(1.21.8)
Changes:
- Update to 1.21.11
- Minor code refactoring
(1.21.5)
Changes:
- Update to 1.21.11
- Minor code refactoring
(1.21.11)
Changes:
- Update to 1.21.11
- Minor code refactoring
(1.21.10)
Changes:
- Update to 1.21.11
- Minor code refactoring
(1.21.8)
Changes:
- Added new option:
Particle Spawn Probability- Determines how probable it is for the leaves block to emit a particle every tick
- Defaults to 1%
(1.21.5)
Changes:
- Added new option:
Particle Spawn Probability- Determines how probable it is for the leaves block to emit a particle every tick
- Defaults to 1%
(1.21.10)
Changes:
- Added new option:
Particle Spawn Probability- Determines how probable it is for the leaves block to emit a particle every tick
- Defaults to 1%
(1.21.8)
Changes:
- Update checker is no longer experimental and actually works
(1.21.5)
Changes:
- Update checker is no longer experimental and actually works
(1.21.10)
Changes:
- Update checker is no longer experimental and actually works
(1.21.8)
Changes:
- Added Particle Rain as an optional dependency
- When present, leaf particles are affected by its wind system
- Added three new config options:
- Enable Particle Rain Wind: when enabled, all leaf particles are affected by Particle Rain's wind system
- Wind Multiplier: determines how much the wind system affects leaf particles
- Ticks to Blend: determines how long it takes for the leaf particle to be fully affected by wind. 1 second is 20 ticks.
- => implemented #13 (Hiveko75)
(1.21.10)
Changes:
- Added Particle Rain as an optional dependency
- When present, leaf particles are affected by its wind system
- Added three new config options:
- Enable Particle Rain Wind: when enabled, all leaf particles are affected by Particle Rain's wind system
- Wind Multiplier: determines how much the wind system affects leaf particles
- Ticks to Blend: determines how long it takes for the leaf particle to be fully affected by wind. 1 second is 20 ticks.
- => implemented #13 (Hiveko75)
(1.21.5)
Changes:
- Added Particle Rain as an optional dependency
- When present, leaf particles are affected by its wind system
- Added three new config options:
- Enable Particle Rain Wind: when enabled, all leaf particles are affected by Particle Rain's wind system
- Wind Multiplier: determines how much the wind system affects leaf particles
- Ticks to Blend: determines how long it takes for the leaf particle to be fully affected by wind. 1 second is 20 ticks.
- => implemented #13 (Hiveko75)
(1.21.5)
Changes:
- Backport to 1.21.5
(1.21.9/10)
Changes:
- [Experimental] Added update checker via ModMenu API
- Fix Initial Y velocity default value being
0.07Finstead of0.021F
(1.21.8)
Changes:
- [Experimental] Added update checker via ModMenu API
- Fix Initial Y velocity default value being
0.07Finstead of0.021F
(1.21.8)
Changes:
- The wind factor is now configurable for all particles (defaults to
10.0F). When set to0.0F, the particle will fall straight down to the ground. - Every particle now has an option to flow away (defaults to
false). Whentrue, the particle will gradually change its position instead of just descending to the ground in circles. - Minor code refactorings
(1.21.9/1.21.10)
Changes:
- The wind factor is now configurable for all particles (defaults to
10.0F). When set to0.0F, the particle will fall straight down to the ground. - Every particle now has an option to flow away (defaults to
false). Whentrue, the particle will gradually change its position instead of just descending to the ground in circles. - Minor code refactorings



