More Effects & Enchants

More Effects & Enchants

Mod

This mod adds more effects and enchants along with other random items.

Client and server AdventureCursedEquipmentMagic

202 downloads
9 followers
Created2 months ago
Updated2 months ago

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Honestly, I made this mainly because I was bored.

This mod adds 6 more potion effects and 4 new enchantments, two of which are specific to one of the 3 new items.

Items

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Fang

Is used to make venomous potions. Can be bought from the new alchemist villager (which is employed with a soul lantern)

Lighning Charm

Is used to make thundering potions. Can be bought from the alchemist villager

Hookshot

Can hook onto any wooden block within range and pull the player to that block. Can be enchanted with two of the new enchantments and is bought from the alchemist villager.

Potion Effects

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Combustion

Sets mobs on fire and deals a small amount of fire damage. Made by putting crimson roots in a brewing stand with an awkward potion.

Flaming

When applied, any mobs that attack you will be set on fire and take a small amount of fire damage. Made by putting a fermented spider eye in a brewing stand with a potion of combustion

Hovering

Lets effected entities walk on the air for a short amount of time. Made by putting end stone in a brewing stand with an awkward potion.

Paralysis

Stops players from moving, placing blocks, breaking blocks, and attacking. Due to difficulties in coding, it only stops other entities from moving. Made by putting warped roots in a brewing stand with an awkward potion.

Thundering

Deals a small amount of lighning damage and adds a chance for lightning to strike any mobs attacked by the entity with the effect. Made by putting a lightning charm in a brewing stand with awkward potions.

Venomous

Inflicts poison to entities attacked by the effected entity. Made by putting a fang in a brewing stand with an awkward potion.

Enchantments

All of the following should be possible to get from villagers and enchantment tables unless otherwie stated.

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Chain Length - applied to the Hookshot

Increases the range for the Hookshot.

Cling - Hookshot

Makes the player stay on the wall after using the Hookshot, allowing for the hookshot to be used repeatedly before touching the ground.

Fire Ward - Armor

Causes enimies to catch fire and take a small amount of damage after attacking the wearer

Hover - Boots

Causes the wearer to float for a short amount of time when using

Lightning Aspect - Weapon

Adds a chance for the attacked mob to be struck by lightning

Venom Aspect - Weapon

Inflicts poison on attacked enemies, as well as giving the user a small amount of regeneration at 3rd level


Project members

cheezjgamer

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID