saving and loading now properly work for explosions i dont know if this is the proper place to put it but if enough people request it on discord the next version will add adjustable max values so you can change how quickly proccessing happens based on what your own pc can handle
hotfix update improved initial ram usage significantly fixed loading and saving so errors wouldn't be caused fixed ray logic to avoid outofbounds errors still to fix (i wanted to get this out asap) -saving and loading dont seem to work properly so for now just leave the world open until the explosion fully finishes (you'll know when you stop seeing blocks be destroyed or when ram uage drops back down)
more ram usage improvements improvements to world saving and loading performance in situations where the game is saved mid explosion very minor cpu/tps improvements
added chunkloading so explosions can now properly go past render distance -there is a possible bug that i cant test for because my pc isnt beefy enough to handle the scenario nesscecary for it to happen the bug in question is that players will just get randomly teleported but hopefully not since i have turned off physics for the "chunk loaders" also some coincidental performance improvement well ram improvements cpu may be slighly worse
improved physics accuracy and internal self consistency did some under the hood performance improvements esspecially for large explosions.
general performance improvements so explosions can be even bigger before lag hits
added long term saving to falling blocks even more memory footprint improvements
added ability to save explosions now you can safely close worlds mid explosion and not cause problems for the proccessing
improved memory footprint now explosions can be even bigger without crashing minecraft from an out of ram error
- did some performance improvements including tick stretching (explosions may take a long time to happen this is intentional and is part of the performance improvements)
- added custom explosion physics that effects all explosions (including modded ones if they go through the normal explosion path and dont do their own already custom thing)
possible new bugs
- minecraft may temporarily hang with large explosions due to memory fill up
- if you even want to count it sympathetic explosions do not work with modded explosives
- this mod may conflict with any that broadly/generically cancel the vanilla explosion event.
did some bugfixes explosions should now behave somewhat more realistically
update to 1.21.4 hopefully this works



