Compatibility
Minecraft: Java Edition
Platforms
Supported environments
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
The Mod of the Agonizer (or MotA) is a mod by me (27dudek27sep27), Spudtsar, LitteHawkSimeon, and Theagonizer22 created using the mod creation software MCreator.
When the idea for the mod was first conceived in the summer of 2014, the basic premise was to add four new Bosses to the game (one based off of each of us) each with his own Shard of one of four Bossic Elements: Air, Flame, Mystery?, and Agony. Since then the mod has expanded to add as many as 19 Bosses to the game, each with an Elemental Shard (along with 19 Antibosses & Antishards) with the primary "goal" of the gameplay being to summon and defeat all nineteen, and to combine all the Shards together to create the Shard of LORE, thus becoming the Twentieth Boss, the Lore-Keeper.
And now for a long, hopefully definitive yet also hopefully more or less concise explanation of various concepts added by this mod:
The Bosses and their Elements
- I) The Litte Hawk - Boss of Air
- II) The Great Flame - Boss of Flame
- III) Phyn Mysterius? - Boss of Mystery?
- IV) The Agonizer - Boss of Agony
- V) King Yelwisernguma - Boss of Radiation
- VI) CCKM - Boss of Change
- VII) The Old Man - Boss of Old Age
- VIII) Bryce the Terrible - Boss of Chlorophyll
- IX) Brock the Awesome - Boss of Ice
- X) The Link - Boss of Electricity
- XI) The Thymelord - Boss of Thyme
- XII) The Charmer - Boss of Love
- XIII) The Jock - Boss of Athletics
- XIV) Hades - Boss of Death
- XV) Hermes - Boss of Speed
- XVI) The Monk - Boss of Holiness
- XVII) The Milkman - Boss of Milk
- XVIII) The Goth - Boss of Evil!
- XIX) The Quadcorn - Boss of Luridity
Getting Started
In order to be able to fight one of the Bosses, you must craft a summonor. All crafting recipes in the mod are freely visible using mods such as Just Enough Items, but as an example, the recipe for the Shrine of Air is as follows:
Three iron blocks on the top row, four glass blocks, one each in the bottom corners and sides, and in the remaining two slots place blocks of salt, which can be found underground (blocks are crafted with four salt items) or can be obtained by slaying Mr. Derpington, who, while not one of the Great Bosses, can still be spawned via a summonor, crafted with an ink sac surrounded by eight raw fishes.
Battling the Bosses
Once you have the summonor, right click on a block to activate it and summon the Boss, who holds his or her Shard and will use it to fire a stream of Elemental power (in the form of Boss Bits) at players, villagers, and any of the other eighteen Bosses. Be sure to have some adequate cover, for Bosses fire their Shards quite rapidly! Sometimes a Boss whose Element comes with a specialized Boss weapon that is ranged will shoot that weapon instead!
Occasionally when struck by the player, a Boss will "flip out" for a short time, during which many airborne Bits will fly from the Boss in every direction and the Boss will be fully invulnerable until the flipping out is done with. Another thing to know is that any damage dealt to the Boss that wasn't dealt by a player or another Boss will heal in time, so no use trying to weaken your foe by leaving him trapped in a lake!
Finally, once the Boss has been slain, the Shard will be dropped, but only if it was a player that dealt the final blow!
TECHNICAL NOTE: when using spawn eggs or the /summon command, Bosses will not spawn holding a Shard, unless spawned with the integer NBT tag "ShardType", with a value from 0-20, 0 being no Shard and 20 being the Shard of LORE. For some real fun try the following command:
/summon motia:great_flame ~ ~ ~ {ShardType:2,BulletChance:100}
What to do with your Shards
Once you have obtained your Shard, you may find that you are not able to shoot it like the Bosses can. No worries! There is indeed a way for you to do so!
First, you must put that Shard in the crafting grid to create Boss Crops, which can be planted like most other plants, and can grow up like sugarcanes to create even more Elemental matter! When harvested, one Crop block will drop nine Boss Bits. These are what you can shoot out of your Shards, at least once you have a new one by putting nine Bits at once into the crafting grid. Once you start farming your Shards, be sure to always have at least one full Shard set apart just in case, since if you have any less than nine Bits of a given Element, there really isn't anything you can do with them at all!
Firing Shards at folks to affect them with the Bossic powers isn't all you can do with them though! You can also make Boss Blocks (which affect those that walk upon them with a stronger Bossic power and can only be successfullly mined with Bossic Pickaxes), Swords and specialized weapons too! Also note that many Boss weapons when fired or swung also affect those that are nearby the wielder, though the recipient of the bullet or swing is affected by the power even more strongly!
Now, what does each Element do anyway?
- Air: launches the victim up and backwards a distance. The specialized weapon is the Cannon of Air, which shoots feathers that give a stronger effect to the ones they hit.
- Flame: sets the victim on fire! The specialized weapon is the Cannon of Flame, which shoots Wither skull-like projectiles that explode upon impact!
- Mystery?: launches the victim up and in a random direction. The specialized weapon is the Ring of Mystery?, which teleports the user fifty meters into the air along with giving invulnerability to last long enough until landing, as well as enacting Mystery? upon those that were unlucky enough to be near the Ring-bearer's previous location.
- Agony: causes Agonizing harm to the screaming victim (with special death messages when applicable!) and when a Bit hits a wooden block turns it into Agonized wood. The specialized weapon is the Agonizer's Mini-Gun, which rapid fires Agonized arrows that Agonize their victims.
- Radiation: gives the victim the status effect of radiation poisoning, which can spread to other poor souls that are not immune (immunity can be attained by either wearing a full set of infused iron armor, wearing simply the Infused Iron Bucket, or possessing in the inventory Esmeralda, a 50% chance drop from King Yelwisernguma). The specialized weapon is the Infused Iron Bucket, which when worn on the head while it's raining toughens up the player a bit (when it's not raining... you're literally wearing a bucket on your head; good luck finding your way around).
- Change: changes the robe color of villagers, changes the species of most animals, changes the color of wool blocks, stained glass, etc. The specialized weapon is the ChangieBow, which shoots rolled up pizzas that Change a mob they may hit.
- Old Age: affects the victim with the old age status effect, reducing speed and even max health! The specialized weapon is the Walking Stick, a double-sized item that when swung at a mob ages it even more!
- Chlorophyll: forces a grass block onto the victim's head, knocking off anything that may already have been there. Also if the victim is standing on a grass block, a deep tunnel is dug out from underneath that poor soul! The specialized weapon is Da Bat, which is similar to the Sword of Chlorophyll except that it also affects mobs nearby the wielder, digging those shafts without that pesky knockback getting in the way!
- Ice: "freezes" the victim by causing oppressive levels of slowness, weakness and mining fatigue. The specialized weapon is the La Den Gå, which shoots ice crystals that can be used to make ice sculptures, such as bridges and whatnot.
- Electricity: harms the victim with thundery sounding noises, the level of harm depending on the weather. The specialized weapon is the Energizer, which shoots bolts that upon hitting the ground summon a real lightning bolt!
- Thyme: uncooks the items in the victim's inventory. For example, steaks become raw beef, iron ingots become iron ores, even full diamond blocks are reduced to simply one block of diamond ore! The specialized weapon is the Thyme Bomb, a block that is activated by shooting the Shard of Thyme at it (or right-clicking with a Bit of Thyme). More functionality coming later...
- Love: causes the victim to lunge forward, as well as putting breedable animals in a state to breed. The specialized weapon is the Hairgel, which when worn on the head gives the bearer the hair of the Charmer as well as causing all nearby mobs to lunge forward in love.
- Athletics: makes the victim all sweaty and tired with several negative status effects. The specialized weapon is the Racket, which can be swung at folks to tire them and your surrounding folks out.
- Death: usually grants old age to the victim, but there is a chance for INSTANT DEATH! Note that it is brought about in the same way as the /kill command, so technically it also works on players in creative mode! (at least when walking on a Boss Block) The specialized weapon is the Necromantic Staff, another double-sized item that spawns minion ghosts above not only the direct victims but the mobs surrounding you as well!
- Speed: gives the victim an insanely high level of swiftness, to the point of making precise walking quite difficult. The specialized weapon is the Psi Sai (get it?) which can either be used as a mélée weapon, or can be crafted with two feathers to become throwable!
- Holiness: grants levitation to the victim. The specialized weapon are the Nunchucks, which can translate pretty much all your nearby foes up to heaven.
- Milk: similar to the effect of Elemental Thyme, except that Milk empties items in the victim's inventory, as in water buckets become buckets, potions become empty bottles, enchanted books become just normal books, etc. The specialized weapon is the Big Bone Club, yet another double-sized swinging stick.
- Evil!: it turns villagers into zombie villagers. It turns not-evil animals into llamas. It clears the victim of beneficial status effects and may even completely clear a player's inventory!!! (and not like Milk does either!) The specialized weapon is the Evil Spellbook!, which launches Evil Spells at the victim.
- Luridity: a true eyesore that forces a full set of leather armor upon the victim and for a time causes each piece to become a random color for every tick (i.e. 1/20th of a second) for a while. The specialized weapon is the Thing, which shoots the Quadcorn's head at the victim.
- LORE: INSTANT KILL!!!!! Also when a bearer of the Shard of LORE is affected by its power, Bossic matter of other Elements are converted into Antibossic matter, and vice versa.
So... wait, just how do you obtain the Shard of LORE?
Clatts and the Shard of LORE
Well, there are these special Shards called Clatts, of which there are seven, one for each Boss group, the names and Elements of which are as follows:
- The Great Four Bosses: Air, Flame, Mystery? and Agony
- The Heroic Bosses: Change and Old Age
- The Hungering Bosses: Chlorophyll and Ice
- The Bosses of Yore: Electricity and Thyme
- The Masculine Bosses: Love and Athletics
- The Mythological Bosses: Death and Speed
- The Parental Bosses: Holiness, Milk, Evil! and Luridity
Each Clatt is crafted by combining four different Shards; one of each type for the Clatt of the Great Four Bosses and the Clatt of the Parental Bosses, and two of each for the rest. You can also craft Clatts into, crops, blocks and pickaxes so you can grow more. Shooting Clatts at folks affects them with each Element therein at once! The Fourboss Clatt especially is quite powerful because of it!
Another thing to note is that Clatt Pickaxes not only are able to harvest blocks made of the same type of Clatt, but also blocks made of the Elements that the Clatt is composed of! And the Pickaxe of LORE can harvest any Boss Block!
But how to craft the Shard of LORE? Well, simply put in the crafting grid one of each of the seven Clatts, plus a Shard of Radiation, since King Yelwisernguma does not have his own Boss group. Thus you have combined 19 different Shards all within one 3x3 crafting grid! Naturally, the Shard of LORE can also be made into blocks, crops, etc.
Other Bossic (and Antibossic) Info
Along with specialized Bossic weapons as described above, the Elements of the Great Four Bosses can also each be crafted into special pieces of armor, each one covering a different armor slot: the Boots of Air (which constantly grants the wearer a handy level of jump boost; good luck not forming a dependence heheh), the Greaves of Flame (which makes the player who wears them absolutely immune to fire), the Chestplate of Mystery? (which endows the bearer a higher mining speed) and the Helmet of Agony (which for twenty times per second gives the user absorption, at such a level that there is an entire row of extra yellow hearts; in other words, if you wear the Helmet of Agony, you cannot be harmed at all unless you sustain more than twenty hit points of damage at once!!!).
Another important concept to know is Bossic Immunity. Simply put, if a player or mob has in the inventory a block or item made from a Bossic Element, such as a Shard, Crop, etc., that entity is rendered immune from the effects of that Element! Please be aware that only possessing Bits is not enough to create immunity, that Bossic armor pieces must be worn to grant immunity, and that Boss Summonors do not give immunity because they are not made of Bossic matter.
Also, possessing Clatts will also make the user immune to all the Elements that compose the Clatt, and possessing items made from Elemental LORE (again except for only Bits of LORE) will make said being immune to all Elements, including of course LORE itself!
Plus, there's Antibosses and Antielements! The way to obtain Bossic Antimatter is to be affected by Elemental LORE while being immune to Elemental LORE (the way to do so having literally just been explained). When that happens, Bossic items that are in your inventory (excepting Clatts, LORE and anything in the armor slots) will toggle between being normal Bossic stuff to being fancy Antibossic stuff!
Note that there are no Antibossic weapons, so any Boss Swords, etc. will simply be converted to a stack of either Shards or Bits equaling however much Bossic matter was used to craft them. Summonors are also affected by this process, thus enabling the Antibosses to be spawned!
But, why even do this?
Well, while the affects of the Elements are quite negative for their unfortunate victims, the Antielements, being their opposites, have beneficial effects! Along with shooting Antishards, you can easily affect yourself with Antimatter by punching a mob while holding an Antibit (which will make it disappear much like shooting a mob with a normal Bit)
Some tidbits about Radiation...
Another sort of immunity in the mod is that to radiation poisoning, the ways to attain it already listed above in the list of Elements. What hasn't yet been expounded is what exactly that does.
When immune to radiation poisoning, you can still bear the status effect, and can still get it from walking on mutated blocks and having gamma rays in your inventory (don't get too close to the mutant villagers!) but when immune it cannot harm you. Plus, while you can still spread the sickness to other players/mobs, they cannot spread it to you!
And as the icing on the cake, the mutant villagers and King Yelwisernguma cannot radiate on you, when every fifteen seconds if any are too close to you a few gamma rays are inserted into random empty slots in your inventory! That can't happen if you either possess Esmeralda (Dr. Flamestrike's girlfriend!), are wearing the Infused Iron Bucket, or else wearing a full set of infused iron armor.
Also, there be nukes.
Nuclear bombs can be crafted by surrounding a gamma ray with eight blocks of uranium. Uranium can be mined and smelted from underground, or crafted with nine gamma rays per ingot. For a more powerful boom, craft four of them, and put them on the sides of the crafting grid with a gamma ray in the middle, to create four hydrogen bombs.
How does one trigger the big ol' blast waiting to be released from within? When you place the block (CLANG!) and remove the block from underneath, it falls down, but doesn't do nothin' when it hits the ground.
Well, for a different result, try right-clicking the bomb while holding gamma rays, or if you've slain that old yellow steel king, with a Bit of Radiation (or shoot it with the Shard if you're not as boring). Now try letting it fall >:)
A helpful hint: if you see a placed nuke and are unsure whether or not it's been primed, mark its particles. Primed nukes will emit the same particles that mutated blocks do, and more notably have different block-breaking-dust textures.
So if you think your fancy LED-lined gaming machine is tough enough and got the stuff, go ahead and enter this nasty lil' cheat code while standing on the front lawn of a reproduction of Caillou's house:
/fill ~-4 ~50 ~-4 ~5 ~50 ~5 motia:nuclear_bomb 1
(yes the "1" at the end is necessary, unless you want a hundred nukes that don't do a single thing when they hit the ground)
In Conclusion...
Hopefully, this run-down of different aspects of the mod has been sufficient to help you to have some good fun with the Mod of the Agonizer. You can always of course look around at all the blocks and items (and recipes thereof) added by the mod using Just Enough Items, confident that there are no more complex procedures required to obtain certain items in survival mode that you can't find on a simple crafting recipe list, so--
Oh wait.
You might wanna know how to travel to Dulia, the World of Agony, which is the only place where you can obtain the items necessary to craft the Shrine of Agony, to summon the Boss after which the mod was named!
Well, here's a guide I'd made on my personal website.
Thanks for checking out this page, and I hope you enjoy my mod! (and that you'll pardon my non-intentions to "update" to newer MC versions, I just don't like the changes that were made in 1.13 and 1.14...)
-27dudek27sep27
P.S. LOOKATHA!!!