⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ More and Ore Elites Decreased Tier 1 Elite spawn rates to 2.35% (was 3.75%) :Yi: Decreased Tier 2 Elite spawn rates to 1.98% (was 3.4%) :Yi: Additionally passive mobs and some neutral mobs will no longer be able to spawn as Elites :Yi: Additional weaknesses (water / burning) :Yi: Items Added new "Vesselless Hollow", replacing the previously existing types of essence in the mod and their use in crafting :Yi: More uses to be added :Ix: Mobs+ Imps are scheduled for removal in order to receive their own mod, currently :Ix: ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
Note: this will likely be one of the last versions i make for more and ore itself as I will be moving onto content creation for smaller mods, eventually having gathered the skill and qi required to restore my meridians for a reboot of this mod in more glory than ever
Added additional candy cane tools that can be obtained from presents.
additionally doing certain actions with these new tools drops Christmas Candy, a new pathetic, though edible food source. On the third week along with a hog roast receiving the ability to extend the duration of regenerative effects!
More and Ore Version 5.1
Quality of Life Changes
Added the Ability to Toggle If Bosses Do or Do Not Spawn Arenas When Summoned :Yi: Added the ability to Toggle If Boss Summoning Items Are Consumed when Used :Yi: Fixed the Toggle for Darkness Bellow 0 :Yi: Added the Gamerules more Apparent on Modrinth :Yi:
Mob Changes
Under the Condition that the Blood Moon has been Defeated added :Yi: Shield and Spear Wielding Skeletons that have a chance to spawn instead of normal Skeletons :Yi: Mage Zombies that have a chance to spawn instead of Zombies :Yi: Added Drops for the Nuckalavee :Yi: Remade the Structures for Bathyst Frog Eaters :Yi: