still work against these effects Evil Spirits and the Dreadful Watcher should be less common Monstrous World 1.0.2
Added the Scum Swamp biome Added the Pale Stalk tree, including a tall variant and a mangrove-like variant, and all its associated blocks Added Pond Scum which generates in the Scum Swamp biome Added Quickmud, which causes all creatures except for swamp creatures and Swamp Monster Players to sink Added Muddy Cobblestone, Overgrown Mud Bricks, and Swamp Crystal Lanterns Added Poisoned Skull Lamps Added a green Pumpkin variant which appears in swamps
Added the Mud Pot, which Swamp Monster players can use to make soups and stews which grant buffs for a time Added findable recipes for the Mud Pot recipes Added the Murkanus Worm, a small aquatic mob which can infect Swamp Monster players "Murkanus Marth" is an infection that makes Swamp Monster players devolve, leaving them unable to trade and needing to drag victims underwater to refill their hunger bar effectively "Murkanus Marth" infection is curable by talking to a Swamp Monster Chieftain, or by using a Tribal Brand on yourself Added lore items about the infection that is findable, and two other lore items found by killing a certain mob while in a swamp biome Added new slots to the Swamp Monster Lore Binder New features in swamp biomes may contain loot Added a new, useful mob that Swamp Monsters can create if they find the right instructions
Removed Murkwood Trees from swamps Vampires are no longer extinguished constantly when in water during the day Feral Swamp Monsters are now more effective in pulling victims underwater The Guide to Magickal Plants now always appears in a Witch Village chest Changed Faction-specific Lore Binder recipes [the old recipe erased the inventory of the Misc Lore Binder] Fixed a bug which falsely granted an advancement in certain edge cases
Fixed Vampire NPCs attacking unprovoked in some cases
Fixed timing of an advancement
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9c8y2aTK:Q3ODv29p"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9c8y2aTK:Q3ODv29p"
}
