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Minecraft: Java Edition
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This mod is based in The Elder Scrolls (Skyrim specially) games and will have all the shrines of the divines, daedras (except Hermaeus), some amours, swords, advancements, trades, etc!
The original version has three daedras while the reimagined is supposed to improve a lot the immersion and stetic.
I highly recommend to use the Reimagined version!
Reimagined: (Active)
Spoiler
The Reimagined version is supposed to improve all the mod but centred in the divines and daedras (in other words it's a remake).Will only add the 9 Divines and some Daedras with "missions", Archivements, Items, Blocks, "Bosses", Structures, Armor, Tools, Dimensions, etc!
-1.20.1: (Active)
v0.1: Remake of the mod.
- Temple of the divines
- Added the shrines of the Divines
- Added creative tab Divines Shrines
- Added creative tab Daedras Shrines
- Added the 9 Divines Shrines
- Added blessings (with archivement)
- Added Ebony, Quick Silver, Moonstone, Orichalcum
- Added item of new ores
- Added smelting/craftings and drops
- Added individual structures of shrines
- Added Amulet Of Kings (not use yet)
- Merry Christmas :D!
v0.2: Cheese Update
- Added GeckoLib dependency
- Added advancements (4 new i think)
- Ores are more rare.
- Added Deadlands
- Added Deadland Stone, Stairs and Cobblestone
- Added Deadlands Portal (Block)
- Added Molag Bal Trap
- Added Molag Bal Shrine (quest diamond/emerald for Mace or fill with blood if you want)
- Added Molag Bal Mace
- Added Coldharbour (is not accessible yet)
- Added Molag Bal Gem
- Added Mind Of Steve (Sheogorath quest)
- Added Fine Hat (spawns random in chests)
- Added Mad Seed, Mad Tongue and Cheese (has crafting)
- Added Cup of Gold, Cup of Blood, Cup of Water, Cup of Blessed Water and Cup of Apocrypha Water
- Added recipes for Cups
- Added Stendarr Staff (effects attacking undead)
- Added Molag Bal Dungeon
- After leaving the Deadlands you return to the same portal location
- After defeating Molag Bal, you teleport to your spawnpoint
v0.3: Daedras Update
- Added Ore Blocks (Quicksilver, Ebony, Moonstone, Orichalcum)
- Added Rueful Axe
- Added Clavicus Vile Shrine
- Added Clavicus Vile quest (Barabas spawn and Axe spawn)
- Added Masque of Clavicus Vile
- Fix shrines spawning underwater
- Now Cup of Gold can stack x16
- Bug fix texture of Molag Bal Shrine
- Bug fix Cup of Water and Blessed Water gives bad effects when drunk
- Added Meridia's Beacon (spawns ramdom)
- Added recipe of Cup of Water and ore blocks.
- Added Mephala Shrine
- Added Hircine Shrine
- Added Boethiah Shrine
- Added Nocturnal Shrine
- Added Azura Shrine
- Added Meridia Shrine
- Added Namira Shrine
- Added Peryite Shrine
- Added Sanguine Shrine
- Added Malacath Shrine
- Added Vaermina Shrine
Daedras Quest Update:
v0.4: (Mehrunes Dagon and Molag Bal Update)
- Added Daedra Heart
- Added Clavicus Vile Shrine Structure
- Improvements in structure generation
- Bug fix Mara shrine not giving blessing
- Hitbox of deadric shrines reworked
- Added Ebony Apple
- Added Enchanted Ebony Apple
- Added crafting for Ebony Apples
- Cup of Blessed Water (right click with divine shrine)
- Added Deadlands Spike (block)
- Added Oblivion Gate (Broken, Open and Underwater)
- Now Deadlands portal has yellow particles around
- Bug fix Deadlands stone blocks has light
- Bug fix Temple Of The Divines not spawning
- Stendarr quest (Staff spawn)
- Added Molag Bal (Reimagined)
- Added new death message
- Added Mehrunes Dagon quest
- Added Sigil Keep
- Added Sigil Stone Block
- Now Sigil Stone Block makes a beam that make you in fire
- Added Sigil Stone On and Off
- Added Dremora
- Added Scamp
- Daedric Armor
- Stendarr quest (boss fight Molag Bal)
- Molag Bal boss AI (very hard)
- Added Ruined Book, Burned Book and Diary
- Now when returning from Coldharbour you teleport to your spawnpoint
- Now when returning from the Deadlands you come back to the same portal you were in
v0.5: (Bug fixes)
- Bug fix Dremora spawning with arrow in hand
- Changed Dremora hit sound (now you suffer) because is really annoying
- Bug fix in multiplayer when someone goes to a Oblivion Gate all the players see the animation (orange gif in screen)
- Bug fix Oblivion Gate spawning a lot if you die in Deadlands and come back (ex: /tp, /back, or any mod that returns you to death point)
v0.6: (Bug fixes)
- Bug fix Clavicus Vile, Zenithar, Azura, Hircine, Namira ,Mephala, Malacath, Meridia, Vaermina, Nocturnal, Peryite and Sanguine Shrines Lag Spikes (bounding box)
v0.7: The Ancient Blades
- Added Curios API dependency (slot necklace)
- Added Blades Armor
- Added Blades Sword
- Added Blades Broken Sword
- Added Blade Ghost
- Added Amulet Of Kings as a necklace
- Fixed structures not spawning
- Added Blades Tombs (structure)
- Added Blades Temple (Samurai alike)
v0.8: Improvements and Fixes
- The Ancient Blades re-create (i lost the code of the update, i apologize)
- Now you can repair Daedric Armor with ebony ingot.
- Now Blades Temple generates in bamboo jungle biome.
- Added Translations Spanish (ES) and Portuguese (BR)
- Blade Ghost if spawns with a bow it will use it, if not will do melee attacks.
- Structures spawn fix
- Changed ores textures
- Changed raw and ingot textures
- Changed amulet of kings item texture
- Added new archivements
- Blades Armor can't be crafted.
- Blades Sword is repaired using a smithing table with the broken one.
- Now Stendarr Staff is 3D.
- Mod config (structures and quests control)
- A way to get Cup of Apocrypha Water (Optional dependency with Hermaeus Mora Mod)
v0.8.1: Bug fix
- Fix Oblivion gates underwater structure spawning
v0.8.2: Fix
- Fix Molag Bal Structure spawning
- Added some delay before Mad Dimension
- Fix Right click on Apocrypha Water with cup of gold
v0.8.3: More Fixes and Stuff
- Fixed Temple Of The Divines Generation.
- Fixed Rueful Axe and Meridea's Beacon generation.
- Now when you close a gate you return to the same gate you used in overworld.
- Now when you use the Molag Bal Gem you'll return to overworld in the same place you were.
- Fix bug Sheogorath Infinite Staffs and improvements.
- Added command "/more_divines <player/target> debug <parameters>" (now you can reset variables by player).
- Nerfed Molag Bal Attack.
- Fixed Molag Bal Gem not working.
v0.8.4: Fix
- Fixed Meridia's Beacon and Rueful Axe not generating in modded chests (Lootr).
v0.8.5: Fix
- Fixed Fine Hat not returning you to the same place you were in overworld.
v0.8.6: Fixes Unstable -> USE v0.8.7+ INSTEAD!
- Now when you enter Mind Of Steve dimension it sends you to a safe place in the surface.
- Fixed if you die in Mind Of Steve you can go back using the Fine Hat.
- Changed Molag Bal Dungeon rarity.
- When you die in Coldharbour you will respawn there until you kill Molag Bal.
- Items won't be destroyed in Coldharbour.
v0.8.7: Hotfix
- Fixed mixin
v0.9: Daedric and Humanoid Update
- Added Heart Stone
- Improved structures generation
- Underground Structures can be changed in config file.
- Changed Blade Ghost texture
- Added Entities NBTs: against (UUID of player), DaedricQuest (string, lowcase daedra) and DaedricChampion (bool), Chief, Bandit, etc.
- Added Mead
- Added Diseased Sample (dropped by humanoid with NBT "PeryiteAfflicted")
- Added Peryite afflicted and Peryite chosen overlays
- Added Nocturnal Cloak (Daily Power)
- Added Umbral Veil
- Added Skooma (powerful but has side effect)
- Added Skooma crafting recipe
- Added Sanguine (Human) skin
- Added Dark Elf
- Added Orc
- Added Human
- Added Human Heart
- Added Briar Heart
- Added High Elf
- Added Bosmer
- Added Khajiit
- Added Nightmare Skeleton
- Added Nightmare Shade
- Added Dream Warden
- Added Dream Warden, Nightmare Shade and Nightmare Skeleton overlays
- Changed Dremora Heart texture
- Added Orichalcum Mace crafting recipe
- Added Mead crafting recipe
- Added Challenge of Boethiah (book)
- Added and Fixed some Translations.
- Fixed Rueful Axe, Meridia's Beacon and Barbas spawning once in the world.
- Added new creative tab called More Divines (Gear)
- Added Dawnbreaker (Sword)
- Added Goldbrand (Sword)
- Added Ebony Blade
- Added Sanguine Rose (Spawns a Friendly Dremora with 2000 ticks lifetime)
- Added Namira Ring
- Added Hircine Ring
- Added Hircine Ring (Cursed)
- Added Staff of Corruption
- Added Orichalcum Mace
- Added Volendrung (Mace)
- Added Spellbreaker (Shield)
- Added Azura Star
- Added Azura Broken Star
- Added Azura Black Star
- Added Azura Black Star Recipe in the Smithing Table (Smithing Upgrade + Daedra Heart + Azura Star)
- Added Azura's Star and Black Star soul-charge system: killing enemies stores Soul Charge based on their max health, and right-clicking uses that charge to repair damaged armor, weapons, and tools in your inventory. Azura's Star stores up to 800 Soul Charge, while the Black Star stores up to 1000.
- Added Sanguine Quest (it spawns randomly in a village)
- Fixed Dremora Bow animation
- Now Dremora use Daedric Bow.
- Added Daedric Bow
- Added Daedric Arrow (+2 Damage)
- Added Daedric Arrow Recipe
- Added more tags.
- Added Nocturnal Quest, structure with bandits
- Added Malacath Quest, structure with chief orc
- Added Meridia Quest and structure
- Added Mephala Quest, structure with champion enemy
- Added Hircine Quest, structure
- Boethiah Quest, structure with champion enemy
- Added Namira Quest, structure
- Added Vaermina Quest, structure tower with enemies
- Added Azura Quest, structure
- Added Peryite Quest, structure with enemies
- Added background textures for archivements
- Changed books texture
- Added Cave Structures (for the daedric quests)
- Added Sanguine Reveler is immortal (can be changed in config file).
- Now Blade Temple can generate in jungle biome too.
v0.9.1: Fix
Note: I'll take a break.
- Changed tooltip description colors
- Removed Volendrung glowing effect
Note: This is the main version of the mod.
I NEVER GAVE PERMISSION TO USE MY .JSON MODELS IN ANY MOD EXCEPT THIS ONE!
What can i do? (Reimagined)
Starting this mod is very easy: explore the world and search for Daedric structures and shrines dedicated to the different Daedric Princes. By interacting with them, you can begin unique missions and quests to earn rewards such as the Mace of Molag Bal, Rueful Axe, Masque of Clavicus Vile, Staff of Sheogorath, Azura Star, Spellbreaker and many other Daedric artifacts. The mod currently features 11 Daedric Princes, each with their own quests, structures, followers, enemies, achievements, mechanics, and rewards. You may also encounter special events and boss fights, including interactions with Divines such as Stendarr. Explore, complete quests, collect powerful artifacts, and become the champion of the Daedric Princes. Thank you for downloading the mod, and I hope you enjoy it :D!
This mod can be used in any modpack
Thx for all the support and downloads! Enjoy the mod :D!
If you want more content like this i'm working in a Reimagined version of More Divines (no longer an addon btw) or Dragon Priest
Addons/Other mods:
Creator: AgustinJ879
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