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Mortius' Weaponry is a mod that aims to add new weapon types for players and add more variety. Each weapon has its own advantages and disadvantages and can be crafted with every material.

It's recommended to use a mod like JEI to see every crafting recipe.

Compatible with Better Combat.

You can add this mod in your modpacks.

Made with Mcreator.

Weapons :

Rapier Fast and can pierce armor, but has low damage compared to every other swords.

War Hammer Deals more damage the more armor an entity has, but is slightly slower and has a lower base damage.

Gladius If a shield is in the off-hand, it has a chance to block the incoming attack. It's slightly faster than most swords.

Dagger Deals more damage if the player hits an entity while not being seen, aswell as in the dark. Has a lower base damage.

Khopesh Can give the opponent mining fatigue and make them drop their shield.

Halberd Can reach entities from far away and can disable shields. It's slower to use and needs two hands to be used.

Scythe Deals more damage if an entity isn't wearing a helmet. Has a bigger sweeping attack and high damage, but it's really slow and needs two hands to be used.

Parrying Dagger When put in the off-hand, the dagger can be swung. The dagger will absord 10% of incoming damage. Deals very low damage, but it's faster than most swords.

Jousting Lance Deals more damage if the player is riding an entity.

Spear Can reach entities from very far away, but needs two hands to be used and is slower than most weapons.

Auto Crossbow Fires normal arrows at a rapid rate, but deals less damage than normal crossbow. Doesn't need to be reloaded.

Messer After being hurt, the wielder has a small window of time to recover some of their lost health.

Sickle Applies Bleed on hit, which does +10% damage every hit. Fast to use.

Saber Protects the wielder from 25% of incoming damage. If hits are given without stopping, the blade will become faster.

Greatsword A long sword with more reach and bigger sweeps. It's two-handed and is slow to use.

Executioner Sword Has a chance to deal double damage when an entity is below half health. It's slow to use.

Glaive A polearm with a moderate reach which allows for sweep attacks.

Katana Deals less damage than a regular sword, but is faster and has a bigger sweeping attack.

Chakram Can be thrown.

Longsword Has bigger sweeping attacks and is faster than the Greatsword, but has lower damage

Falchion Deals more damage to bleeding targets and protects the user from 15% of incoming damage

Pike A very long spear with a really long reach. It's Two-Handed and slow to use

Mace A slow weapon that deals more damage if the entity is at full health

Battle Axe Deals more damage if the entity isn't wearing any armor and has a chance to make them not able to regenerate health for a short time. Can be used as an axe.

Hammer Deals more knockback and more damage to armors and shields.

Flintlocks Deal respectable damage at a long range, but are slow to reload. Can use special ammo.


Special Weapons Special weapons are like normal weapons, but with special abilities. These powerful weapons can only be obtained by crafting them with special materials found all throughout the world. Vials Vials are potions that can be put on your weapons to inflict nasty effects upon your foes. They can be brewed at a brewing stand.


Project members

Mortius

Owner


Technical information

License
ARR
Client side
unknown
Server side
unknown
Project ID