Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Introduction
This mod is designed to support block decimals/per-face and other model particle contents in Cobblemon's rendering system without breaking/modifying/adding to the data pack format, and it comes with a complete API.
API Interface [Example]
import xiaocaoawa.minecraft.mod.morecobble.api.*;
import net.minecraft.resources.ResourceLocation;
ResourceLocation pikachu = ResourceLocation.parse("cobblemon:pikachu");
// All Pikachu: Full model rainbow glow
ShimmerAPI.setSpeciesEffects(pikachu, ShimmerEffect.of(ShimmerBand.rainbow()));
// A certain Pokémon: tail stacked with two shiny stripes in different directions
ShimmerEffect tail = ShimmerEffect.builder()
.scope(ShimmerScope.bone("tail"))
.addBand(ShimmerBand.builder().direction(0,1,0).speed(0.5f).colors(0xFFFF0000,0xFF0000FF).build())
.addBand(ShimmerBand.builder().direction(1,0,0).speed(-0.3f).colors(0xFF00FF00,0xFFFFFF00).build())
.scope(ShimmerScope.bone("tail"))
.addBand(ShimmerBand.builder().direction(0,1,0).speed(0.5f).colors(0xFFFF0000,0xFF0000FF).build())
.addBand(ShimmerBand.builder().direction(1,0,0).speed(-0.3f).colors(0xFF00FF00,0xFFFFFF00).build())
.build();
ShimmerAPI.setPokemonEffects(pokemonUuid, tail);
// Glare: Shiny Foil Finish on the Whole Model
SheenAPI.setSpeciesEffects(pikachu, SheenEffect.of(SheenBand.sheen()));
// Particle: Sparks flying from the head
ParticleAPI.setSpeciesEffects(pikachu,
ParticleEffectSpec.of(ParticleScope.bone("head"),
ParticleEmitter.of(ResourceLocation.parse("cobblemon:sparkles"), 2f)));
Model performance
Supports block decimals/per-face and other Bedrock Edition models. No prerequisite mods. Added rendering for Cobblemon rendering, no modifications/additions to datapack format or content. Models can be directly referenced, and actions are supported. [You can use YSM's source file models, but YSM's encrypted format is not supported]

Particle effects
You can let any Pokémon use Cobblemon's particles. The particle system hasn't changed the data pack format, so you can still customize and add them in the original data pack format.

Colorful/Glare Effects
You can adjust the direction, stripe colors, multiple different colors, and speed of the colorful/glare effects for the whole model or for different parts, blocks, or block groups of the model.
Colorful [The effect of changing colors on the texture. The stripes are locked to the texture pixels and move with the model. The stripe coordinate space is the texture UV space.]



