Compatibility
Minecraft: Java Edition
1.21.9
1.21.4
Platforms
Supported environments
Dedicated servers only
Links
Tags
Creators
Details
Licensed ARR
Published 10 months ago
Updated 10 months ago
MultiWorld Positions (Fabric)
An extension to the MultiWorlds mod by Isaiah
Tracks and restores player positions across worlds/dimensions on a dedicated server. It saves a player’s last location per world, restores on return, and adds special behavior for vanilla “default worlds” (Overworld, Nether, End) while allowing you to exclude hub/lobby worlds from saving.
Features
- Per-world position saving on teleport, respawn, disconnect, and shutdown.
- Exclusion list for hub/lobby worlds so they don’t pollute saved positions.
- Default worlds group: treats Overworld, Nether, End as one connected set with last-known default dimension tracking.
- When a player enters any default world, the mod can redirect them to the last default dimension they were in and restore that dimension’s saved coordinates.
- JSON config file is auto-generated; easy to edit.
- Player data saved per UUID in JSON for portability and safe backups.
- Debug logging toggle for deeper insights during setup/testing.
Configuration quick start
A config file is created at first run:
- config/multiworldpositions.json
Default contents (subject to change as features evolve):
{
"hubWorldsExcluded": [
"multiverse:spawn"
],
"debugMode": false,
"defaultWorlds": [
"minecraft:overworld",
"minecraft:the_nether",
"minecraft:the_end"
]
}
- hubWorldsExcluded: Worlds here will never be saved/restored.(Good to use for Spawn worlds/server hubs)
- debugMode: Write extra logs for troubleshooting.
- defaultWorlds: The set of worlds that are treated as the “default” connected dimensions. You can adjust if your server uses different keys. These are usually the minecraft namespaced worlds/dimensions Ex. "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end". (Use these as your survival world)
Player data storage
Saved at: config/worldpositions/<player-uuid>.json
Installation
- Server: Put the built mod jar into the server’s mods folder along with Fabric Loader and Fabric API.
- Client: Not required.
- Start the server once to generate the configuration file.


