All versions
0.3.5.0
Beta
Murder Drones: Absolute Execution 0.3.5.0 - FIRST BETAlast year 2,107
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
Combat & Exploration Update PART I
MD: AE got its first beta! This update will be divided into two or three parts.
Here we go:
Small changes:
- Dead forest is now Solved Forest.
- One of the Storage Tower chests now contains a Blue Key, which has been given an utility ;)
- Solved Mobs (except for Null Minion) now spawn naturally at night in Solved Forest.
- Added some visual elements to the Worker Drones UI. Also, system integrity got extinct :p
Revamps:
- Revamped species-choosing UI when first joining a world.
- Revamped behavior of Solver Powers, like changing flying experience. The Glowing effect is also applied to the player when flying now.
- Revamped few icons.
Dimensions:
- Added Copper-9 dimension: It currently has two biomes, Solved Forest and Waste Copper Lands. It does not have a LOT of interesting things. It will be updated soon.
Structures:
- Added Cabin Fever Earth Dimensional Headquarters: Long name, huh? Well, the Portal to Copper-9 is located there. It's mainly an abandoned laboratory with...
murderous things trying to kill you. Oh, and a boss battle.
Worker Drones:
Privileges:
- Worker Drones are now slightly faster and stronger than humans! They now have more HP, speed and a bit of armor.
Modules:
- They can be installed with the Module Controller. They work as upgrades to the Worker Drones.
- E-Modules: Cheaper. Their effects stop as soon as the player dies.
- Advanced Modules: Coming soon.
Enchantments:
- Added Absolute Blast: Levels I, II and III. Only appliable to Ironium or Amenithium Axes and Swords. The enchanted weapon deals more damage to Solved Mobs. Found in Enchantment Tables and Villager negotiations.
Solver abillities:
- Added Vampiric Bite: when attacking a mob, you have a high chance of restoring a bit of health and hunger bar. (if infected!)
Mobs:
Bosses:
- Added Solved Tri-Aberration: fusion of three solver-affected mobs. Highly aggresive. The Solver mutation in it allows it to easily kill its prey. During the battle, it can use some powers, such as: setting the player on fire, spawning reinforcements, executing Callback Ping on the player, etc. How it decides which power to use? Karma :D
Solved Mobs:
- Solved Wanderer: Mutated zombie. Strong and fast. Kind of a headache.
- Solved Wreeper (yeah, Wreeper): Advanced infection stage creeper. Stores a bunch of Null Minions.
- Null Minion: Little pesky creations. Annoying and fast.
- More mobs yet to be added.
Gamerules:
- RandomCallBackPingEnabled: if true, you will have random pings from Cyn (if infected!).
- RandomUpdatesEnabled: if true, you will receive automatic updates from your JCOS Updater™
Extra:
- Added some minor things, fixed others.
More updates coming later this year! Stay safe from Cyn :3
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rUjgR3VY:qKUg4UF1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rUjgR3VY:qKUg4UF1"
}

