Combat & Exploration Update PART I
MD: AE got its first beta! This update will be divided into two or three parts.
Here we go:
Small changes:
- Dead forest is now Solved Forest.
- One of the Storage Tower chests now contains a Blue Key, which has been given an utility ;)
- Solved Mobs (except for Null Minion) now spawn naturally at night in Solved Forest.
- Added some visual elements to the Worker Drones UI. Also, system integrity got extinct :p
Revamps:
- Revamped species-choosing UI when first joining a world.
- Revamped behavior of Solver Powers, like changing flying experience. The Glowing effect is also applied to the player when flying now.
- Revamped few icons.
Dimensions:
- Added Copper-9 dimension: It currently has two biomes, Solved Forest and Waste Copper Lands. It does not have a LOT of interesting things. It will be updated soon.
Structures:
- Added Cabin Fever Earth Dimensional Headquarters: Long name, huh? Well, the Portal to Copper-9 is located there. It's mainly an abandoned laboratory with...
murderous things trying to kill you. Oh, and a boss battle.
Worker Drones:
Privileges:
- Worker Drones are now slightly faster and stronger than humans! They now have more HP, speed and a bit of armor.
Modules:
- They can be installed with the Module Controller. They work as upgrades to the Worker Drones.
- E-Modules: Cheaper. Their effects stop as soon as the player dies.
- Advanced Modules: Coming soon.
Enchantments:
- Added Absolute Blast: Levels I, II and III. Only appliable to Ironium or Amenithium Axes and Swords. The enchanted weapon deals more damage to Solved Mobs. Found in Enchantment Tables and Villager negotiations.
Solver abillities:
- Added Vampiric Bite: when attacking a mob, you have a high chance of restoring a bit of health and hunger bar. (if infected!)
Mobs:
Bosses:
- Added Solved Tri-Aberration: fusion of three solver-affected mobs. Highly aggresive. The Solver mutation in it allows it to easily kill its prey. During the battle, it can use some powers, such as: setting the player on fire, spawning reinforcements, executing Callback Ping on the player, etc. How it decides which power to use? Karma :D
Solved Mobs:
- Solved Wanderer: Mutated zombie. Strong and fast. Kind of a headache.
- Solved Wreeper (yeah, Wreeper): Advanced infection stage creeper. Stores a bunch of Null Minions.
- Null Minion: Little pesky creations. Annoying and fast.
- More mobs yet to be added.
Gamerules:
- RandomCallBackPingEnabled: if true, you will have random pings from Cyn (if infected!).
- RandomUpdatesEnabled: if true, you will receive automatic updates from your JCOS Updater™
Extra:
- Added some minor things, fixed others.
More updates coming later this year! Stay safe from Cyn :3
Minor update
Fixes:
-Minor bug fixes.
Additions:
-Added System Controller Recipe.
MD:AE has finished v0.3.0.0 development! Mod has officially migrated from CurseForge to Modrinth.
-Added The Absolute Solver Events!
What are those? Well... Firstly, if the player chooses to be a Worker Drone, their JCOS Updater will automatically search and install system updates every 10 minutes (not in-game).
Secondly, The Absolute Solver will try to reach for their system every 15 minutes (not in-game). The JCJenson's Free Firewall will block it, for a while.
Everytime the Absolute Solver fails, it has a 70% chance of damaging the Firewall.
Infection process: When the firewall's health is depleted, and the JCOS Updater installs an update, The Absolute Solver will start the infection process for the player. Once the process is complete, the new administrator for the player's system will be defined as ABSOLUTE SOLVER, as the program will now have access to it.
During infection: Now, instead of hijacking the player's system, it will execute the CallBack Ping command on it (every 15 minutes).
-Levels: Everytime that CallBack Ping is executed, a single solver point is added to the player's infection system. After acquiring 10 points and the player gets an update, the Absolute Solver Infection Level evolves to 2.
-Level 2: The Solver now has more access to the Player's system. CallBack Ping now deals slightly more damage. Solver Power 1 unlocked. After 20 points, the infection evolves to Level 3.
-Level 3: CallBack Ping now deals more damage. Solver Power 2 unlocked.
More levels yet to be added.
-Solver Powers: Power 1: Pressing Z, the player triggers hunt mode, gaining more speed and the ability to fly. However, the hunger effect is added. Power 2: Pressing X, the player starts the regeneration process, restoring their HP.
(BOTH POWERS HAVE COOLDOWN)
-Player Species!
When you join your world for the first time, you will receive the Absolute Essence. Using it will result in a species choosing UI.
Worker Drone: -if you have chosen that one, you will notice some new elements in your screen, such as system integrity and your Worker Drone ID. (It's the same id for every player) -System Controller: A controller that shows a bit of your system's information, plus the JCOS Updater UI that allows you to update your JCOS anytime!
Human: -Yet to be added, don't worry!
-Biomes:
-Dead Forest now have more trees. -Now, no villages can be found on Dead Forest.
-Structures:
Revamped Dead Storage, now known as Storage Tower. More structures will be added on future versions.
Ores, tools and armor:
-Added Ironium armor, aswell as the remaining Ironium tools. (IRONIUM ARMOR TEXTURES ARE STILL WIP.)
-Added Amenithium ore, tool and armor sets.
Worker/Disassembly Drones (not finished):
-Added Worker Drones components, such as the cores, SSDs, CPUs and more.
-Added two entities: Uzi: That one girl. Her AI is WIP, so she will only wander randomly. Disassembly N: WIP too. he will only wander and...jump at you after attacked for no reason.
Dimensions:
-The Void: The In-Between World. It's still being worked on, so it's just a NULL world for now. If you want to access it, go to Commands Section for more information.
Commands:
-Added /cpbtimertrigger This command triggers CallBack Ping, resetting the timer for the target player.
-Added /createrift and /closerift To put it simple, the first one teleports you to The Void and the other brings you back to the Overworld. (DO NOT USE /closerift IN NETHER OR END, AS IT WILL TELEPORT YOU TO OVERWOLRD!)
-Added /healsolver If you wanna get rid of the Solver, use this.
-Added /solverinfect Self-Explanatory, use this, then wait for an update.
Other:
-Some minor bug fixes, such as Lithium Ores not being able to generate and others.
-Some minor additions.
Have fun!




