Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
Why would someone want to download this mod?
This Mod Aims to Overhaul Most of minecrafts Features! Ranging anywhere from Biomes to armor A full list of stuff is Below, will be updated every version Update
IF THERE ARE ANY BUGS PLEASE LET ME KNOW VIA THE GITHUB: Report Issues Here
THIS IS THE MOD VERSION, I WILL NOT BE MAKING A DATAPACK VERSION
Things Added As of 1.2.0 and Before
Experimental Features
- Added End Update Toggle System
End Update Toggles
- Enables Phantasmic Biomes Toggle
- Enables Hybernatic Biomes Toggle
Phantasmic Biome Culling Settings
- No Culling / Default: Does not cull neighboring blocks
- Light States: Only culls when light state matches
- Distance States: Only culls when distance state matches
- Shader: Always culls
World Generation
Features
Monster Rooms
The Monster Room feature now uses the same block placement as ores do! The chest loot, spawner mob data, and trial spawner loot for both ominous and normal config is configurable via datapacks in this feature!
Nether
- Nether Iron Ore
- Nether Copper Ore
- Nether Experience Ore
- Metallic Bamboo
- Blazing Fungus
- Blazing Forest Vegetation
- Blazing Reeds
- Pyrolized Bamboo
- Nether Monster Rooms
Overworld
- Overworld Quartz Ore
- Overworld Experience Ore
- Aquanda Trees
- Aquanda Moss Vegetation
- Aquanda Moss
- Aquanda Kelp
- Aquanda Vines
Biomes
Overworld
- Frozen Aquapuranda Forest
- Cold Aquapuranda Forest
- Aquapuranda Forest
- Lukewarm Aquapuranda Forest
- Warm Aquapuranda Forest
- Frostbitten Caverns
- Redstonic Caves
- Fungal Caves
- Voltaic Hollows
- Amethyst Caves
Aquapuranda Forests
Aquapuranda Forests generate naturally randomly replacing ocean biomes of the respective type, they add new biome water color based blocks to the game, and an all new woodset as well.
Frostbitten Caverns
Frostbitten Caverns will only generate in the overworld, they generate at freezing temps, almost always replacing dripstone caves, they feature icicles and the new ice sheet block.
Redstonic Caves
Redstonic Caves will only generate in the overworld, they generate with roughly the same noise values as dripstone caves, but lower into the world. With the use of Create, they can be crushed into redstone dust! There are two new blocks in this version for this biome: Redstonic, and Pointed Redstonic.
Fungal Caves
Fungal Caves will only generate in the overworld, they will generate in the lower depths of the world, they feature the all new Glowshroom, Glowmoss, Hanging Glowmoss, and Glowmoss Carpets!
Voltaic Hollows
Voltaic Hollows will only generate in the overworld. This biome is the new most dangerous biome to traverse, inspired by the idea of electrical ruins. It introduces a new form of redstone called "Stormvein." Stormveins take a max charge from a block tag (any block in the block tag will give it a charge of 30) and use that to determine how much damage and how far it can reach to hit its target — the distance also plays into the amount of damage it deals.
Amethyst Caves
A new cave biome filled with amethyst formations.
Nether
Metallic Forest
Metallic Forests are a rare Nether biome that generates replacing either Warped Forest or Crimson Forests. They generate Metallic Bamboo, which can be smelted down into a nugget of the respective material.
Pyrolized Wastes
Pyrolized Wastes are a new Nether biome that generates replacing the Nether Wastes spawning conditions when the weirdness value is at a certain point.
Pyrolized Forest
Pyrolized Forests are a new Nether biome that generates replacing the Metallic Forest spawning conditions when the weirdness value is at a certain point.
Blazing Forest
Blazing Forests are a new Nether biome that generates replacing either Warped Forests' or Crimson Forests' spawning conditions when the weirdness value is at a certain point.
Frozen Valley
Frozen Valleys are a new Nether biome that generates replacing the Soul Sand Valley spawning conditions when the weirdness value is at a certain point.
The End
- Phantasmic Islands
- Phantasmic Highlands
- Phantasmic Edge
- Phantasmic Midlands
- Phantasmic Barrens
- Hybernatic End variant
Phantasmic Biomes
The Phantasmic End biome family relies on light to make blocks visible. Be careful when traversing the islands.
Hybernatic Biomes
The Hybernatic biome is a new biome family for The End, featuring Hybernatic Crystaline formations, and the all new Hybernatus wood set.
Blocks
Natural
Woods
Azalea
The all new Azalea wood type, acts like normal wood, but the color is determined by the biome's grass color.
Aquanda
The all new Aquanda wood type, acts like nether wood, but the color is determined by the biome's water color.
Ebony
The all new Ebony wood type is a new black wood type. It doesn't burn since it is found in the Nether, in the Blazing Forest Biome.
Hybernatus
The all new Hybernatus wood type, A Rich Purple Wood, part of the Hybernatic biome family.
Saplings
- Added Aquanda Bush
- Added Glowing Aquanda Bush
- Added Ebony Fungus
- Added Hybernatus Sapling
Building
Bricks
- Added Nether Brick Pillars
- Added Warped Nether Bricks
- Added Pyrolized Nether Bricks
- Added Blaze Bricks — like nether bricks, has all variants but emits light
- Added Red Blaze Bricks — like red nether bricks, has all variants but emits light
- Added Warped Blaze Bricks — like warped nether bricks, has all variants but emits light
- Added Pyrolized Blaze Bricks — like pyrolized nether bricks, has all variants but emits light
- Colored Slime Blocks (color-based stick behavior)
- Stained Tinted Glass (WIP compatibility with Quark glass shard system)
- Copper Pillars, Copper Bricks, and Copper Chains with their own oxidation stages
- Rose Gold blocks now follow the copper family of blocks, just pink and don't oxidize
- Added Hybernatic Glass and Crystals
- Started fixing inconsistencies with the stone block families
Toggleable
Life Tokens
-
Life Tokens allow players to increase their maximum health by a configurable amount (set in the mod's config file). These tokens are crafted using Life Bits, a resource dropped by mobs through a balanced and progression-focused system. Life Bits can be combined — 9 Life Bits make a Life Shard, and 9 Life Shards make a Life Token — making each token a meaningful milestone in a player's survival journey. There is also a configurable cap on how much additional health a player can gain, ensuring balance across gameplay.
-
The tougher a mob is in raw combat strength (excluding special abilities like Creeper explosions or Enderman teleportation), the more Life Bits it drops. However, the stronger the player is, the fewer Life Bits they'll earn from the same encounters. World difficulty also affects drop rates.
-
A future update will factor in both mob and player abilities, as well as active potion effects, which can either increase or decrease the amount of Life Bits dropped.
Voltaic Hollows Generation
Allows you to toggle whether the Voltaic Hollows biome should generate in the world. Enabled by default.
Materials
- Rose Gold
- Rosarite
Armors
Player Armors
- Copper Armor
- Emerald Armor
- Rosarite Armor
- Rose Gold Armor
Compat
Create
- Zinc Armor
- Brass Armor
Horse Armors
- Copper Horse Armor
- Rose Golden Horse Armor
- Chainmail Horse Armor
- Emerald Horse Armor
- Netherite Horse Armor
- Rosarite Horse Armor
Compat
Create
- Zinc Horse Armor
- Brass Horse Armor
Wolf Armors
- Leather Wolf Armor
- Iron Wolf Armor
- Rose Golden Wolf Armor
- Copper Wolf Armor
- Chainmail Wolf Armor
- Golden Wolf Armor
- Diamond Wolf Armor
- Emerald Wolf Armor
- Netherite Wolf Armor
- Rosarite Wolf Armor
- Turtle Scute Wolf Armor
Compat
Create
- Zinc Wolf Armor
- Brass Wolf Armor
Elytras
- Leather Glider
- Iron Elytra
- Copper Elytra
- Rose Golden Elytra
- Chainmail Elytra
- Golden Elytra
- Diamond Elytra
- Emerald Elytra
- Netherite Elytra
- Rosarite Elytra
Compat
Create
- Zinc Elytra
- Brass Elytra
Tools
Swords
- Lapis Sword
- Quartz Sword
- Copper Sword
- Rose-Golden Sword
- Emerald Sword
- Rosarite Sword
Compat
Create
- Zinc Sword
- Brass Sword
Shovels
- Lapis Shovel
- Quartz Shovel
- Copper Shovel
- Rose-Golden Shovel
- Emerald Shovel
- Rosarite Shovel
Compat
Create
- Zinc Shovel
- Brass Shovel
Pickaxes
- Lapis Pickaxe
- Quartz Pickaxe
- Copper Pickaxe
- Rose-Golden Pickaxe
- Emerald Pickaxe
- Rosarite Pickaxe
Compat
Create
- Zinc Pickaxe
- Brass Pickaxe
Axes
- Lapis Axe
- Quartz Axe
- Copper Axe
- Rose-Golden Axe
- Emerald Axe
- Rosarite Axe
Compat
Create
- Zinc Axe
- Brass Axe
Hoes
- Lapis Hoe
- Quartz Hoe
- Copper Hoe
- Rose-Golden Hoe
- Emerald Hoe
- Rosarite Hoe
Compat
Create
- Zinc Hoe
- Brass Hoe
Maces
- Wooden Mace
- Stone Mace
- Lapis Mace
- Quartz Mace
- Iron Mace
- Copper Mace
- Rose-Golden Mace
- Golden Mace
- Diamond Mace
- Emerald Mace
- Netherite Mace
- Rosarite Mace
Compat
Create
- Zinc Mace
- Brass Mace
Shears
- Wooden Shears
- Stone Shears
- Lapis Shears
- Quartz Shears
- Copper Shears
- Rose-Golden Shears
- Golden Shears
- Diamond Shears
- Emerald Shears
- Netherite Shears
- Rosarite Shears
Compat
Create
- Zinc Shears
- Brass Shears
Shields
- Stone Shield
- Lapis Shield
- Quartz Shield
- Iron Shield
- Copper Shield
- Rose-Golden Shield
- Golden Shield
- Diamond Shield
- Emerald Shield
- Netherite Shield
- Rosarite Shield
Compat
Create
- Zinc Shield
- Brass Shield
Brushes
- Wooden Brush
- Stone Brush
- Lapis Brush
- Quartz Brush
- Iron Brush
- Rose-Golden Brush
- Golden Brush
- Diamond Brush
- Emerald Brush
- Netherite Brush
- Rosarite Brush
Compat
Create
- Zinc Brush
- Brass Brush
Enchantments
Divine Protection
- Can only be found in Ancient Cities
- Is as rare as an Enchanted Golden Apple in Ancient Cities
Protects Players from all Damage Sources except the following
- Void
- Generic Kill (the /kill command)
Divine Absorption
- Can only be found in Ancient Cities
- Rarely found on mobs wearing naturally enchanted armor
How it works
This enchantment allows the player's armor to act like wolf armor — it absorbs the damage dealt to a random armor piece with the enchantment on into the armor's durability. It stops at around 10% durability so the player has the chance to mend the armor.
Bypassed by:
- Void
- Generic Kill (the /kill command)
- Magic (potions)
Regeneration
Gives the Regeneration effect indefinitely with an amplifier corresponding to the enchantment level.
Sculk Speed
- New Boot Enchantment
- Allows any entity enchanted with it to move faster on Sculk Blocks, which are controlled by a Block Tag
Veil Sight (Creative-only)
Allows the wearer to see any invisible entity as though it were fully visible, including Veil mobs. Also prevents Endermen and their variants from becoming aggressive when the player looks at their face.
Tough Breaker
Increases mining speed against blocks of Obsidian toughness or higher. At max level (V), these blocks mine at roughly the same speed as Stone.
Smelting Touch
Automatically smelts broken blocks as they are mined. Certain blocks that normally drop nothing extra, such as Ancient Debris, become compatible with Fortune, allowing them to drop more when both enchantments are applied. XP is dropped based on the smelted item obtained rather than the raw block.
Water Breathing
When applied to a helmet, grants the same water breathing effect as a Turtle Shell helmet.
Curse of Sacrification
- New Weapon, Shield, and Armor Curse
- If in any Armor Slot or held in either mainhand or offhand of an entity, when that entity is dealt a killing blow the item will be used up and will grant the entity another chance of survival
- Any item enchanted with this acts like a Totem of Undying
New Mobs
Colored Slimes
Colored Slimes are a cosmetic variant of the regular slime. They behave identically to normal slimes and have no unique mechanics.
Aquanda Slime
The Aquanda Slime spawns exclusively in the Aquapuranda Forest biomes. Due to their ability to leap through water, they are exceptionally powerful jumpers on land as well. It is advised to engage them in water, where their jump advantage is nullified.
Zombie Wolf
Zombie Wolves are an undead wolf variant. They are capable of wearing Wolf Armor just like a regular wolf, and have a very low chance to spawn already equipped with it.
Veil Stalker (WIP)
The Veil Stalker can shift its opacity based on the surrounding light level. When it becomes fully visible, it grows significantly more aggressive. It will also target any mob not of its family that has the Glowing effect applied.
Veil Wraith (WIP)
The Veil Wraith can shift its opacity based on the surrounding light level, similar to the Veil Stalker. It otherwise behaves much like an Enderman.
Trims
- New Shield Trim Patterns added
- All vanilla trim patterns now apply to:
- Shields
- Elytras / Gliders
- Horse Armor
- Wolf Armor
- Trim stacking supported (configurable, default 16)
Structures & Features
- Ruined Portals show linked biome infection
- Icicle, Pointed Redstonic, and Dripstone unified feature system
- Geodes support dynamic waterlogging via aquifers
Villagers & Trading
- Wandering Trader purchasing system
- Rare trade pool added
- 11% chance for Rare trades → Super Rare trades
Datapack Additions
Fletching System
- Added arrow_ingredient_data folder
- Defines arrow components:
- tip
- shaft
- fletching
- modifiers
- Added a new folder in the recipes folder called "fletching" — this is how the fletching table knows to give pre-determined arrows instead of custom arrows when crafting with certain items
Example Flint Tip JSON
{
"item": "minecraft:flint",
"type": "more_stuff:tip",
"components": {
"more_stuff:arrow_gravity": 0.05,
"more_stuff:arrow_base_damage": 1.2,
"more_stuff:arrow_damage_multiplier": 0.7,
"more_stuff:arrow_water_inertia": 0.12,
"more_stuff:arrow_tip": "minecraft:flint",
"more_stuff:arrow_pierce_level": 0,
"more_stuff:arrow_crit_chance": 0.1
}
}
Example Fletching Recipe JSON
{
"type": "more_stuff:fletching",
"tip": {
"item": "minecraft:flint"
},
"shaft": {
"item": "minecraft:stick"
},
"fletching": {
"item": "minecraft:feather"
},
"modifier": null,
"result": {
"id": "minecraft:arrow",
"count": 8
}
}
Biome Layers System
- Added biome_layers folder
- Controls ruined portal surface generation
Example Overworld Biome Layer JSON
{
"dimension": "overworld",
"biome": [
"minecraft:plains",
"minecraft:sunflower_plains",
"minecraft:forest",
"minecraft:flower_forest",
"minecraft:birch_forest",
"minecraft:dark_forest",
"minecraft:meadow",
"minecraft:taiga",
"minecraft:jungle",
"minecraft:swamp",
"minecraft:deep_dark",
"more_stuff:warm_aquapuranda_forest",
"more_stuff:lukewarm_aquapuranda_forest",
"more_stuff:frozen_aquapuranda_forest"
],
"top": {
"rules": [],
"fallback": "minecraft:grass_block"
},
"middle": {
"sections": [
{
"block": "minecraft:dirt",
"height": 3
}
],
"fallback": "minecraft:stone"
},
"bottom": {
"rules": [],
"fallback": "minecraft:stone"
}
}
Example Nether Biome Layer JSON
{
"dimension": "nether",
"biome": "minecraft:crimson_forest",
"top": {
"rules": [
{
"block": "minecraft:crimson_nylium",
"noise": "minecraft:netherrack",
"threshold": 0.54,
"scale": 0.25,
"invert": true
}
],
"fallback": "minecraft:netherrack",
"features": [
{
"feature": "minecraft:crimson_fungus",
"chance": 0.025
},
{
"feature": "more_stuff:pointed_netherrack",
"chance": 0.4
}
]
},
"under": {
"rules": [
{
"block": "minecraft:netherrack",
"noise": "minecraft:netherrack",
"threshold": 0.54,
"scale": 0.25,
"flat": true
}
],
"fallback": "minecraft:netherrack",
"features": [
{
"feature": "minecraft:weeping_vines",
"chance": 0.025
},
{
"feature": "more_stuff:pointed_netherrack_cluster",
"chance": 0.1
}
]
}
}
Things Altered/Changed As of 1.2.0 and Before
Renamed the Following
- Wolf Armor -> Armadillo Scute Wolf Armor
- Shears -> Iron Shears
Altered the following Enchantments
Channeling
- Channeling can now be put on a mace
- When a Mace has the Channeling Enchantment it always strikes with Lightning
Armor Enchantments
Blast Protection
Is now compatible with the following Enchantments
- Fire Protection
- Projectile Protection
- Protection
Fire Protection
Is now compatible with the following Enchantments
- Blast Protection
- Projectile Protection
- Protection
Projectile Protection
Is now compatible with the following Enchantments
- Blast Protection
- Fire Protection
- Protection
Protection
Is now compatible with the following Enchantments
- Blast Protection
- Fire Protection
- Projectile Protection
- All Armor Enchantments can now be used on Horse Armor, Wolf Armor, and Elytras
Wind Burst
- When a Mace is enchanted with the Wind Burst Enchantment it activates upon hitting an entity even when you are on the ground
Work In Progress (WIP) Features!
Armor Types
Plate Armor
- Plate Armor will come in two types, Wood and Stone
Shulker Shell/Popped Chorus Fruit Armor
- Allows any entity wearing the ENTIRE set to be immune to Projectile Damage
- Will Come in all 16 Colors
Enchantments
Auto Smelt
- Makes it so if the tool enchanted with it mines a block it gives the smelted result of that block, if the block can't be smelted then it acts as if the tool were not enchanted
Swift Hit
- New Weapon Enchantment
- Increases Attack Speed by 1 on Level one
- Adds an additional 1.5 Attack Speed Bonus for every Level after Level 1
Curses
Curse of Fragility
- New Durability Curse
- Works as the Opposite of Unbreaking
Structure Types
Bastions
Maze
- Is a Maze type Bastion
- Has a Gigantic Maze as the center piece
Piglin Outpost
- Crimson
- Warped
- Will add more variants for mods that add more variants of nether wood
Mineshafts
- There Will be A Mineshaft for every type of wood Except the nether woods
Experiments Tab
- The Experiments tab allows you to enable Experimental features for upcoming mod updates!
- Right now there's only the Combat Update Experiments
Known Bugs
- The New Item Recipes are not Given through advancements. This is expected to be Fixed in an upcoming version of the Mod


