Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
Changelog
Things Added As of 1.2.0
Experimental Features
- Added End Update Toggle System
End Update Toggles
- Enables Phantasmic Biomes Toggle
- Enables Hybernatic Biomes Toggle
Phantasmic Biome Culling Settings
- No Culling / Default: Does not cull neighboring blocks
- Light States: Only culls when light state matches
- Distance States: Only culls when distance state matches
- Shader: Always culls
World Generation
Overworld
- Added Amethyst Caves biome
The End
- Phantasmic Islands
- Phantasmic Highlands
- Phantasmic Edge
- Phantasmic Midlands
- Phantasmic Barrens
Phantasmic Biomes
The Phantasmic End biome family relies on light to make blocks visible. Be careful when traversing the islands.
Hybernatic Biomes
- Added Hybernatic biome family
Blocks
Building
- Colored Slime Blocks (color-based stick behavior)
- Stained Tinted Glass (WIP compatibility with Quark glass shard system)
- Copper Pillars, Copper Bricks, and Copper chains with thier own oxidation stages
- Rose gold blocks now follow the copper family of blocks, just pink and don't oxidize
- Added Hybernatic Glass, Crystals, Hybernatus Wood and the family
- Started fixing inconsistancies with the stone block families
Trims
- New Shield Trim Patterns added
- All vanilla trim patterns now apply to:
- Shields
- Elytras / Gliders
- Horse Armor
- Wolf Armor
- Trim stacking supported (configurable, default 16)
Structures & Features
- Ruined Portals show linked biome infection
- Icicle, Pointed Redstonic, and Dripstone unified feature system
- Geodes support dynamic waterlogging via aquifers
Villagers & Trading
- Wandering Trader purchasing system
- Rare trade pool added
- 11% chance for Rare trades → Super Rare trades
New Mobs
Colored Slimes
Colored Slimes are a cosmetic variant of the regular slime. They behave identically to normal slimes and have no unique mechanics.
Aquanda Slime
The Aquanda Slime spawns exclusively in the Aquapuranda Forest biomes. Due to their ability to leap through water, they are exceptionally powerful jumpers on land as well. It is advised to engage them in water, where their jump advantage is nullified.
Zombie Wolf
Zombie Wolves are an undead wolf variant. They are capable of wearing Wolf Armor just like a regular wolf, and have a very low chance to spawn already equipped with it.
Veil Stalker (WIP)
The Veil Stalker can shift its opacity based on the surrounding light level. When it becomes fully visible, it grows significantly more aggressive. It will also target any mob not of its family that has the Glowing effect applied.
Veil Wraith (WIP)
The Veil Wraith can shift its opacity based on the surrounding light level, similar to the Veil Stalker. It otherwise behaves much like an Enderman.
Enchantments
Veil Sight (Creative-only)
Allows the wearer to see any invisible entity as though it were fully visible, including Veil mobs. Also prevents Endermen and their variants from becoming aggressive when the player looks at their face.
Tough Breaker
Increases mining speed against blocks of Obsidian toughness or higher. At max level (V), these blocks mine at roughly the same speed as Stone.
Smelting Touch
Automatically smelts broken blocks as they are mined. Certain blocks that normally drop nothing extra, such as Ancient Debris, become compatible with Fortune, allowing them to drop more when both enchantments are applied. XP is dropped based on the smelted item obtained rather than the raw block.
Water Breathing
When applied to a helmet, grants the same water breathing effect as a Turtle Shell helmet.
Datapack Additions
Fletching System
- Added arrow_ingredient_data folder
- Defines arrow components:
- tip
- shaft
- fletching
- modifiers
- Added a new folder in the recipes folder called "fletching" — this is how the fletching table knows to give pre-determined arrows instead of custom arrows when crafting with certain items
Example Flint Tip JSON
{
"item": "minecraft:flint",
"type": "more_stuff:tip",
"components": {
"more_stuff:arrow_gravity": 0.05,
"more_stuff:arrow_base_damage": 1.2,
"more_stuff:arrow_damage_multiplier": 0.7,
"more_stuff:arrow_water_inertia": 0.12,
"more_stuff:arrow_tip": "minecraft:flint",
"more_stuff:arrow_pierce_level": 0,
"more_stuff:arrow_crit_chance": 0.1
}
}
Example Fletching Recipe JSON
{
"type": "more_stuff:fletching",
"tip": {
"item": "minecraft:flint"
},
"shaft": {
"item": "minecraft:stick"
},
"fletching": {
"item": "minecraft:feather"
},
"modifier": null,
"result": {
"id": "minecraft:arrow",
"count": 8
}
}
Biome Layers System
- Added biome_layers folder
- Controls ruined portal surface generation
Example Overworld Biome Layer JSON
{
"dimension": "overworld",
"biome": [
"minecraft:plains",
"minecraft:sunflower_plains",
"minecraft:forest",
"minecraft:flower_forest",
"minecraft:birch_forest",
"minecraft:dark_forest",
"minecraft:meadow",
"minecraft:taiga",
"minecraft:jungle",
"minecraft:swamp",
"minecraft:deep_dark",
"more_stuff:warm_aquapuranda_forest",
"more_stuff:lukewarm_aquapuranda_forest",
"more_stuff:frozen_aquapuranda_forest"
],
"top": {
"rules": [],
"fallback": "minecraft:grass_block"
},
"middle": {
"sections": [
{
"block": "minecraft:dirt",
"height": 3
}
],
"fallback": "minecraft:stone"
},
"bottom": {
"rules": [],
"fallback": "minecraft:stone"
}
}
Example Nether Biome Layer JSON
{
"dimension": "nether",
"biome": "minecraft:crimson_forest",
"top": {
"rules": [
{
"block": "minecraft:crimson_nylium",
"noise": "minecraft:netherrack",
"threshold": 0.54,
"scale": 0.25,
"invert": true
}
],
"fallback": "minecraft:netherrack",
"features": [
{
"feature": "minecraft:crimson_fungus",
"chance": 0.025
},
{
"feature": "more_stuff:pointed_netherrack",
"chance": 0.4
}
]
},
"under": {
"rules": [
{
"block": "minecraft:netherrack",
"noise": "minecraft:netherrack",
"threshold": 0.54,
"scale": 0.25,
"flat": true
}
],
"fallback": "minecraft:netherrack",
"features": [
{
"feature": "minecraft:weeping_vines",
"chance": 0.025
},
{
"feature": "more_stuff:pointed_netherrack_cluster",
"chance": 0.1
}
]
}
}


