Minor Bugfix Update:
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Changed the Unravel ability sprite in Weavers Spool.
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Nerfed the Judgement ability's damage and cooldown.
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Increased kill and travel quest values in Tyrant Mask
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King Crimson Bug Fixes (No gameplay changes):
How it used to work: The ability used to deal 99999999 damage upon reaching the execution threshold to ensure a kill. While this didn't cause problems by itself when combined with items from other mods it created issues such as: An item which provides absorption based on damage dealt providing an absurd amount of absorption upon execution.
How it works now: The ability now adds the enemy's remaining HP to the existing attack's damage instead. This should prevent any exploits with items from other mods.
I also set the priority of the event to the lowest, so it should run after everything related to damage(armor, damage reduction etc) is calculated, unless another mod developer specifically picks the latest damage event and manually sets the priority to lowest when modifying damage, which they really shouldn't do.
Minor Bugfix Update:
-
Changed the Unravel ability sprite in Weavers Spool.
-
Nerfed the Judgement ability's damage and cooldown.
-
Increased kill and travel quest values in Tyrant Mask
-
Updated Neoforge version to 21.1.205
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King Crimson Bug Fixes (No gameplay changes):
How it used to work: The ability used to deal 99999999 damage upon reaching the execution threshold to ensure a kill. While this didn't cause problems by itself when combined with items from other mods it created issues such as: An item which provides absorption based on damage dealt providing an absurd amount of absorption upon execution.
How it works now: The ability now adds the enemy's remaining HP to the existing attack's damage instead. This should prevent any exploits with items from other mods.
I also set the priority of the event to the lowest, so it should run after everything related to damage(armor, damage reduction etc) is calculated, unless another mod developer specifically picks the latest damage event and manually sets the priority to lowest when modifying damage, which they really shouldn't do.
- Added Moodworm
- Added sound and particle effects for King Crimson's execution ability
- Added sound and particle effects for Made in Heaven's Judgement ability
- Changed Whispering Amulet's sprite
- Slightly tweaked Made in Heaven's sprite
- Made in Heaven Judgement rework: The ability will now have a cooldown instead of triggering with every hit, but when it does activate it will deal more damage. This change is to prevent abuse with fast weapons which wasn’t how it was intended to work. Your dps should stay about the same as long as you weren't exploiting it before.
- King Crimson QoL update: It used to trigger only if the enemy's HP was already below the threshold when you attacked. Now it will also activate if your attack brings them below the threshold.
- Added Weavers Spool
- Added Depleted Spool
- Added missing ability icons for King Crimson
- Updated to OctoLib 6.0.4
- Updated to Relics 0.10.7.6 (not 0.11, 0.11 is in beta and will not be supported until it is fully released.)
- Made King Crimson easier to level up.
Hotfix:
- Hopefully fixed it not working on dedicated servers. I tried it on dedicated servers on my machine and the issue seems to be resolved but i would much appreciate feedback.
- Added Weavers Spool.
- Added Depleted Spool.
- Added missing ability icons for King Crimson.
- Updated to Relics 0.8.0.11 (Update if you haven't already, older versions break old relics when their values are adjusted.)
- Made King Crimson easier to level up.
- Fixed relics not spreading experience.
Hotfix:
- Hopefully fixed it not working on dedicated servers. I tried it on dedicated servers on my machine and the issue seems to be resolved but i would much appreciate feedback.
- Fixed a bug where leveling a relic while it was equipped wouldn't update stat boosts.
- Mass Gauntlet now gains experience upon attacking.
- Whims of Fate now shows stats when hovered.
- Some other minor bug fixes
- Minor changes to King Crimson active ability
- Fixed King Crimson active ability crashing on multiplayer. Both the server and players must update the mod for this fix. Updating only one side won’t work.
- Added Biojoint
- Added Whims of Fate
- Fixed a bug with Tyrant Mask evolution
- Nerfed some relics for balance
- Added Ability Icons to Tyrant Mask and Crown of the Legend
- Changed text format in Whispering Amulet from (xNum,yNum,zNum) to (X: xNum, Y: yNum, Z: zNum) for more clarity
- Fixed java.util.ConcurrentModificationException on launch. Thanks xRu6y for the crash report and testing!
- Fixed Whispering Amulets ability icon not working on neoforge.
- Made it so the Whispering Amulet can only whisper in the overworld since it can only be transformed in the overworld.
- Added icons for most Relic abilities. Rest will be added in future updates.
- Added Bionic Eye
- Added Thermoseismic Heart
- Forge 1.20.1 Release
- Even though it has been thoroughly checked, there could still be bugs since it's a backport and still new. If you encounter any bugs please report them.
- Changed Mass Gauntlet Texture



